ActionScript 3.0 :: Function Works On Some Objects But Not Others?
Jun 10, 2011
And I don't know how to use the debugger in Actionscript. This is my code. It's in a class called GeoPiece and is being activated when a movieclip of instance GeoPiece is dragged over a movieclip of instance GeoPuzzle. lastObjOver is a place holder and is an instance of GeoPuzzle.
I want the mc from GeoPuzzle to highlight (goto frame "Over") when it is touched over and unhighlight (goto frame lock or out) when untouched. The script works perfectly - unless the GeoPuzzle piece was already locked. For some reason, it then sets itself to null and I can't figure out why.
ETA: The touchevent its responding to is a TOUCH_MOVE attached to the GeoPiece.
[Code]...
View 8 Replies
Similar Posts:
Dec 29, 2009
How would i make hitTest work better with a rotating object(AS2). Becase i have a circle and it if gets near the rotating object (actually pretty far away) it starts the script,(new x and y)
I think thats the rotation script, becuase i took a break for like 4 days becuase it was irritating.
View 1 Replies
Sep 19, 2009
I have a listener and a function for it on the main timeline, listening for TextEvents from links in a dynamic textbox nested somewhere in the movie. The problem is that everything works only once. I click on a link, it works, click again and it does nothing. I have to reload the objects for it to work again. What am I doing wrong? Do functions work only once when the main timeline is stopped?
View 1 Replies
Dec 14, 2010
I created what I though was a pretty simple function for a mouse event listener. The funtion goes to a frame in the current movie clip as well as the parent movie clip. For some reason however the first time you click the button, it only effects the parent movie clip. When you click on it the second time, both movie clips are effected. Here is the script,
[Code]....
View 2 Replies
Jan 7, 2010
If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):
Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;
And now the BallPointRight's action script file:
Code:
package {
import flash.display.MovieClip;[code]....
doesnt work since it doesnt recognize variables...
View 4 Replies
Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
View 1 Replies
Mar 9, 2010
I have 20 players in a game and cutting and pasting lots of code except for a few numbers. I have future features that would require over 400 lines of mostly repeated code. So I learned how to use "for", and practiced with a trace command. Traced the results exactly as I thought. However when I apply it to the guts of my function, the movie breaks down. I suspect it's because the function is being called on an EnterFrame command and the for loop I wrote is being executed over and over.
This works when I hand code:
Actionscript Code:
function drill(){GUESS0 = ((guess0min * 60)*1000) + ((guess0seconds * 1000))
GUESS1 = ((guess1min * 60)*1000) + ((guess1seconds * 1000))
GUESS2 = ((guess2min * 60)*1000) + ((guess2seconds * 1000))
GUESS3 = ((guess3min * 60)*1000) + ((guess3seconds * 1000))
GUESS20 = ((guess20min * 60)*1000) + ((guess20seconds * 1000))
//and then 300 more lines of other code}
And then a button later calls this when pressing:
Actionscript Code:
my_MC.onEnterFrame = function(){_root.drill ();
//so _root.drill is continually being called, which is good, because it has all sorts of data that needs to be refreshed, but I think it's screwing with my "for" loop.}
And the following is NOT working.
Actionscript Code:
function drill(){for (i=0;i<20;i++){
"GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));";}
But when I trace it in a separate test movie, it outputs exactly what I would hope it placed in the code:
Actionscript Code:
for (i=0;i<5;i++){trace("GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));");}
So at the end of the day, I guess I can trace these results in a test movie and use it to generate what I need, and cut and paste it into the project... but I thought 'for' loops were for saving time AND space. Am I using this code right? Maybe my use of "", or +, or i is misguided?
View 4 Replies
Mar 11, 2010
I made a simple app with 2 movieclip symbols containing photos of a butterfly with this actionscript:
import fl.transitions.Tween;
import fl.transitions.easing.*;
butterfly_mc.addEventListener(MouseEvent.CLICK, bigPic);
butterflyHand_mc.addEventListener(MouseEvent.CLICK, bigPic);
function bigPic(e:MouseEvent):void{ new Tween(e.currentTarget,"scaleX",Strong.easeOut, e.currentTarget.scaleX, (e.currentTarget.scaleX * 1.4), 4, false);
[Code] .....
I don't get any error messages but when I click on case1_mc.c1_mc.case1a_mc or case1_mc.c1_mc.case1b_mc nothing happens.
View 11 Replies
Apr 23, 2011
Should that be avoided due to local scope factor? function resizeDisplay() below no longer works
[Code]...
View 4 Replies
Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())While drawing rectangle, I am adding 2 text fields on it.But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again).Since my panel is being created each time image changes, I need them to work every time image changes.
So, I have 2 questions:1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once. 2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]....
View 4 Replies
Sep 29, 2011
I am trying to compare the performance of several different algorithms. So created several functions each of them implementing different approach of solving the same task.What was thinking to do is to create 2 Date objects before and after the function runs, and to compare them afterwords.
View 2 Replies
Oct 31, 2010
The switch case doesn't works with function. This is the AS3 code:
ActionScript Code:
var med:Number, mdi:String, op:int, tot:String;
bt1.addEventListener(MouseEvent.CLICK,yardas);
function yardas(MouseEvent:Event):void{
op=1
[Code] .....
View 1 Replies
May 11, 2005
I'm making a website to the company that I work and I'm having a problem.The function only works on the first 30 frames of the scene?!?! Strange!Here goes the .fla and if you see the "years bar" doesn't move has the other elements. But if you click on the [M Button] and next on the [P button] it works.Why does not work on the other buttons.
