Flash :: Accessing A Symbol That Is Already On Stage Through As3

Jan 4, 2012

I have several symbols in the library (using Flash CS5), and all of these instances have a custom base class set with a method (lets say x()). I have the symbols already positioned on the stage using the IDE, and I wanted to access them through as3 and run the method. I understand that you can instantiate a new object of an item in the library, but how would I access the object that are on the stage already?

var objectList:Array = new Array();
objectList.push(InstanceName1);
objectList.push(InstanceName2);
objectList.push(InstanceName3);
objectList[0].x(); //trying to run the method on the existing Symbol

However, flash returns an error saying that the object does not have method x(). Also looking through the debugger, it doesn't seem like the item pushed is an instance of the base class, rather it says (prototype). This works of course if I were to create a new instance of each, but I would rather access the ones that are on the stage already.

View 1 Replies


Similar Posts:


Flash :: Add Symbol To Stage Without Exporting?

Jul 10, 2010

I'm making a game in flash, and I want to have a whole bunch of different rooms that I can make and delete with code. Ordinarily I'd just use something like:

var room:Sprite = new room1();
game.main.addChild(room);

but I'd have to export every room for actionscript. Is there a way to get them made just being symbols? If nothing else, I could layer all the rooms on top of each other in one symbol and set all but one invisible, but I'd prefer doing it this way with getDefinitionByName().

View 2 Replies

ActionScript 3.0 :: Accessing An Instance Of A Symbol?

May 11, 2010

I have a symbol (of type movie clip) which is exported for action with AS3 as, say clsAux. From an AS file, I extend this class to program some methods to interact with it The movie clip has, inside, an instance of another symbol, and the instance is called objAux2. The problem I have is that, from code, from the class which is extending clsAux, I can't figure out how to access objAux2. I have tried, from clsAux, to make the movie clip gotoAndStop the frame where objAux2 is instantiated (where the keyframe where it is created is) and then access it like this.objAux2 (error), this[objAux2] (error)... is there any way I can access the instance of a symbol from code?

View 1 Replies

Professional :: Flash CS5 Symbol Stage Stuck In Top Left Corner

Apr 19, 2011

In my adobe Flash CS5 when i create a new symbol it opens in a new screen as normal. the stage that I can edit it on however is stuck in the top left when I zoom out and it's starting to drive me nuts. I can't work with it like that.

View 5 Replies

Flash :: Accessing Buttons On Stage From Class?

Feb 7, 2012

I need to set properties of buttons on the main stage from the current class. How would I do this?

I have multiple buttons on my stage. Each representing a chapter in a movie (from frame x to frame y of the movie).

When I push one of them, the movie plays. When it gets to the end, it should continue to the next segment/chapter. This works, but now I need to highlight the current button, not let the button I pressed be highlighted forever..

View 1 Replies

Flash 9 :: Actionscript Viewing - Converting A Graphic To A Symbol Or Drawing A Pentagon On The Stage

Oct 8, 2008

Someone told me once that every function in Flash has some associated actionscript being executed behind the scenes, e.g. converting a graphic to a symbol or drawing a pentagon on the stage. This person also told me that there is somewhere in which you can view said ActionScript as it's being executed. How can I do this? I deem such a feature necessary to do the projects I have been given, especially having very little experience with AS.

View 1 Replies

ActionScript 3.0 :: Accessing MovieClip From Flash Stage In Class

Jan 10, 2011

What is the best way to accessing movieClip from a flash stage in AS3 Class? And what if the as3 class it's in a package, outside the Document Class?

View 4 Replies

ActionScript 3.0 :: Accessing Stage Items, Through A SWF File Which Is Loaded Inside The Stage

May 14, 2011

- I have A.fla.

-  A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER

- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
 
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla,  B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
 
general question:  accessing elements in a stage, through a SWF file loaded into that stage.

View 2 Replies

Flash - Block / Prevent Loaded SWF From Accessing Loader Stage

Sep 29, 2011

I have two SWFs: a Loader SWF, and a Loaded SWF. I need to add the Loaded SWF to the display hierarchy, but I don't want to give it free access to the stage. It may, for instance, attempt to change the scaleMode, and I don't want that to happen. What are some good methods for restricting loaded content's access to the stage? I may, for instance, want to allow it to access the stageWidth and stageHeight, but not the scaleMode or align.

Additional Constraints. I can't change anything about the Loaded SWF. Both SWFs are in the local-with-file-system sandbox. These SWFs are both Flash Player 10, ActionScript 3, made in Flash Professional. Not AIR, not Flex. I'd love to be able to implement a proxy class or a getter to somehow intercept calls to the stage, but I don't believe there is any way to.

I don't believe, for example, that you can subclass the Stage class and use that subclass in place of the normal Stage object referenced by the stage property in all MovieClips. The stage property is read-only, so it can't be cross-scripted by the Loader to point to something different.

View 2 Replies

AS3 :: Flash - Dynamically Adding Buttons To Stage And Accessing In Different Function?

