ActionScript 3.0 :: Selecting First Item From Listcomponent
Aug 18, 2009I've written the following code to load images in a datagridcomponent by using a listcomponent. What code do i use to automatically select the first item.[code]
View 2 RepliesI've written the following code to load images in a datagridcomponent by using a listcomponent. What code do i use to automatically select the first item.[code]
View 2 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
View 1 RepliesI want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist"
function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I've created an Flex app. It currently has an drop down menu. With the option to select a Channel. Once the channel is selected the data pulls through. But, what I want to do is just pull through one channel of data as opposed to multiple items of data. How can I achieve this?
My code is quite simple at the moment and looks like this :
<mx:FormItem label="Select your Channel : " x="296" y="0">
<s:DropDownList id="channelSelection"
dataProvider="{channelList.lastResult.channels.channel}"
[Code].....
I've followed the Flex in a week example, with the drop down menu that pairs the XML data to the XML node set.For the project I am creating, I am just pulling through ONE XML file containing just one node into my application.I am using HTTPService and pulling the data through, but at present the only way for this to work is by using the <s:DropDownList>[code]
View 1 RepliesIm going to have multiple items in this game im making, and i want these items to be selectable. And i would have to be able to trace which was was currently selected.
View 1 RepliesI'm trying to parse a rather large XML file using a for loop to populate a listcomponent. To let the user know the XML is being parsed (takes 5-10 sec.) I want to create a simple notifier/preloader (loader_mc is on the stage, frame 1, and should inform that things are being loaded/parsed).The problem is that nothing shows as long as the loop is busy.Is there some kind of progresslistener for the loop in AS3 or some kind of Event.PROGRESS for the XML load that will kick in BEFORE the loop starts.I even tried to move this script to frame 2 but still the loader_mc wouldn't show.[code]...........
View 9 RepliesI have this datagrid:
<mx:DataGrid id="dgCompetenteN" includeIn="Test" left="10" right="472" top="69" bottom="149"
dataProvider="{colCompetente}" editable="false">
<mx:columns>
[Code]....
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer {
[Embed(source="/assets/trapezium_alpha.png")]
private static var TrapeziumMask:Class;
private static var trapeziumMaskInstance:BitmapAsset;
[code]...
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
View 5 RepliesI have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
View 1 Replies<mx:itemRenderer>
<mx:Component>
<mx:Canvas>
[code]......
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0)
this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
<s:BorderContainer id="outerCont" width="275" height="100" borderVisible="false"
backgroundColor.normal="#3D3C3C" backgroundAlpha.selected="0.1"
backgroundColor.selected="{data.color}">
My states are like this,
<s:states>
<s:State name="normal" />
<s:State name="hovered" />[code]........
Is it possible to trigger Flex Piechart Item click event when a Datagrid Item is clicked.If so can anyone give some example.
View 3 RepliesIm doing my platform game and I want to know in ActionScript how to get a character to pick up an item and throw the same item.
how do I do that? whats the code?
How to show the item index in my item renderer.Owner of the item renderer is TileList. [url],..
View 2 RepliesIf I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.
View 1 RepliesWhen you add a new layer to flash it shows you that little black ball on the first frame.now when I add a new layer into flash it only shows an empty ball in the first frame, it's not filled with black. how do i fix this?
View 2 RepliesI want to develop an app, which will have a GUI, and will do real time processing of user input. App should work in most common web browsers, and processing will be client side. Also, the app must only work if user is online and logged in to my website. Something like a "license". People should not be able to hack/reverse engineer the code etc. Is it possible to do what I want using Java Applet or a Flash application? Any other technology?
View 1 RepliesI have a tower defence that i am making, and what i am trying to accomplish is to upgrade the tower selected, but it is only upgrading the last tower built. Here is my upgrading code:
ActionScript Code:
function everything() {
for (l=0; l<dtn; l++) {
dartSelected = dartTowerForReal[l];
[Code].....
I have this file [URL] with this code
Code:
import gs.TweenLite;
import gs.easing.*;
//Roll over and out button actions
var buttonArray:Array =
[code]....
