ActionScript 3.0 :: Custom Property With Custom Event- A Quick Way?

Aug 25, 2009

i am a bit embarassed to ask this, but i do this so much i have to ask. Occasionally, i need to pass/handle custom events on the fly. Rather than creating a whole custom event class, i will just do something like

Code:
myObject.dispatchEvent(new Event('thisCustomEvent'));
//and then handle it later

[code]....

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This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component

TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));

Note: The error in my earlier post is giving below error message

Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent

The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.

This is my custome event

package events
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[code]...

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I couldn't work it out yet...

package components {
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[Code]....

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Which translates to:

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[Code]...

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Nov 4, 2011

I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:

package main.events
{
import flash.events.Event;[code]..

So to sum it all up:

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Those who wonder, the event really gets dispatched, that's why I added a trace call.

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Flex :: Disptaching Custom Event From Custom Component?

Feb 16, 2012

This is similar to the question asked here. I am dispatching custom event "ShopEvent" but i am getting error "Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent"Note: Error is thrown from the parent custom component (3rd code snippet), I have added more details thereThis is my custom event. See the first constant, I copy pasted the event name in custom components.

package com.events
{
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[code]......

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I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.

In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?

In component.

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{

[Code].....

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[Code]..

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In the custom component's mxml, I have added the Metadata directive as follows to register a refreshPreview event with the compiler

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[Code]....

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[Code]....

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[code]...

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Code:
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[Code].....

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In the main file, I would write[code]...

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I'm having trouble accessing the variables of my main class from other class objects UNLESS the objects are extensions of the Sprite or MovieClip class, have been added to the display list as a child of the main class instance, and I am able to use the this.parent.variable syntax. What I'm wondering is, isn't it possible to have a simple Object declared and instantiated, residing in memory and able to access another object's properties, without it being a part of the display list? Am I doing something stupid here?

Let me explain the code a bit in case it's a design flaw on my part. (I'm still learning AS3 and am not completely fluent with it yet).

I have a project with about 15 custom classes. There are no frame scripts in the .fla file. I am using it basically as a library only. The document class (let's call it Calculator for this example) extends the Sprite class and specifies the properties for the SWF dynamically. All other classes are instantiated from this main class. I have a bunch of variables that I want accessible to the different classes, so to keep them in a central location, I have declared them in the Calculator class, and am trying to access them from the other object instances.

(It should be noted that there ARE animations that need to play at times, so I'm assuming I can't NOT extend the MovieClip or Sprite class when creating the document class.

For this example, let's say there's another class called XMLLoader.as, whos instance was created from within the Calculator class, that needs some information stored in the Calculator class' variables. Incredibly simplified code for the two classes might look like this:

Document class:

Code:
package {
import flash.display.*;
public class Calculator extends Sprite {

[Code].....

So, in the code above (I've bolded the most important lines in red), the only way I have been successful at accessing the variables declared in the document class from other classes is to extend the MovieClip or Sprite class when I create the custom class, add the object as a child of the document class (Calculator), create a generic variable cast to the datatype of the document class, and use it to access the variables.

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[code]......

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I've looked at untold examples and still seem unable to get the syntax correct or discover how things should be separated. I've looked at overriding commitProperties and the PropertyChangeEvent without success. So I have two questions.

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[Code]...

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ActionScript Code:
this.x = (this.parent.width-this.width)/2;

flash outputs an error saying '1119: Access of possibly undefined property parent through a reference with static type'

How do I access the parent property?

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I have a class that extends MovieClip like this:

ActionScript Code:
package{
import flash.display.MovieClip;
public class MyMovieClip extends MovieClip{

[Code]...

I use an italian version of flash so I don't know the exact english description but I can translate it as "access to an undefined property extra_property by static type reference flash.display: DisplayObject". I think it's because getChildAt() returns a DisplayObject, not a MyMovieClip.

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