ActionScript 3.0 :: Importing And Including Class And Functions
Jul 12, 2009
am new to flash and am trying to create simple program, I kinda know how to code the program but its really difficult to interpret everything into action script. For example I created class file in file node.as
[Code]...
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Jun 5, 2009
this is what i've been trying to do..this is the beginning of the external class:
Code:
package
{
[code].....
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Oct 10, 2009
I have some common code I would like to share between a few flash appliations, but this code is not a class, how do I include it?
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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May 20, 2009
I'm dabbling in OOP, but I'm nowhere near proficient yet. I have two classes, house() and town(). In house's constructor, I want to define an exit from the house to town. I've set up a Doors and Exits array in the base class, and in house, I add town to it:
Doors = new Array(new trigger());
Exits = new Array(new town());
This way, I can check if the player is colliding with the trigger, and if so, I can set level to Exits[i] or wherever it is. My problem is, including Exits = new Array(new town()); in house's constructor calls town's constructor, and town has an array Exits, which leads back to house and so on. So my question is: How would I get around this problem or structure my level class? Is it possible to use "town" to get to new town(); without manually checking if("town"){ new town(); } etc. Basically, I want to tell flash to create a new town() WHEN I need it, not necessarily during the initial construction, but I don't want to have to manually call "new town();"
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Apr 4, 2007
I'm not allowed to import classes into other classes but I am not sure how to achieve what I want. I want 2 custom classes to pass data one from another directly. I have 2 custom classes I want to use: one extends the XMLSocket Class:
class Game extends XMLSocket {
import XMLParser //not allowed to do this I know!
var parser:XMLParser = new XMLParser();[code]....
As I say I realise I am not allowed to import the parsing class into my Game class (or any class for that matter) but I don't know how to pass data directly between these two classes without referencing them in the main FLA.
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Feb 20, 2012
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
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Mar 22, 2012
I'm wondering if anyone has experience with if there is a big difference in performance in ActionScript 3 between keeping a class with only public static functions, and utilizing those functions often (as in a frame event at 30fps), and in turning the class into a "normal" class of which I instead make an instance and call the functions via the instance instead.
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Feb 19, 2010
I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it
Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function
[code].....
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Nov 11, 2009
I have an swf file, MyRoundButtons, which is a set of radio buttons I built (not components). It works fine, but if I import it into a parent it won't work anymore. I have to write a script to load it into a movieclip, (which I hate, because I'll have a several different swfs to assemble on my final stage. I really want to see them all on the stage together, not just at runtime.)Even when I load it into a clip and the buttons work, however, it doesn't seem to have a separate timeline when double-clicked ,and: I can't make the imported buttons control the timeline of the parent. I defined a test function:
Code: Select allfunction goToNirvana() {gotoAndPlay("nirvana")};
Frame "nirvana," in th parent, has a Trace instruction in it.goToNirvana works on its own in the parent. Now to call the function from within the child:
Code: Select alltv_btn.onPress = function(){
gotoAndPlay("TV");
// That last part triggers the button's down state and sound in the child timeline, in frame "TV."
[code]....
Whether I define that function in the child, the parent, or both, the instruction won't work. Now, I'd prefer not to do the loadMovie thing at all if I can avoid it, I'd rather have fully rendered button clips onstage at authoring for me to arrange and move about, with fully independent timelines right there. But you see what I'm trying to do. I just can't get it done.
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Sep 25, 2011
Main is my doccument class . how can i call Main.Caller
package { import flash.display.Sprite; import flash.events.Event;
public class Main extends Sprite {
public function Main():void { if (stage) init(); else
[Code]....
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Sep 12, 2009
I am facing a technical proble when I am importing a "FlashVarsParam.as" class file in my main class " VideoPlayer.as" and when I am using "FlashVarsParam.as" in my FLA doucument class "VideoPlayer.fla" then it is workining fine. "FlashVarsParam.as" file given below so I am accessing in my main class and then it gives me error
[Code]...
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Dec 3, 2008
I have a scroll file, taken from a tutorial, which is linkedto a class. After having customized my file I did try it and itworks fine. The problem is starting when I try to import this fileto an empty MCL in my website. When I have imported all theelements they do not respond and act like single pieces (es. thescroll bar is detached from the scroller). What can I do?
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May 7, 2010
I am having problem with importaing package/public customClass via a code snipit Scripting. Here are the details I created a customClass.as ActionScrip3.0 script saved it as customClass.as inside an unnamed package then I creeates a blank customClass.fla file (notice the the name customClass.fla and customClass.as must be identical for this to work)and in the properties section simply put customClass.as and then I run customClass.fla test movie and it works fine.. The problem is how do I call customcClass.as again in myFlash.fla that does not have the name customClass.fla file using a code snipet
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Apr 15, 2012
I am using external AS files for a new project of mine, which involved creating a place to draw so i used the following tutorial to get a basic idea of what is need. I got the hope application working and running smoothly until i decided i wanted to add in a preloading & Menu - putting the drawing part of the app on the third frame - which got me this error:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
- at Main/convertToBMD()
- at Main()
So I thought instead of adding the Main.as to the Class under properties i would import the file on the frame instead. Using:
var main:Main = new Main();
addChild(main);
This worked apart from it loses all connections to the instance names.
Line 64 1120: Access of undefined property pencil.
Line 65 1120: Access of undefined property eraser.
Line 65 1120: Access of undefined property txt.
Line 82 1120: Access of undefined property board.
Line 83 1120: Access of undefined property board.
Etc.....
So what i would like to know, is there a better way of doing this and getting it working on any frame?By changing something in the external script or another way of importing onto frame?
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Sep 17, 2009
I downloaded a sample flash that contains a class file.When try to run the file get the "1172: Definition be.nascom.flash.graphics:Rippler could not be found." error. Rippler is the name of the file and I think be.nascom.flash.graphics is the authors directory structure. I think the error is because the file is not in the right location that Flash is expecting it to be in to find it.
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Sep 3, 2011
A very weird problem is happening in my AS3 code.I made a custom class called test, and in the main document class I imported it using "import test". Also, I set the class path correctly so it should work fine. Now, the problem is, when I instantiate this class to an object, it works fine as long as it is outside the document class constructor, it i try to use it inside the constructor method, it doesnt work!
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Jun 11, 2009
I have a problem with importing of outer class. Here is the scenario: This picture shows the directories structure: I have a *.fla file located in "main/" directory and I'm trying to import outer class XModel located in "main/org/XLEFF". Here is the code:
[Code]...
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Jul 31, 2010
I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):
Actionscript Code:
package com.own.Cursor{ import flash.display.*; import flash.events.*; import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function
[code]....
I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).
EDIT:FYI: I would put this in the main class:
Actionscript Code:
cursor = new Cursor(stage);stage.addChild(cursor);
But I can't address stage from a subclass can I..?
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Nov 20, 2011
I have a air for android project going and I am wanting to import a actionscript class for use in the main timeline. I wrote the class and imported it, but I get the following errors: Line 1 5001: The name of package 'com' does not reflect the location of this file. change the package definition's name inside this file, or move the file. Here is from the timeline
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Apr 25, 2010
I'm just wondering about the difference between using an external .as file as a Document Class vs importing it via some timeline code like:
[Code]...
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Feb 2, 2011
I have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..
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Jun 25, 2011
I'm trying to create an external file for mouse movement sensing so I don't have to rewrite it everytime I want to use it, which is what .as files are for, I understand.I think the package is working (kind of) but I'm not sure how to get it to run as every tutorial I have come accross applies to graphic use.This is my package (I don't know why the coding is unalligned):
ActionScript Code:
package {[code]....
I've tried 2 ways to get it to work: 1.) Assign a class to the stage in the properties panel. When I did this I had no errors but the ENTER_FRAME function did not work, which entirely defeated the purpose of the coding.
2.)
ActionScript Code:
var test:mouseVisibility = new mouseVisibility();
addChild(test)[code].....
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Nov 14, 2009
I have a main.swf with a loader that loads an external.swf file. That file is an xml photogallery. The gallery has two other folders lets call them folder1 (contains xml file, image files) folder2 (which has sub folders that contain.as files for the tweens) I need to import these files to the main.swf or is it export these files from the gallery to the main.swf?
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Jan 8, 2010
I'm new to AS3 and I'm working on a game that I've run into a problem with.I converted a movie on my main timeline to a movie clip and suddenly my event listeners weren't working right. I kinda figured I needed to import the mouse event class to make it work, but it dp.I have 5 AS keyframes that act on a single button (submit_btn) along the mc timeline. This is the code assigned to each keyframe
import flash.events.MouseEvent;
swing_btn.addEventListener(MouseEvent.CLICK,press1 );
function press1(evt:MouseEvent):void { MovieClip(root).gotoAndStop(1,"HitsBrianMFSEmerald
[code]....
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Apr 26, 2011
The easy version of my question is this. I have a main.swf that calls and loads smaller swfs. There is a text field in the main clip that holds descriptions (descriptionText). What I am trying to do is to be able to change that text with a string (feedback) from the loaded clips. So in other words, pass a string value from the loaded clip to the main clip and set the descriptionText.text = feedback.
I have worked out (unless there is another way I am not aware of) that I need to use an external class to do this. The issue is that the smaller clips have to live in a folder called "images" to function on our LMS and I can't figure out how to import the classes into my large clip and smaller clips because they are in different directories. I can post some code if needed.
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Apr 1, 2009
I'm trying to get the as3corelib to work as when I run my file at the moment it tells me: 5001: The name of package 'com.adobe.images' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/markbunyan/Websites/craftmagic.co.uk/JPG_encoder/JPGEncoder.as I thought I had imported the as3corelib fine but can't get this to work. Can I simply import the code from JPGEncoder.as???
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Jun 13, 2009
I have drawn buttons on my stage. They all set to export for as3. I then made a class for buttons
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.system.fscommand;
public class Buttons extends MovieClip{
public function Buttons(){
[Code] .....
And then I put in my document class ; import Buttons; nothing happens and no errors...
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Apr 23, 2010
I have the following code string stored in an XML file:
MovieClip(parent).gotoAndStop(15);
I've imported this to the global var...
globals.data.navtest
...using...
globals.data.navtest = test.toString();
It works fine - if I trace(globals.data.navtest); it outputs MovieClip(parent).gotoAndStop(15); What I want to do now is actually use globals.data.navtest in my Flash project to execute MovieClip(parent).gotoAndStop(15); How do I do that? Do I have to import it as something other than a string, or do I have to code something that tells flash "execute the code that is in globals.data.navtest" ?I want to keep all of the code in the XML tag, so I can change any of it without opening Flash CS4.
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Feb 23, 2011
I have a FLA file that has a AS file linked via the document class.
How do I remove the link from the documnet class and the place an import on the timeline to do the same thing ?
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