Jan 11, 2012

I am trying to add multiple different versions of the same button to the stage and to be able to access them later on by assigning them an ID. The way I assumed this would be done is to have a class for the button where an internal static variable is defined so that the ID can be found in the next function. This does not seem to be working, as the ID is constantly showing as the last number given, so in this case 6.I assume that I am doing this wrong? Here is my code so you can better understand:

package src {
import flash.display.MovieClip;
import flash.events.*;

[code]......

View 2 Replies

ActionScript 3.0 :: Flash - Accessing Stage Objects From Class File?

Mar 11, 2011

i have an issue in accessing stage objects from class files.Here is my code

package
{
import flash.display.MovieClip;

[code].....

View 1 Replies

ActionScript 3.0 :: Flash Accessing Stage Instances From .as File Linked To A Movieclip

Aug 28, 2010

i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.

What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.

View 5 Replies

Flash :: Change Visibility Of Symbol Instance From Inside Another Symbol's Script

Nov 22, 2011

I have a project in Flash Professional CS5 and ActionScript 3.

I have a movieclip symbol (referred herein as "background" with scripts on various keyframes inside of that symbol. I need to hide or show another symbol (referred herein as "object") sharing a stage with "background".

To put it another way, I need "object" to be hidden when "background" reaches a certain internal keyframe. However, as "object" and "background" are both children of the same stage, how do I do this?

View 1 Replies

Symbol Anchor Point To Stage?

Aug 19, 2011

Is there a better way to have a symbol's anchor point default to the size of the stage? I'm having Huge problems because if two symbols are different sizes then I can't tell two objects to be in the same location.The workaround seems terrible. I have a guide layer for stage bounds. I'd have to duplicate that, add that to the objects that I'm going to want to convert to a symbol first, then remove it after it's converted. Is there anyway to automate any of that? That just seems like a terrible task to repeat over and over. I suppose one option is to have a blank symbol that is the correct size already, duplicate that in the library, rename it, put that on the stage, then put your objects in there. Wow, I'm not sure if that's better or worse!

View 1 Replies

Professional :: Get A Symbol To Cycle In The Stage?

Oct 29, 2011

I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.

View 1 Replies

ActionScript 2.0 :: Define A Symbol Already On Stage

Feb 21, 2007

I am using an opensource spectrum analyzer to try to learn, but I would like to start by making the stage symbol pulse in the same fashion.NOTE that I have inserted the below text at the bottom of the .as file so that you can see how it is not referencing.I want to control a movie with the instance name mc_ball that I already have on stage.If I reference it in the .as file via _root.mc_ball.scaleX or whatever I need to do, it says it is not defined...obviously.So what do I need to do, to define a movie ALREADY created?I was informed on a different forum that _root is no longer valid, so I am not sure where to go from here. Does anyone know of a tutorial that I could learn about this feature of referencing library/stage symbols?

View 4 Replies

IDE :: One Button Add And Remove Symbol From Stage AS3

Dec 2, 2009

I have a button on my stage its a movie clip I also have a symbol in my library that is also a movie clip with a small animation inside it. It is not the button.

I am trying to use the button to bring the symbol out of the library onto the stage then when I click the button again it will remove the symbol from the stage.

View 10 Replies

ActionScript 3.0 :: Moving Particular Symbol From Library Onto Stage?

Dec 16, 2008

I'm new to Flash, am working on my first Flash Project. I've been trying to move a particular symbol from my library onto the stage and when I do, I'm getting a "Resolve Library Conflict" error that says "One or more library items already exist in the document." and it gives me the choice to replace the existing items or not. It only appears to be happening with 1 or 2 particular symbols, not all of them. I did use this same symbol (as a graphic bullet) earlier in the project with no problem, but now it won't let me use it again. However, I have other symbols in the library that I have used multiple times throughout the project and I don't get this error pop-up when moving them into new frames. I don't see any mention of this in my Flash book, why I'm getting this and how to resolve it?

View 2 Replies

Professional :: See Stage Boundaries Within Symbol Edit?

Jan 17, 2010

Sorry for lack of terminology but I want to create movie clips with moving graphics or objects and so want to see the boundaries of the stage. At present the whole area is filled with my stage colour. A setting somehwere?

View 1 Replies

ActionScript 3.0 :: Adding Instance Of Symbol To Stage?

Jul 29, 2009

I know this is one of the most basic things, but I am having trouble adding an instance of a symbol to the stage with action script in Flash CS4. I have a "fireball" symbol and at the beginning of my code I say:
var myFireball:MovieClip = new fireball;
addChild(myFireball);
But it says : "1180: Call to a possibly undefined method fireball."

View 1 Replies

IDE :: Convert Object To Symbol - Invisible On Stage

Nov 8, 2009

What is happening is, when I convert any object to any type of symbol, it disappears on my stage. It tests fine, but the symbol is invisible. This makes it difficult for me to see the overall design. Last time there was a folder that was just filled with about 10k blank files somewhere in the preferences for flash, but I can't seem to find it to delete those random files/ that folder. I'm on a Mac, and uninstalling/reinstalling flash does not work.

View 14 Replies

IDE :: Make A List Of All Symbol Instances Used On The Stage?

