ActionScript 3.0 :: Passing Function Parameters In A Non-sequential Fashon?
May 9, 2009
Consider the function below:
function personal(Name:String,age:int,city:String):void{ trace(Name+" is "+age+ " years old and lives in "+city+ ".")}
The parameters can only(???) be passed in the order they are declared in the function as
i am loading an image with a loader, and in onComplete function i would like to call calculateRatio function and pass it Loader.content.width and Loader.content.height so it can compare it with the current stage width and height and resize image proporcionally to fit the screen. how would i go about passing that parameters?
Code: function enableButtons():void { for (var i:uint=0; i<40; i++)
[Code]...
I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:
I'm attempting to write a performance testing function that can take any function, run it X times and spit out how long it took that function to run in AS3. I've got it working just fine if a function doesn't take any parameters but it comes up with an error otherwise.Here's the code:
public static function testFunction(targetFunction : Function, object : Object, ... parameters) {
I've got an XML file that is loading in data and is calling functions.
how to call the methods from classes with variables set from the XML file:
var functionToCall:String = xml.functions.func[0].to_fire.toString(); myClass[functionToCall]();
This calls the function perfectly.
I was wondering if there is anyway to pass parameters into the function as well through variables. Some functions may have no parameters, some functions could have 5... so the xml could be like this:
I have a function at the server side that loads an XML and makes a photo/link array from it.I want to pass this array to the clients swf to use it for a photoGallery.nd the array = [1,2,3,4] to the client and trace it at the client side?
hboxvar.addEventListener("mouseDown",dosomething(3 43)); hboxvar.addEventListener("mouseDown",dosomething(1 23)); hboxvar.addEventListener("mouseDown",dosomething(1 2342)); public function dosomething( somenumber:Number ):void { //do something here }
I try to do above function but I need to pass variable from hboxvar but not from inside function suggested by macromedia.
any one frustated with this way of passing multiple parameter which depends on what to pass in flex 2 using addEventListener ?
[URL]
Passing additional parameters to function listeners You can pass additional parameters to function listeners depending on how you add the listeners. If you add a listener with the addEventListener() method, you cannot pass any additional parameters to the listener function, and that listener function can only declare a single argument, the Event object (or one of its subclasses).
I am wanted to know how can i pass a parameter to the function which I'm calling using Delegate class. I know to pass params having static values such as true / false or a static string "hello".
Code: var myFunc:Function = btn.onRelease = Delegate.create(tihs, releaseHandler); myFunc.str = "hello"; function releaseHandler()
[code]....
Here str can be retrieved as 'arguments.caller.str' inside the function.But in case i want to pass the reference of the 'btn' button. Then how can i do this ?
I have an FLVPlayback component with several ActionScript cue points designated along its timeline. I've written a listener that successfully executes a function whenever the video reaches one of my cue points. However, I'd like it to do different things depending on which of the cue points it has reached.
Here is my code:
Code: // these are the cue points that I'm adding to my video _root.thevid.addASCuePoint(33, "show1"); _root.thevid.addASCuePoint(43, "hide1");
[Code]....
Essentially, I would like for the function to accept a String name from the cue point, and then decide which action to take (either showing or hiding something). I don't know the correct syntax for accepting information from the cue point. Should I pass the cue point into the function as an object, then parse its name from within the function?
I have benn programming in AS2 for a while, but I'm moving to AS3, and I'm having some trouble with syntax and mostly with management of parameters and variables (actually I tried to work with functions in packages without good results T.T). The game has four different types of shooters, and all of them use the same bullet (shoot function). I have succeeded on disappearing the target (a coin in this case) when it is hit by the bullet, but the problem is that I can't quite find the way to dissapear the bullet properly. I keep receiving this message:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display:isplayObjectContainer/removeChild() at eco_adm9_fla::MainTimeline/moveBullet()
I'm making a function, and I want to pass it's handling less restrictively, kinda like jQuery I guess.
Code: function cfunc(min, max) { return (Math.floor(Math.random()*(max-min))+min);
[Code]....
Now I know that alternately, I could pass them individually to the function and then join them all together as one, but I'd prefer to use one variable and pass the data through it, kinda like a scripting engine.
I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
collpreloader.swf correctly reads the connid parameter, but animazione results always true.
I've somewhat decided n Anvsoft flv player for a flash website project. There seem to be many of these players free and otherwise, but they seem to all publish for HTML, not from anothe SWF.. The published html is below, and my question is how to call the SWF from Actionscript 2 rather than HTML? I believe I can figure out the rest of the mechanics to a recent education .
So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:
With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:
What I want to do is to pass parameters from the browser to flash. I searched and seems like the best way is FlashVars. However, I have tried different codes and can't get Flash to detect the parameters. I decided to follow the example here and just copy and paste the whole thing (just changing the "main.swf" to my swf name): [URL]. The flash loads, but it only shows "param:" without anything else. I gathered that it probably is a more fundamental problem. (e.g. the way I am debugging, or some settings, etc.) I am using CS4 trial version AS3.
I want to open a .swf file with a parameter for instance test.swf?beer=good and set "good" (the "good" parameter is going to constantly change) as a variable in the script so that I can add it to the stage in the swf file. The problem is I can't seem to figure out how to read the parameter so that it can be placed in the script.
For instance I have it set to:
var beer = ""; on (release) { getURL("http://www.google.com/search?&q="+ beer , "_self"); }
I've got 2 files, my Application and a custom component. In my component I have a httpservice and a string named _requestUrl that is bindable. The httpservice uses this.
I'm stuck with an issue and I cannot understand why it behaves like that. In a for loop, I'm passing the for index as an event parameter. However, the eventHandler is getting the wrong index, but the right target...
I'm trying to create four cubes in Papervision using a for loop. The cube class requires, as its first parameter, a MaterialsList. I've created four different MaterialLists in my code with the names materialsList1,materialsList2, materialsList3, & materialsList4. In a for loop, I'm trying to pass those variables as the MaterialsList parameter. It's not working. If I use the variables themselves in the code, it works fine, so I know my problem has something to do with how I'm trying to data type the dynamic name (see Actionscript below)The Actionscript:
PHP Code: for (var i:int = 1; i<5; i++) { [COLOR="red"] var cube:Cube = new Cube(("materialsList"+i) as MaterialsList,396
after 3yrs doing this stuff, i feel like I'm still learning the basics of .as and .html and am wondering how I can pass a parameter to another server using Flash. ... Man, how do I explain this? ... An html guy set up his server to display my content- ie: He setup his server..
I give a number of mc's an onEnterFrame event on the fly (in a for loop) which calls an easing function. This function is passed a variable whos value is worked out incrementally, ie on each loop the value is incremented (+.
I do this because I want each mc to be horizontally offset, in other words each clip eases so they come one after the other. Hope this makes sense, ANYWAY the problem the value of the variable (I mentioned above) which each clip uses to determine the postion it has to ease to seems to constantly reset itself. In other words the clips ease right on top of each other since the variable is reset to the last value it obtained from the last increment!!!.