ActionScript 3.0 :: Selecting An Item On The Stage?
Jan 13, 2011Im going to have multiple items in this game im making, and i want these items to be selectable. And i would have to be able to trace which was was currently selected.
View 1 RepliesIm going to have multiple items in this game im making, and i want these items to be selectable. And i would have to be able to trace which was was currently selected.
View 1 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
View 1 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist"
function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I've created an Flex app. It currently has an drop down menu. With the option to select a Channel. Once the channel is selected the data pulls through. But, what I want to do is just pull through one channel of data as opposed to multiple items of data. How can I achieve this?
My code is quite simple at the moment and looks like this :
<mx:FormItem label="Select your Channel : " x="296" y="0">
<s:DropDownList id="channelSelection"
dataProvider="{channelList.lastResult.channels.channel}"
[Code].....
I've followed the Flex in a week example, with the drop down menu that pairs the XML data to the XML node set.For the project I am creating, I am just pulling through ONE XML file containing just one node into my application.I am using HTTPService and pulling the data through, but at present the only way for this to work is by using the <s:DropDownList>[code]
View 1 RepliesI've written the following code to load images in a datagridcomponent by using a listcomponent. What code do i use to automatically select the first item.[code]
View 2 RepliesI'm trying to create an application that will allow searching of a database and create resulting movie clips on the stage. Is there a way to select all the movie clips that fall within a certain region of the stage?
View 10 RepliesTell me what needs to be done in order to get item display onto the stage in Action Script 3. I wrote this code to receive RSS Feeds and it seems to work perfectly, however, I can't get it to display on the stage. When I test, it displays code in the "Output" window.
View 4 RepliesI am trying to write an AS3 flash app I made in AS2, and I can't figure out how to add an MC from the library onto the stage. In AS3 I would just give the MC a random class name and then use:[code]but in AS2 this throws the error: the class or interface 'class' could not be loaded.
View 1 Repliesim working on a side scroll game and im having some problem with items.i mean i want to have an item in my game like coins, diamonds. etc.sadly i dont have any idea on how to do that.im thinking an array that can hold many items and just call it on stage and limit the item to 10 or 20.
View 1 RepliesI have a lot of actionscript drawing Sprites and adding them to the stage. I need to access them to animate them once they're added but I can't figure out how. Also, I read that a sprite has no timeline. If it doesn't have a timeline, that doesn't necessarily mean I can't animate does it? I mean, I should still be able to move it's position on screen or change it's color?
View 5 Repliesand i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,
package{ import flash.display.MovieClip import a1 public class setup extends MovieClip{ var bottle:a1 public function setup() bottle=new a1()
[code]....
My items no longer sit on top of the gray area outside the stage. When I try to move an item off the stage it goes under and I cant see it.I am using cs 5.5. I think I must have changed an option somewhere, becuase if I open up a new document everything is fine.
View 1 RepliesI want to be able to select a item (image, movieclip etc) that has been added to the stage in Flash and access its file name.
So if I drag a image called 'imageOne.png' onto the stage, I want to be able to access its name, 'imageOne.png', and pass it to a Extension for Flash that I'm building. I know I can get details from the library, but not from the items selected on the stage.
Can anyone tell me how to access this information using JSFL.
How can i add one item of an array to the stage at a time?
basically i have a button which changes the level and it is changing the text straight from level 1 to 10 when i click instead of level 1 to 2 when i click and then 2 to 3 when i click again etc.[code]...
Is there a way to find the location a clip in the library is used?
View 0 RepliesLong time since i've done this and i'm a little rusty. How do I attach a library item to the Stage using AS2??
[AS]
Stage.attachMovie("myLogo", "myLogo", 1);
[/AS]
I have many items on the stage and when clicking on one, I want other specific items to react accordingly.
Here's the relevant code:
public var currentClick;
public var activeCurrent:Boolean = false;
public function init(){
addEventListener(MouseEvent.CLICK, reportClick);
} function reportClick(event:MouseEvent):void {
[Code] .....
I want to click on "item1_mc", have the specified objects move away and then when clicking on item1_mc again I want to have them move back to their original positions. When clicking on "item1_mc" it provides both trace statements and performs the second if statement, even though "activeCurrent" is set to false. Further clicking only creates the trace statements and nothing else.
The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?
package {
import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import fl.controls.listClasses.CellRenderer;
[Code]...
I am trying to add instances of the same library item on stage with tweening. Each one will "appear" on stage with delay. I have this code so far:
[Code]...
The following error: 1067: Implicit coercion of a value of type Milk to an unrelated type Number.
I understand that I can see the usage count of a Library item easily. I have been assigned a task to edit someone else's Flash movie (I have been provided .fla source).The movies is extremely complex and I need to replace some images. How can I find out on which layer/frame does a Library Item appear on a Flash movie??
View 4 Repliesbit stuck on something here and hoping that someone will be able to answer this question. i have a gallery generated via xml - i have three text fields on the stage that display the title and description of the thumbnail item.
[Code]...
not quite sure of the best/easiest way is to do it - call from the library and attach to mouse or something along those lines?
I have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
View 5 RepliesI have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
View 1 Replies<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0)
this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">
My states are like this,
<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesI'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
View 2 Replies