1. Rather than using removeChildAt(5) how can I change this so I don't have to hard code in a number? As when I use this in my main project I get an out of bounds error.
2. How do I get my store text to match the pin that has been rolled over, so if pin 1 has been rolled over I get store one etc. At the moment I only know how to say storesArray[0]; which obviously isn't working for me.
I'm using a combobox component that I'm populating with a five-element array, as follows:
0 All
1 Bakery
2 Diary
3 Deli
4 Drink
And because I don't want "All" displaying in the text box, I've added the line
dropDown.text = "Select here..."
once the combobox is populated. Unfortunately, when I test the combobox and open the list, "All" is at the top of the list but already selected, so that when I click it, nothing happens. The rest of the items work fine.
Could someone tell me how to disable the first item, so that it's not automatically selected when the list opens and therefore can be clicked?
I'm trying to create an gallery application that reads the pics from the server per category (= directory). I do this using a PHP that creates the XML file:
HTML-code:
<?xml version="1.0" encoding="utf-8" ?> - <categories> - <category name="Categorie1">
<image name="cat1Pic1.jpg" /> <image name="cat1Pic2.jpg" /> </category> - <category name="Categorie2">
<image name="cat2Pic1.jpg" /> <image name="cat2Pic2.jpg" /> <image name="cat2Pic3.jpg" /> <image name="cat2Pic4.jpg" /> </category></categories>
Now I can get to the categories(= directories) using this code:
ActionScript 3 Code:
var categoryAttributes:XMLList = galleryInput.category.attributes();
for each (var categoryNAME:XML in categoryAttributes){
trace("categoryNAME:" + categoryNAME);
}
This works, I get the directory names and create labels on stage and hang eventlisteners on them to handle user input. The next step is to select the corresponding pictures (that are in the "current" directory) and I just can't get it to work. My best effort so far is the following, but this code gives me ALL pictures, not a selection....
ActionScript 3 Code:
var categoryAttributes:XMLList = galleryInput.category.attributes();
for each (var categoryNAME:XML in categoryAttributes) {
trace("Hier komt de categoryNAME:" + categoryNAME);
// Get the right pictures
[Code] .....
And if I use galleryInput.category.image.name AS3 states that there are more than one value (of course). Now I have 2 questions: How do I limit the selection to just the images belonging to the "current" category? Is this the right approach? Or should I design it all different?
I've stupidly made a flash document with the default 550x400 pixels and I now need to scale all the content (buttons, MC, dynamically loaded images)
Is there an easy way to do this without selecting everything (problematic by the way) and using the transform tool?
I have around 40 mcs I want to use as buttons, how can I do something like this:
var mc:MovieClip;
for (var i:Number=1; i<=40 ; i++){
mc = MovieClip(MovieClip(root).getChildByName("m"+i));
[Code]....
Right now, when I roll over any of those mcs, always the last is working.
In coloring an object using the toolbar fill palette, I'd like to simply be able to double click on the color swatch in the toolbar, rather than click on the swatch and mouse down to the color and click again with the eyedropper. What's happening is that the color swatch in the toolbar contains a variety of colors around the one that it nominally represents. e.g. If the swatch is ff0000, double clicking on the swatch is likely to color the selected object anywhere from f30000 to fe0000 depending on precisely where in the swatch you double click.
View 1 Repliessomehow I switched the setting for selecting some frame in the timeline. I was used to click once and have one frame selected. Now it selects the whole time of a keyframe when I click on it not just the frame I clicked on.
how I can set it back how it was?
I am trying to write a flash app that will allow a user to select various regions of an image, similar to that of the selection tool in photoshop where a square region can be stretched and selected.
Would anyone have any ideas or tips for me that could get me going in the right direction? I have been researching for tools to help me write this but haven't been able to find anything useful..
I'm trying to select the id of a textArea when it's focused in
[Code]...
Problem is TextArea is made up of RichEditableText so target doesn't actually refer to TextArea. I've tried event.target.parent.id but still not getting there. Anyone knows how to get to the bottom of this?