ActionScript 3.0 :: Accessing Item After Adding To Stage?

Jan 7, 2008

I have a lot of actionscript drawing Sprites and adding them to the stage. I need to access them to animate them once they're added but I can't figure out how. Also, I read that a sprite has no timeline. If it doesn't have a timeline, that doesn't necessarily mean I can't animate does it? I mean, I should still be able to move it's position on screen or change it's color?

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I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:

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[code]......

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in AS2 I used to use this kind of code to get certain items in a movie clip :

PHP Code:

for (var sItem in this) {   // do something with this[sItem]} 

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I am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.

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im working on a side scroll game and im having some problem with items.i mean i want to have an item in my game like coins, diamonds. etc.sadly i dont have any idea on how to do that.im thinking an array that can hold many items and just call it on stage and limit the item to 10 or 20.

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and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,

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How can i add one item of an array to the stage at a time?

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Long time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??

[AS]
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[/AS]

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I have a button, inside an mc1 which when clicked it plays
[TweenLite.to(mc2, 2, {frame:1});]
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ActionScript 3.0 :: How To Get Specific Item To React When Click On Stage

Jul 9, 2009

I have many items on the stage and when clicking on one, I want other specific items to react accordingly.

Here's the relevant code:
public var currentClick;
public var activeCurrent:Boolean = false;
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addEventListener(MouseEvent.CLICK, reportClick);
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[Code] .....

I want to click on "item1_mc", have the specified objects move away and then when clicking on item1_mc again I want to have them move back to their original positions. When clicking on "item1_mc" it provides both trace statements and performs the second if statement, even though "activeCurrent" is set to false. Further clicking only creates the trace statements and nothing else.

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ActionScript 3.0 :: File Not Displaying Library Item On Stage?

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The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?

package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;

[Code]...

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ActionScript 3.0 :: Add Instances Of The Same Library Item On Stage With Tweening?

May 14, 2010

I am trying to add instances of the same library item on stage with tweening. Each one will "appear" on stage with delay. I have this code so far:

[Code]...

The following error: 1067: Implicit coercion of a value of type Milk to an unrelated type Number.

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