IDE :: Accessing MovieClip On Stage From Another One
Mar 6, 2009
I have a button, inside an mc1 which when clicked it plays
[TweenLite.to(mc2, 2, {frame:1});]
inside mc2 -which located back on the stage.
Currently I get the error of "access of undefined property)".
I have created a movieclip (game_container_mc) in the main.as file and I want to add a child (enemy) to it from a different file (makeWave.as) how would I do this?
In my flash document, I have a movieclip drawn on the flash stage (put there myself, not dynamically). I want to use this as a holder for an external .swf. I am using a sub-class to run the loading script. I pass the stage reference to it as the variable "theStage". It has no trouble loading things directly to the stage, but it can't find my movieclip for some reason. I have exported the movieclip for actionscript in the symbol properties panel and have given it an instance name.I've tried theStage.myMovieClip.addChild(mySwf); and suchlike, but always get this error message in output:ReferenceError: Error #1069: Property myMovieClip not found on flash.display.Stage and there is no default value.at MethodInfo-206()Some more information: It works from the main class without any trouble.
1.I have a MovieClip in the Library. There is a named and dynamic text box in the MovieClip. In Frame 1 of the .fla, I construct the MovieClip from the class StatusBoard and add it to the stage. There is one setStatus method in the class to set the text. This works fine.[code]
2.I have a bunch of buttons that I created from a class called LinkButton.as (they are MovieClips, not _btn buttons). FWIW, they are attached to other MovieClips, but they work fine. The trace output is fine. What I am trying to do is have the rollover change the text in the billboard.[code]
3. In lay terms, I used addChild to add a MovieClip with a dynamic TextField to the stagw and I want MovieClip buttons created from an .as class to be able to change the text on a rollover.What I can't seem to do is actually reference the billboard that I added using addChild from the .fla.The buttons work and trace the desired text, I can't seem to send that text to the billboard.
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }I have also got some animation on bg_main which
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code: on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
I have also got some animation on bg_main which I wan't to trigger on 30th frame (inside bg_main timeline) when button is clicked in envelope_mc timeline. Here's the code for second movieclip:
Code: MovieClip(root).on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
Complete error: TypeError: Error #1010: A term is undefined and has no properties. at Flashphotographygallerywebsite7_fla::bg_1/frame25()
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline //-------------------------------------------------------------------- --- myParentFunction(); function myParentFunction():void
I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.
I have created a new instance of a movieclip and named it in as3.
I want to put this in another movieclip. How does this effect the reference because everything seems fine while the dynamic movieclip is just dealing with the stage. As soon as I put it in a movieclip, I get:
Error #1009: Cannot access a property or method of a null object reference. at com::Gallery/instancesOut()
Heres part of my code:
for(var i:int = 0; i < 20; i++){ var transition:mcTransition = new mcTransition(); addChild(transition); transition.name = "transition_mc" + i; transition.x = i * 100;
I can reference using the string name but if I put the addchild in a movieclip it errors
I made a script that creates a MovieClip (two stationary Ovals, side by side) from the library and transports them from the left side of the stage to the right.The idea would be to make the RIGHT Oval decrease in size as the MovieClip is traveling while keeping the LEFT Oval the same size. (All of them being part of an Array)I thought to convert the right Oval to a MovieClip within the parent MovieClip, but I have not been able to access the ".width" and ".height" of the nested MovieClip.Not sure whether I'm on the right track or not.
I have a movie clip on the stage. In the main .as file, I can easily access the instance i.e., myMovieClip_mc.x = 10; How do I do that from a class in my "classes" package? I am passing the stage instance into the constructor of the class, so I would think something like myStage.myMovieClip_mc.x = 10 would work, but it comlains that it is null.
I'd like to be able to access some objects which are on the stage before compile time (e.g. in my .fla file). I can do this fine from the document class using the names I've assigned to them, but I need to be able to do this from other classes (instantiated at runtime) too.
What is the best way to go about this? Can I use the stage variable (this isn't looking likely from what I've read so far) somehow? Or do I need to pass in references to these objects from my document class when I create the instances of the class that needs to access them?
I have several symbols in the library (using Flash CS5), and all of these instances have a custom base class set with a method (lets say x()). I have the symbols already positioned on the stage using the IDE, and I wanted to access them through as3 and run the method. I understand that you can instantiate a new object of an item in the library, but how would I access the object that are on the stage already?
var objectList:Array = new Array(); objectList.push(InstanceName1); objectList.push(InstanceName2); objectList.push(InstanceName3); objectList[0].x(); //trying to run the method on the existing Symbol
However, flash returns an error saying that the object does not have method x(). Also looking through the debugger, it doesn't seem like the item pushed is an instance of the base class, rather it says (prototype). This works of course if I were to create a new instance of each, but I would rather access the ones that are on the stage already.
In the below example, stage is always null. If I move the listener for enterframe to TestSubClass, it obviously works OK (even if the added function remains in TestClass?) - but why can't I detect stage in TestClass and reuse that code for all classes that extend it?
Some code:
Code: // ParentClass var testClass:TestSubClass = new TestSubClass(); this.addChild(testClass);
I am having a problem referring to stage properties, where I am trying to e.g. obtain a third of the width of the stage. My code keeps throwing up the "Cannot access a property or method of a null object reference." I have found a few things from a search online, but haven't been able to work through it yet.
I should also say that I am working in flash and have made a movieclip with a movieclip inside (which is to be used as a roll-over menu for image thumbnails). The instance name of the 'parent' movieclip is "galleryPane"; and mc inside has an instance name "thumbnailsContainer" .Here is my code:
im trying to do a small card trick on flash cs4 using as3.i have 56 diff mcs on stage with instance names like c1,c2,c3,c4....c56.. and i need to acces nly 10 of at a time in a random order..i ran the random no. generating codes and got 10 diff random numbers (from 1 to 56) and stored it in an array as array[0],array[1] all this works fine.now how do i access the individual movie clips???[code]
I have a main document class with another class instanciated (mouse follower.as) within it. I want the mouse follower class to access a stage instance. How is this done?
After quite some time I finally decided to pick up Flash again, this time taking the OOP route. I'm a bit rusty though, so I'm stuck on something pretty basic.Here's my Layout of relevant objects and scripts:
As you might've guessed, what I'm trying to do is set the gunAmmo.text property from within my pistol class. I've tried using MovieClip(root).gunAmmo, stage, etc., but neither seems to be working. I sort of get why, but I don't know what the correct syntax is. (And yes, the TF's instance name has been set correctly.
From within a movie clip, I'm trying to update variables on my main timeline. I tried both _parent.variablename and _root.variablename, but neither worked.
I have a lot of actionscript drawing Sprites and adding them to the stage. I need to access them to animate them once they're added but I can't figure out how. Also, I read that a sprite has no timeline. If it doesn't have a timeline, that doesn't necessarily mean I can't animate does it? I mean, I should still be able to move it's position on screen or change it's color?
im still trying to get into the whole oop thing but I still have some things that i dont understand.I have a movieclip on stage that i want to access using an external class that lives in a different folder.Is there a way to access movieclips on stage from external classes or that i have to create a connection between the document class and then send the movieclip instance using a class method ?
I need to set properties of buttons on the main stage from the current class. How would I do this?
I have multiple buttons on my stage. Each representing a chapter in a movie (from frame x to frame y of the movie).
When I push one of them, the movie plays. When it gets to the end, it should continue to the next segment/chapter. This works, but now I need to highlight the current button, not let the button I pressed be highlighted forever..