Professional :: Cannot Remove The Frames In Front Of The Armatured Layer
Sep 11, 2010
Before I started armaturing, I added 200 frames, but I only needed 67.. Now I cannot remove the frames in front of the armatured layer! I can't delete, and if I push it backwards it all just compromises and goes really quick. I cannot move poses, nor can I cut/copy them.
Im currently working on a piece for my final year project that takes a webcam and has an old movie effect over it in as3. I have this all working but what I need to know asap though is, Is there a way that i could put a black box layer over it that when the user walks in front of the camera that the black box would disapear. The code I have in the actions panel for the webcam is:
I have created a series of classic tweens in one layer starting on frame 30 through frame 60. How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally, without moving those frames over before frame 30? So I want them to still start on frame 30 but I want to end at 47 now instead with the tweens still there and proportionate distances that I had originally set up?
I have made some images into animated buttons that enlarge on rollover, bring each layer to the front on rollover, I am working in CS3 with actionscript 2
i've been receiving a ton of help here and love it but Im having a really bad time fixing this one part of an infographic im making. i need to do the following in a flash cs4/as2.0 file:
1.) make all boxes draggable on the stage
2.) on click/hover bring layer to the front.
var city_arr:Array = new Array(THIS CONTAINS A LIST OF ALL MY CITIES I AM USING AS MY NAMING CONVENTION);
So, I have a line of buttons that pop up when moused over. Unfortunately, due to their proximity to one another, I have a lot of overlap occurring. Is there a way to bring the activated button in front of the others via as?
I have 2 layers in my timeline. One is on the main timeline the other is inside a movieclip. I want to make one of the layers in the movieclip render above the main timeline layer while the others render below. How do I do this.
Basically i want each of the side scrolling menu to apprear in front when hovered over. I have been breaking my head at this for a while and cant get it
I installed FMS on an standalone Win 2003 server to act only as a service , now when I open the URL ( IP address actually ) of the server it show an introduction page of FMS with a video ( RTMP and HTTP streaming examples ) , so how can I change that , to open to custom page or redirect ... ect ?
I can't seem to go to a master edit file that is supposed to show both the body (layer 1) and wing (layer 2) of a flying bird animation. Is there a way to merge these two since I'm planning on shrinking it down and making a lot of birds?He merged the two layers at 14:24 of the video without even explaining how he went to this so called "Edit Master Movie Clip" that seems non-existent on Adobe Flash CS4.
I want to create a simple mask. A white oval on a second layer on top of a bottom layer that just has a word of type. I want the oval to travel from the upper left down to cover up the type. When I create the second layer, create the oval, and choose a distant frame for the "end" of the oval's positioning, my type in the first layer disappears as soon as I press F6 on that second layer. Why? Why is it nuking my first layer?
I've made a parallax scroller consisting of three layers (actually each layer is a movieclip). On the bottom layer I have attached some sprites which I want to be clickable. The problem is that objects which are on the middle and front layer are "blocking" the sprites so they can't be clicked. I've googled for nested listeners but haven't found a solution yet.
im using as2 and i was wondering if i have 5 different frames on a game layer and make a code layer and is extend the first frame across 5 blocks then will the function the the first frame in the code layer carry throughout all 5 frames even on the 2-5 game layer?
I've got 2 frames on the same layer and I want to press a mc to swap them I currently use: on (release){ gotoAndStop("scene2"); } On the button layer but it keeps erroring undefined method and undefined property?
How can I drag the key frames back within each of the layers below so that they all end on the final scene. Currently when I hit play, the clip runs till the last key frame and the other layers that don't run that length disappear. How can I best fix this?
Why is it that sometimes I can clear a keyframe and sometimes not. Not being able to clear a keyframe seems to happen when I copy and paste frames from more than one layer. The keyframe in the first layer copied can't be cleared.
I'm confused as to how Flash CS5 treats symbol instances across different frames in a given layer; If I add an object to a layer, and then add a keyframe to the existing frame set, are there now two instances of the object, one for each frame? When I change the color of the instance in the first key frame, the second keyframes instance stays the same. Is there anyway to edit across all frames? Paste across all frames?
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
I am a high school student who has an assignment to develop a Flash Video. My goal is to make a really cool Flash Video by downloading a Youtube video of paintballers and then converting their images to a line drawing and then animating the line drawing. Well the problem is that after I've imported the FLV into Flash CS5 I find it impossible to edit out an internal chunk of the video. Every time I try to remove a chunk of the video, it ONLY DELETES A SECTION FROM THE END OF THE VIDEO!
Now, it should be a simple process, select the chunk, Edit->Timeline->Remove Frames
It seems so obvious that I don't mean to delete the END of the video, I mean to delete the highlighted section. What's the point of highlighting a section if you're just going to delete "X" amount of frames on the end? Shouldn't this feature be called, "Delete frames from end of video"?
I have a slideshow that you can click to go to various frames with different images. I'm doing this with a loader. Problem is, once you click on a button and the image loads, the image stays there when you go to a different frame and different image. I've tried removing the child at the beginning of a new frame, but that doesn't seem kosher. I know this code is not the cleanest it could be, but bear with me.
How can I implement this? I tried to use: (this.numChildren - 1)But it doesn't work. I want to use this code because I have 8 boxes, each are 100px X 100px. You hover each box and they flip over but the "backside" of these cards are larger in both length and width than the front. When they flip over they overlap the neighbouring card. I'm looking for some sort of script so that I can tell each card to align itself above the other cards on the stage.
I have been through many threads and none have helped. I am trying to remove a child if it exists. I am clicking on the button and sometimes there is no other child loaded. I want some code that looks to see if a child is loaded and then if so unloads. There are going to be at lease 5 possible .swf files loaded. [code]
I have and swf embedded into an aspx web page. I am using ExternalInterface.call to open windows using javascript Eeverthing is working fine when stage.displayState = "normal" all popup windows are diplaying behind the flash when stage.displayState = "fullScreen";Does full screen mode allow the popup windows to be displayed just like normal mode?
I am working with Flash files from several Flash versions back; files not created by me.One swf has buttons that call a series of second (front) swf that in turn have buttons.My problem is that the buttons on the underlying and partially-obscured Flash remain 'mouse-sensitive' and active even though they are not visible.layer, returning sensitivity to the under-layer only when the top layer is closed?
For my college project I've created buttons were when you roll over images they are enlarged. The problem I have is when I roll over the images, the one next to the one I want shows in front of the image that I'm scrolling over with the mouse. I want it so that the image being rolled over is in front. For example when the magazine article on the far left is enlarged it goes behind the logos next to it instead of in front so you can see clearly what's being scrolled.
I'm new to Flash and can't find if there is a way to get to the next/previous keyframe on a layer by using something faster than dragging the playhead.