ActionScript 2.0 :: Define A Symbol Already On Stage
Feb 21, 2007
I am using an opensource spectrum analyzer to try to learn, but I would like to start by making the stage symbol pulse in the same fashion.NOTE that I have inserted the below text at the bottom of the .as file so that you can see how it is not referencing.I want to control a movie with the instance name mc_ball that I already have on stage.If I reference it in the .as file via _root.mc_ball.scaleX or whatever I need to do, it says it is not defined...obviously.So what do I need to do, to define a movie ALREADY created?I was informed on a different forum that _root is no longer valid, so I am not sure where to go from here. Does anyone know of a tutorial that I could learn about this feature of referencing library/stage symbols?
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PHP Code:
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[code]......
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In order to make it very simple, I have simplified the code as below:
Code:
Test_btn.addEventListener(MouseEvent.CLICK, TestHandler);
function TestHandler(e:MouseEvent):void
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Code:
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Nov 14, 2003
When you attach a movieclip taken from the symbol library to the Stage, by using the attachMovie function and its Linkage name, do you have to - previously - place a dummy instance of the mc anywhere on that Stage to get it works ?
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I have a tween set up in actionscript... something like this
Code:
function tween(){
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Code:
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So I have one movie clip on stage rect_mc and document class Main.as I can import movie clip to document class with [code]...
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I have a project in Flash Professional CS5 and ActionScript 3.
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