ActionScript 3.0 :: Set Custom Property To All Children Of A Movie Clip?
Mar 5, 2012
I have a class that extends MovieClip like this:
ActionScript Code:
package{
import flash.display.MovieClip;
public class MyMovieClip extends MovieClip{
[Code]...
I use an italian version of flash so I don't know the exact english description but I can translate it as "access to an undefined property extra_property by static type reference flash.display: DisplayObject". I think it's because getChildAt() returns a DisplayObject, not a MyMovieClip.
I've assigned a custom property (baseX) to a mc so as to use it later for positioning, but after i use MovieClipLoader.loadClip my custom property is returning "undefined".
I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I am making SWFs that an interface will load and control (pause, re-start, stop, etc.).When the interface is paused, the main movie clip will pause but not it's children movie clip.Note that I didn't write the interface AS3 code. I am supplying the SWFs that are loading into the interface. The developer of the interface won't allow me to use animated movie clips in my SWFs since he can't control them with the interface. So all my animation need to be on the main timeline.Can I provide him with some AS3 code to allow the developer to control the child movie clips or is there an Event Listener scheme I could include in the child movie clips that would pause, stop, restart, etc when the main movie clip changes?
Also...in the meantime...since I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple tweened objects (movie clips and graphic on difference layers) and move or resize them across multiple keyframes?
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied
I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
I've seen plenty of articles on AS3 for doing this, but is there _any_ way of doing this in AS2? I've need to loop through every child mc within several other mc's and change their colour... but cannot find any way of doing it (or anything confirming it can't be done!).
Is there any way to prevent a movie clip from increasing width and height when its children go outside its initial bounds? The problem I'm having is that I'm adding moving objects to a movie clip which often go outside its bounds, and I'm also trying to apply a displacement map filter. However, since the bounds are constantly changing, choosing the correct mapPoint is giving me grief.
The code below adds all the childrens of specific movie clip to the array called arrayBox. The next loop SHOULD loop through all the items inside arrayBox and check if any of those items (those items are all movie clips) is colliding with movie clip which isn't in array called avatar. If so, it should pop up the output and change some variable, but the point is that something with second loop is wrong...
-movieheight is a variable in the movie which has been loaded into level1. -project is a movie clip (I made sure I named it properly). -mytext is a text box in the main timeline of the movie in level1. (I set the variable to mytext for this box too). I have tried to use eval("_root._level1.project.height"), but nothing works - the movie's height never shows up in the text box. Debug > List Variables tells me that movieheight is "undefined".
Is there a way to contain a custom cursor within a placed (child) movie clip -- changing to the custom cursor when mouse is over the clip -- and then back to a regular cursor when the mouse moves off the clip?
I need to create a hundred instances of a movie clip.Is it better to add functions for these movie clips in the movie clip class or in a separate class?For example I have move(), setPosition(), setRotation() functions, would this create these functions a hundred of time and take memory place or just reference the functions?
I am not very much aware of as2. I am trying to load one as2.swf inside another. The child movieclip dispatches some events but the parent swf is not able to get it.. Also find my code and SWF files attached
Sample Parent Code System.security.allowDomain("*"); import mx.utils.Delegate; var addEventListener:Function;
I can't change property Color of the component Movie Clip in my program? Compiler didn't found the error but when my program run color Movie Clip doesn't change.
i am a bit embarassed to ask this, but i do this so much i have to ask. Occasionally, i need to pass/handle custom events on the fly. Rather than creating a whole custom event class, i will just do something like
Code: myObject.dispatchEvent(new Event('thisCustomEvent')); //and then handle it later
package components { public class templateSelection extends VBox { static public var tempSelectionBag:Dictionary;
[Code]....
I want to have a custom class tempSelection with a Dictionary as a public accessable property of that class. If I use this code, the compiler tells me:
1046: Typ wurde nicht gefunden oder war keine Kompilierungszeit- onstante:Dictionary
Which translates to:
Type was not found or was not a compile-time constant: Dictionary
I have a Custom Component that has a couple of Canvas with some background colors assigned to them. Now i have hard coded the colors, i want to move them to an external css file. So i would like to have the css declaration like this :
[Code]...
My question is if i can define custom style names like dividerRightColor and if so, how can i use that value inside my MXML Component? I have seen examples of using them inside Pure AS components.
this might sound a little complicated but this is what i'm trying to do..when you click on the movie clip (news on the site below), you can drag and drop as you want. also, when you click on the news, i want the slide down movie clip to play with a functional custom scrollbar. the problem is that i only want the top part of the news to be dragable, and the rest to be by itself, with the scrollbar. is this possible?
I need to instantiate them as instances of a custom class I have created. This is giving me an error, and I know I'm probably missing some simple concept somewhere, doing something wrong, but I don't know what it is.Here is my code:
In the main timeline, I have (simplified): var puzzleAL:GeoGroup = new GeoGroup ("AL", "Alabama", 1, false); puzzleAL.addEventListener(TouchEvent.TOUCH_BEGIN, geoTouchBeginHandler);
I am trying to develop a custom component to act as a divider.
[Code]....
I would like to use this component to assign objects like this:
[Code]...
Unfortunately, this does not work. I get a compiler error saying: In initializer for 'left': multiple initializer values for target type mx.containers.Canvas.
I have created a custom item renderer for the tree, i have added some children in create children function, my problem is that sometimes i need to show these children and sometimes i don't, depending on clicking on a button which also i have added at create children, the problem is that i had to create the item even if i don't want it to be visible, and removed it by making visible false, and this costs a lot of memory, i have tried to create it at buttons click listener but when scrolling the child disappears, and it may appear again if i keep scrolling up and down.. i am trying to add the child just when i need it to be visible, is this possible or i have to create it on child creation method?
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).