ActionScript 3.0 :: Selecting An Item On The Stage?

Jan 13, 2011

Im going to have multiple items in this game im making, and i want these items to be selectable. And i would have to be able to trace which was was currently selected.

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I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.

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Actionscript 2.0 :: Select An Item From List Component And Fire A Function Directly Related To Selecting That Item?

Jul 13, 2009

I want to be able to select an item from my list component and fire a function directly related to selecting that item.

list is called "tidlist"
function is "selecttid(n)"

the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.

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[Code].....

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and i m using these code in my as file (this is not document class)it is working fine in my document class but i need to do this from setup class,

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[AS]
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I have many items on the stage and when clicking on one, I want other specific items to react accordingly.

Here's the relevant code:
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[Code] .....

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The following script works perfectly, but I can't get the library item (which is a mc, class "helmet") to display. Do I need to import additional classes to display the mc?

package {
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[Code]...

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I am trying to add instances of the same library item on stage with tweening. Each one will "appear" on stage with delay. I have this code so far:

[Code]...

The following error: 1067: Implicit coercion of a value of type Milk to an unrelated type Number.

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I understand that I can see the usage count of a Library item easily. I have been assigned a task to edit someone else's Flash movie (I have been provided .fla source).The movies is extremely complex and I need to replace some images. How can I find out on which layer/frame does a Library Item appear on a Flash movie??

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[Code]...

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[Code]....

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I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.

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Code:

public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
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[code]...

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I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]

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<mx:itemRenderer>
<mx:Component>
<mx:Canvas>

[code]......

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I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,

if(itemIndex == 0)
this.currentState="selected";

this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,

<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">

My states are like this,

<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........

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Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.

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I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?

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