May 7, 2011

Is it possible to automatically make a text list of all symbol instances used on the stage and within all movie clips which are used on the stage? E.g. I have a symbol "my metal bar" in the Flash library and its instance on the stage is called "metal_bar_mc". So the list should contain a line with text: "metal_bar_mc".

Is there any automatic tool or maybe an AS3 library or it is possible to somehow write AS3 code to do this? And one more thing, it would also be very helpful to be able to determine, which of those instances are exported to AS3 (so the text list would contain an asterisk for those which are exported, or whatever)

View 3 Replies

Referencing Symbol On Stage - GetChildByName Returning Null

Sep 8, 2010

I have just recently started playing around with AS3 and am pretty new to what is going on in Flash (though I do have a lot of programming experience.) I have an object that I am dragging around on the mouse. I want it to be destroyed if I drop it anywhere but in a target location. I have the part where it is destroyed working, but I am running into a problem trying to find the target. When I try the following...

PHP Code:
public function DropObject(){
if (! this.hitTestObject(stage.getChildByName("Target"))){
stage.removeChild(droppedObject);
stage.removeEventListener(MouseEvent.MOUSE_MOVE,droppedObject.MouseCursorMove);
}}

I get "TypeError: Error #2007: Parameter hitTestObject must be non-null." So, "getChildByName" is returning null, but I'm not sure why. I've verified that there is an Instance name of the Target on the stage. Why can't I find it?

View 4 Replies

ActionScript 3.0 :: Use A Symbol Instance On The Stage In An External Package?

Jul 2, 2009

I have a symbol called s1 in the library and I also created an instance of it on the stage on the first frame, its name is myS01Before I linked the document to a class (this was for youtube player) I was able to add event listeners, such as mousevents, onto this instance in my actions panel. But, after I linked my document to the external class in a package without a name, I cannot add any code into Actions panel, because it gives me all kinds of weird problems.Instead I am trying to use this symbol and add listeners to it in my external class file (the one linked to the document) with no luck.my external class file looks like:

package {  import flash.display.Sprite;  import flash.display.Stage;  import flash.display.StageAlign;  import flash.display.StageScaleMode;  import src.com.enefekt.tubeloc.MovieSprite;  import src.com.enefekt.tubeloc.event.*; 

[code]......

View 3 Replies

ActionScript 3.0 :: Instance Inside Symbol Not Recognized On Stage

Nov 11, 2011

I bought Flash recently and I'm getting started on making a game, a platform shooter game, thing. What I have, is a button on the main stage that I want to activate a function in an instance. But that instance is inside a symbol. So it's Stage->Character->Gun. But if I put down:

Shoot.addEventListener(MouseEvent.MOUSE_DOWN, Fire);
//Shoot is the button on the stage
function Fire(evt:MouseEvent):void{
Derp(); //This being the function I want to be activated
}

This is the code in the Gun instance:
function Derp():void{
//epic code goes here
}

It will give me an error saying "1180: Call to a possibly undefined method Derp." So basically it's telling me it can't get to this code because it's not on the same stage. How can I get an instance to be recognized by all code in my project, regardless of we're it is in the project? I want to keep all my symbols where they are, so external ActionScript file won't be good if I have to recreate the object on the stage.

View 3 Replies

ActionScript 3.0 :: MovieClip Class To Load Its Symbol To Stage

Oct 1, 2009

In order to make it very simple, I have simplified the code as below:

Code:

Test_btn.addEventListener(MouseEvent.CLICK, TestHandler);
function TestHandler(e:MouseEvent):void
{

[Code]....

In this case, parent= NULL error shows up.

My requirement is just to load the MC on to the stage.

View 6 Replies

ActionScript 3.0 :: Loading Symbol From Library Into Object On Stage

Aug 20, 2010

I used to know how to do this (maybe): I want to load a Symbol from the Library on the fly into an Object on the stage. I think I have to give the Symbol a Class under Properties/Linkage, but after that I'm lost. I know this is a hack-y way to do it, but I want to do this without external Classes and files, all in the one swf.

View 1 Replies

ActionScript 3.0 :: Use A String Variable As Identifier To Put A Symbol On The Stage?

Apr 3, 2011

I'm trying to remake a project that i did earlier in as2. Now i'm trying to build it in AS3.

It was a simple tool to convert text to hieroglyps. In the library I have all the different hieroglyfs and they are exported for actionscript with identifiers a,b,c,d,....

When i used AS2 i could accomplish this with this simple function

Code:
function convertWord(word){
for(i=0;i<word.length;i++){

[Code]....

But i don't find such an easy way in as3. How can i use a string variable as identifier to put a symbol on the stage.

View 1 Replies

ActionScript 2.0 :: Attach A Movieclip Taken From The Symbol Library To The Stage?

Nov 14, 2003

When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?

View 5 Replies

IDE :: Accessing MovieClip On Stage From Another One

Mar 6, 2009

I have a button, inside an mc1 which when clicked it plays
[TweenLite.to(mc2, 2, {frame:1});]
inside mc2 -which located back on the stage.
Currently I get the error of "access of undefined property)".

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved