ActionScript 3.0 :: Importing External Actionscript Class Functions?

Jun 5, 2009

this is what i've been trying to do..this is the beginning of the external class:

Code:
package
{

[code].....

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[Code]...

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

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I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
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[code].....

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I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and: I can't make the imported buttons control the timeline of the parent. I defined a test function:

Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};

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Code: Select alltv_btn.onPress = function(){
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[code]....

Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.

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Main is my doccument class . how can i call Main.Caller
 
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[Code]...

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Professional :: Importing A Custom Class?

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I am having problem with importaing package/public customClass via a code snipit Scripting. Here are the details I created a customClass.as ActionScrip3.0 script saved it as customClass.as inside an unnamed package then I creeates a blank customClass.fla file (notice the the name customClass.fla and customClass.as must be identical for this to work)and in the properties section simply put customClass.as and then I run customClass.fla test movie and it works fine.. The problem is how do I call customcClass.as again in myFlash.fla that does not have the name customClass.fla file using a code snipet

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I am using external AS files for a new project of mine, which involved creating a place to draw so i used the following tutorial to get a basic idea of what is need. I got the hope application working and running smoothly until i decided i wanted to add in a preloading & Menu - putting the drawing part of the app on the third frame - which got me this error:

TypeError: Error #1009: Cannot access a property or method of a null
object reference.
- at Main/convertToBMD()
- at Main()

So I thought instead of adding the Main.as to the Class under properties i would import the file on the frame instead. Using:

var main:Main = new Main();
addChild(main);

This worked apart from it loses all connections to the instance names.

Line 64 1120: Access of undefined property pencil.
Line 65 1120: Access of undefined property eraser.
Line 65 1120: Access of undefined property txt.
Line 82 1120: Access of undefined property board.
Line 83 1120: Access of undefined property board.
Etc.....

So what i would like to know, is there a better way of doing this and getting it working on any frame?By changing something in the external script or another way of importing onto frame?

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I downloaded a sample flash that contains a class file.When try to run the file get the "1172: Definition be.nascom.flash.graphics:Rippler could not be found." error. Rippler is the name of the file and I think be.nascom.flash.graphics is the authors directory structure. I think the error is because the file is not in the right location that Flash is expecting it to be in to find it.

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A very weird problem is happening in my AS3 code.I made a custom class called test, and in the main document class I imported it using "import test". Also, I set the class path correctly so it should work fine. Now, the problem is, when I instantiate this class to an object, it works fine as long as it is outside the document class constructor, it i try to use it inside the constructor method, it doesnt work!

[Code]...

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ActionScript 3.0 :: Importing The External Classes?

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I'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".

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Importing External Text File CS4?

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I am working in Flash CS4 (AS3).What I have created is basically a simple photo gallery. About 5 thumbs that when rolled over a larger version appears. Both the thumbnail images and larger images are loading dynamically.I've got that working.What it's missing is a headline and a sub headline for each pic that comes up. I need to do this from an external text file.

I was able to do this with AS2.AS3 not so much. How do I control the content of multiple dynamic text boxes on different places throughout the timeline with an external text file in AS3? I just want to name different text boxes different names and have the external text file pass the variables into my swf for each text box.

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ActionScript 2.0 :: Importing External Swf Files?

Aug 8, 2009

Basically I am making a website and have made separate swf files for the individual pages, partially because of the size they are and the amount of time it initially took to load.

I invented the function RevCont
ActionScript Code:[code]....

which uses the variable PAGEURL, so on the click of a button, PAGEURL becomes relavent to that page, for example

ActionScript Code:
_root.button001_btn.onRelease = function  () {
    PAGEURL = "001_stationery_printing.swf";[code].....

Now this works fine and dandy... except for the actionscript embedded within that external swf file becomes inactive... buttons don't work, external images aren't loaded and i'm left looking at a green box (my loader mc).The only thing that does work, is the stop(); function...

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ActionScript 3.0 :: Importing Symbols From External .swf?

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I've read tons of tutorials and spent nearly 10 hours on Google looking for a solution, but am stumped. Here's what I've got:Title.flaLibrary contains the following (Symbol name and Linkage are identical)-Background-FooterBar-HeaderBar

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ActionScript 2.0 :: Importing External Swfs?

Mar 24, 2003

I've incountered a problem that I need help figuring out...I'm using dynamic buttons to load external swfs into an area within an interface on level0. There is an actionScript on a button that has been duplicated dynamically..The external swf is loaded into a host mc called "subpage_mc". The swf that should be loaded, is indicated within an array in the first frame of _level0.

Here's actionScript on button before dynamic duplication:_level0.loadMovie(link,"subpage_mc");

The script works, but it replaces the interfacce completely on leve0. I want the new swf to load into level0 and for the interface to be visible at all times, not to be replaced. Does this issue have to do with instance stacking order? How should I make sure that this doesn't happen?

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ActionScript 2.0 :: Importing Sounds From External SWF?

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but I still somehow cant get it to work! I've spent hours surfing around and trying to fix it but I guess I've reached a dead end. This is how my .fla files are.One contains the sound. The .fla is called Track2.fla.In it, I've imported a .wav file and set the Linkage to export for AS and export in first frame. The identifier is "Track2".

on the first frame of the timeline, I added this code:
trackMusic = new Sound(this);
trackMusic.attachSound("Track2");

[code].....

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ActionScript 2.0 :: Importing Of Outer Class - Errors

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I have a problem with importing of outer class. Here is the scenario: This picture shows the directories structure: I have a *.fla file located in "main/" directory and I'm trying to import outer class XModel located in "main/org/XLEFF". Here is the code:

[Code]...

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ActionScript 3.0 :: Importing Custom Cursor Class?

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I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):

Actionscript Code:

package com.own.Cursor{ import flash.display.*;  import flash.events.*;  import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function

[code]....

I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).

EDIT:FYI: I would put this in the main class:

Actionscript Code:
cursor = new Cursor(stage);stage.addChild(cursor);

But I can't address stage from a subclass can I..?

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Flash :: AS3 Importing A Class To Main Timeline

Nov 20, 2011

I have a air for android project going and I am wanting to import a actionscript class for use in the main timeline. I wrote the class and imported it, but I get the following errors: Line 1 5001: The name of package 'com' does not reflect the location of this file. change the package definition's name inside this file, or move the file. Here is from the timeline

[Code]....

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ActionScript 3.0 :: Using Document Class Vs Importing .as File?

Apr 25, 2010

I'm just wondering about the difference between using an external .as file as a Document Class vs importing it via some timeline code like:

[Code]...

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