Flex :: Adding Item To An Array?
Dec 12, 2010How do I add an item to a multidimensional array? I want to add the price to item2 but I get "push is not a function"
<fx:Script>
<![CDATA[
[Bindable]
[Code]....
How do I add an item to a multidimensional array? I want to add the price to item2 but I get "push is not a function"
<fx:Script>
<![CDATA[
[Bindable]
[Code]....
I have 2 arrays & 2 checkbox repeaters: the second gets populated w/ items selected from the first. I can add the items no problem. How do I then delete the item if it gets deselected from the first checkbox repeater?
[Code]....
If I have a list of items in an array that represent the names of modules:
[Code]...
var str:String=cntslst.text;
var results:Array = str.split(",");
for(i=0;i<result.length;i++)
{<mx:NumberValidator source="{result[i]}" property="text" id="cell" />}
Is it possible ?
I am trying to add some Sprite objects as the contents of an array, and I would like to be able to "clear" them from the stage. I would assume that if there are loaders involved, I need to do
_imgArray[i].close();
_imgArray[i].unload();
And if I am using a sprite, I can do:
removeChild(_imgArray[i]);
None of the above work.
Currently I try:
for(i = 0; i < _localXML.length(); i++) {
var tmp:BMLink = new BMLink(_localXML[i], _bw, _bh, i);
_imgArray[i] = tmp;
_imgArray[i].x = (_bw + _mainpad) * i;
_base.addChild(_imgArray[i]);
But this doesn't work.
The class instances that are populating the array are all extending sprite, but they have their own individual loaders inside w/ progress events etc.
I have a label inside a repeater (rptInfos), and I have an arraycollection (Texts) that has the translations. The "Texts" content is changing when I change the language, and normally I use {Texts.getItemAt(219}} for example when I need a translated text. But in the repeater I have a translateable column, so I want to use it like this:
<s:Label text="{Texts.getItemAt(rptInfos.currentItem.DictID as int)}" />
but it says "Syntax error: expected a definition keyword (such as function) after attribute , not target".I wanted to translate it in the labels creationComplete event, but than I can forget about binding, so only when reloaded can I have the content to update.
how can i cycle thru a local folder to add all (or some) files names and references to that file in an array using actionscript 3.0?
var fileArray:Array = new Array();
for (var item:Object in "../myFolder/")
{
[code].....
I put my mc's in an array.I have another array with strings.when the mc is clicked I want to get its position in the mc array and return the string from the same position in the string array.How do I do that?
PHP Code:
var numBtnArray:Array = new Array;
function addNumButtonsToStage():void{
[code].....
I have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0)
this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">
My states are like this,
<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........
I know how to remove duplicates from an array, but what I'm trying to do is prevent an item from ever being added to an array in the first place if it already exists. I'm pulling in data from an xml feed in a loop, and I thought that searching for that values index would work, but no matter what, the index is always -1. Here's my code:
[Code]...
Maybe I'm misunderstanding the indexOf function, but I thought it was supposed to return -1 if a value did not exist in an array. What am I doing wrong?
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesI have this code to try to acess the values of the array in the arraycollection but it does not work it actually creates a value to the end of the arraycollection. can anyone tell me what im doing wrong i basically whant to modifys the individual arrays in the arraycollection and add Login_user.
Code:
for(var i:int = 0; i< dispArray.length; ++i){
dispArray.addItemAt({"login_user":"XXX"},i);
}
I am actually trying to add user's input name into a sharedobject.
for example: This is code from frame44 and the movie loops back to frame 1 after students input other minor data.
var newstudent:String = NewFishInput.text;
var so:SharedObject = SharedObject.getLocal("studentlist");
so.data.name = newstudent;
so.flush();
The code that i have is there. However, i can't figure out how do i add additional instance of newstudent after the movie loops back to frame 1 and play til frame 44, prompting another student to add in his name....