View 3 Replies
Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
View 4 Replies
Oct 14, 2003
My hitTest function only works on the y-axis
This is the code....
onClipEvent (enterFrame) {
// _root.speed = speed;
if (Key.isDown(Key.UP)) {
speed += 3;
[Code] .....
View 1 Replies
Mar 17, 2009
I finally finished my game and now whenever my game communicates with my php file/mysql database it fails when the file is being run off the server, but somehow it works fine when played locally.
Here is some sample code:
(This works locally, hence the full url for the load function. But it does not work on the server which I thought was strange.)
Code:
startupvars = new LoadVars();
startupvars.load("http://alexville.com/alexvillenetwork/startup.php");
startupvars.onLoad = function(success){
if(success){
[Code].....
View 1 Replies
Mar 31, 2009
I really want to finish this project that I'm working on, but this stupid problem keeps holding me back.
When I try to Load variables from my PHP file on my webserver from my local computer everything goes fine. But when the swf file is actually on the webserver the Load function fails to return any result with no error.
Here is my code:
Code:
Stage.scaleMode = "exactFit";
startupvars = new LoadVars();
startupvars.load("startup.php");
[Code]....
What happens after this code runs is that the text boxes dont get filled with ANY text, not even the Logged In As before the variable. So I guess the "startupvars.onLoad = function(success){" code is not being run.
View 1 Replies
Dec 2, 2010
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
View 7 Replies
Apr 11, 2010
I have a function triggered by a button click that searches through an XML file for an e-mail address (entered in a text field) and returns a match or no match. When I run the swf locally it works fine, but once the site is posted it no longer works. Locally it is connecting to the same xml & php files that it uses online.
View 4 Replies
Mar 19, 2012
I have a function that draws a rectangle on the screen (see createInfoPanel())
While drawing rectangle, I am adding 2 text fields on it. But as you may guess, it is adding those immediately. I want to delay adding these text fields, then I want to remove these panels after a while. The problem is, when I set an interval or timer, they won't work after I using once (I had to stop them by clearing/removing, it didn't set them again). Since my panel is being created each time image changes, I need them to work every time image changes. So, I have 2 questions:
1- How can I re-set interval each time my createInfoPanel() function works? It won't work anymore after setting and claring once.
2- You can see infoPanel.addChild(titleField); line in addInfoPanel() function. How can I work a smooth animation here? I mean, text appears slowly?
[Code]...
View 1 Replies
Feb 2, 2005
I found a cool prototype function here in the forums that plays a movieclip backwards:[code]I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
View 6 Replies
Jan 21, 2007
I want a function that makes every movieclip on the scene thats beeing released to do what�s in the actonscript.My function doesnt woork, is there a function that works for every movieclip on the scene whatever instancename the movieclip has ?
Code:
movieClip.onRelease = function() {
this._alpha=50;
trace(YEAS);
}
View 1 Replies
Feb 2, 2005
Like the title says, I found a cool prototype function here in the forums that plays a movieclip backwards:
Code:
MovieClip.prototype.backwards = function() {
this.onEnterFrame = function() {[code]...
I have the protoype defined on the main timeline of my main file. I call the function on press of a button from an external movieclip after it's loaded into main.When testing it in flash it works beautifully. When I test it online it doesn't work at all. Other code on the button being called at the same time does work (like unloading a movieclip on the main timeline).
View 6 Replies
Jun 20, 2011
How stage.invalidate() function and Event.RENDER works?
View 6 Replies
Oct 14, 2011
I'm using a package to play back .wav files in Flash. I can make wav's play back, however, what I cannot do is trigger their playback from a button. I suspect this is because I've misunderstood the this keyword. Below is an example.
You can see that when I call playBackTest() directly it works; when I call this object from a button it doesn't.
[Code]...
View 1 Replies
Oct 8, 2009
Do addCallBack function only works in HTML onClick events or i m missing something. I mean the function i wrote on javascript. When i put the function in some other place it never works. But when i add a button via html and give this buttons onclick the call back function it works
View 0 Replies
Jun 5, 2010
I'm trying to make a login function that receives the username and password as arguments, does all the proper URLRequest and URLLoader stuff inside it, and retrieves some values from the database. Then, it puts those values inside an object (a little associative array really) and returns them. I've put 'trace' sentences all over the function, and it seems to be working without a problem and is retrieving the right values from the database. However, when I try to assign the returned value with something like:
[Code]...
View 21 Replies
Mar 5, 2010
I have a flash gallery in side my movie I have a next button and a prev button that works just fine. The issue I am having is when you click next and then go back the getURL function no longer works. It might be easier to view the issue. here is the link [URL]
View 1 Replies
May 5, 2004
How can I change the following so it won't conflict with sounds inserted manually in keyframes. Currently when this function is active, the loop sound works but the other sounds don't play..
[Code]...
View 13 Replies
Apr 6, 2010
I have the fonts embedded (Yet it still prompts me saying missing fonts every time I open flash, but not the fonts that aren't resizing correctly)
I have a function that takes in a textfield, resizes the font to fit the text box, works fine on my local machine, does NOT work on other machines.
why this doesn't work? here is the function
function fontSizeChanger(dtb,myWidth)
{
dtb.embedFonts = true;
var myFormat:TextFormat = dtb.getTextFormat();
[Code].....
View 8 Replies