Code:
if (my_CheckBox.selected == true) {
My_ComboBox.addItem({data:01, label:"My_Label"});
Problem is this add that item unlimited time. How can i add it only one time?
I have a lot of actionscript drawing Sprites and adding them to the stage. I need to access them to animate them once they're added but I can't figure out how. Also, I read that a sprite has no timeline. If it doesn't have a timeline, that doesn't necessarily mean I can't animate does it? I mean, I should still be able to move it's position on screen or change it's color?
View 5 RepliesI've created a flash builder actionscript 3 project which loads an external swf which was created in flash cs5 which contains the combobox component.How do i dynamically add items to it?
mc1['itemList'].addItem({label:"test"});
when I add items nothing appears in the component but when I make a second adding cycle List shows the one I added previously...The code with which I add my elements is this.The studied method is updateStorages(), the rest is to understand how's the process cycle.All the trace you see in the code works with no problem.
ActionScript Code:
public function Scopa() //constructor
{
[...]
[code]...
I have a news rotator that is populated from an RSS feed. The rotator has a timer that cycles through the news items, displaying a link and image and title for each item. I have the put in three buttons for the user to control the item that is displaying. A pause, forward and backward button.
My issue is that I'm not sure how to implement the button without messing up my timer that is already running. I was able to do the Pause button, which was simply to stop the timer. The forward and backward buttons are a bit more tricky. This is what I have so far. Note that I have much of the code duplicated because I needed to initialize the objects for the first timer index. After the first item, the code runs from the timerHandler() function.
PHP Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I'm new to AS3, but our teacher thinks we're all amazing geniuses and assigned us this project which was due last class. Great, I know, I have to do it even if it's late. Only 5 students out of 28 were able to finish the assignment.[code]Those are all the assignment details he gave us.All I have so far. What I have only adds the array to the list. Nothing much else.[code]Also, when the array prints on a new line, the prior item on the array must not print as show above.
View 6 RepliesI'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
View 1 RepliesI want to know if there is a method or some code to add new items to an array, but it want the items have the name of the buttons's instance name, or the label's name, so when i push the button, it adds its name to an array. Here is my code:
ActionScript Code:
tauri.addEventListener(MouseEvent.CLICK, addAddress);
abydos.addEventListener(MouseEvent.CLICK, addAddress);
tollana.addEventListener(MouseEvent.CLICK, addAddress);
dialNow.addEventListener(MouseEvent.CLICK, dialTo);
var tauriAddress:Array = ["tauri","abydos"];
var newAddress:Array = new Array();
function addAddress(event:MouseEvent):void {
newAddress.push();
I don't know if I should use the push method here, tell me what to put here for adding the instance name of the button to the array
trace(newAddress);
}
below is my script,to sum up the number in my array....but the output is all the numbers in array and not the sum up numbers....
CorrectMark =correctArray[0]+correctArray[1]+correctArray[2]+ correctArray[3]+ correctArray[4];
display.text=CorrectMark;
I'm trying to add an item to an array, but when I do, it keeps the results (prizeField) from before and adds the new ones to it. i.e. at the beginning if I push a string to the array I have 4 items. If I push another, I then have 9. Then 15 and so forth. Here is my code:
Code:
var myFlexParent:Object;
var prizeArray:Array = ["apples", "bananas", "cranberries"];
var textFormat:TextFormat = new TextFormat("Cairo", 48);[code].....
I know that I need some sort of removeChild() in there, but I cannot get it to actually work.
When the combo box is changed it will add items to another combo box, i.e if africa is chosen, all the countries in africa will be listed in the second combo box.
At the moment i am manually adding in all the countries, _root.combo1.addItem("Label", "Data");
for 60 countries that would be messy code, is there a way to do it in an array cause my advanced actionsript isnt that good. But i will need to be able to get the data of a country out later ....
Hw to add an item to the front of an array? this works fine, but not sure if its the most "poetic" code around.[code]...
View 2 RepliesI have one array with items. now I want to remove all items from array. How it can be possible ?
View 7 Replies