Actionscript :: Flash Importing Custom Classes
Feb 5, 2010I am trying to import classes to no avail.
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I am trying to import classes to no avail.
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I currently use actionscript 2 and the package Tweener to perform many of my animations etc. Essentially its a class for tweening items with code.
So it all works fine when my folder structure is like this:
- Myflash.fla
- Myswf.swf
- Folder called caurina which holds all of the Tweener classes.
And in my fla file I import the Tweener classes by calling the following lines of actionscript 2:
import caurina.transitions.*;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.properties.DisplayShortcuts;
import caurina.transitions.properties.FilterShortcuts;
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I'm trying to import a class from a class that is located in another folder. How do you move up a directory? Using./ or ../ doesn't seem to work. Essentially I want to access a TweenLite Class but not from the document class. My class is at com/myName and the class I want to access is at com/TweenLite. import ../TweenLite doesn't work... I realize I could just copy and paste the entire Tweenlite folder again, but there's got to be a less duplicative way of doing this..
View 2 RepliesI've created a base class to house some basic functions I'd like to have across several movie clips in a game I'm making, however, when I link a custom class to the same movie clip I get the message; "The base class will not be used because the class specified is already defined and extends its own subclass. If you wish to use the base class, specify a class name in the Class field that will be auto-generated or enter the default base class 'flash.display.MovieClip' in the Base Class field." I removed the 'extends MovieClip' inside the Class but it still shows the message. Does this mean that I cannot use a custom class and a custom base class on a movie clip?
View 2 RepliesI'm working through a tutorial to create an mp3 player in actionscript. When I delete my first 4 lines of code, the .swf still works great! I thought you needed to declare what classes you're importing for every object you create later on.
import flash.events.MouseEvent;
import flash.media.Sound;
import flash.net.URLRequest;
import flash.media.SoundChannel;
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Flash, for whatever reason has completely stopped allowing my external files to communicate with one another. In order to confirm this I ran a few tests. I have two very simple actionscript files Main.as and TestDialog.as.
Main.as is as follows
Code:
package
{
import flash.display.MovieClip;[code]....
Every time i run my program it throws error 1180 method test possibly undefined.If i try and run the constructor function TestDialog() i get the incorrect number of arguments error.
I am not sure how to import multiple classes into an AS3 class. Also I am bit confused on how "package" works now.[code]
View 2 RepliesI want to have some pixel text in a game that I am working on but cannot find where to do this, if I can...
View 1 RepliesI have a project that I want to import an external class (Caurina) I have the folder on my desktop and I'm trying to find out how to import and where in Flash do I do this. I got as far as looking for the folder in the publish settings tab (Mac)
View 3 RepliesI'm having some problems with importing classes in AS3. I'm kinda new to flash and programming in general. I searched on these forums and couldn't find anything in regards to importing an external class. I'm trying to import the tweener class and I used the code: import caurina.transitions.Tweener; on the first frame of the symbol I'm trying to load the class in. But I get a syntax error and an error that says "statement must appear within on/onclipevent handler".
View 2 RepliesVery basic question here: Are there any disadvantages to using the ".*" qualifier when stating our imports into ActionScript files.
In other words, is this only a compile-time directive or does this actually affect the footprint and performance of our final builds?
I am having an issue getting my custom made classes imported to the flash movie. It seems to ave a problem importing (or using) the class. Here is the as code I am attempting to use to import and call to a function inside of a class:[code]
View 1 RepliesI just had a weird issue occur. I had the following include statement:
Code:
import fl.transitions.*;
and when I tried to add a this Tween:
[code]....
What is the difference between importing a class and extending a class, I know that when you extend you add all the properties/methods of that class to your own class, but I am still un sure of what this actually does for you and your program, I am pretty confused on the topic and I couldnt find the difference between the two on the internet, also how do you know which one of the two you need to do?
View 8 RepliesI have 2 as3 files, which are the classes used . I have to use it with the main flash movie.. How will I include those as3 files without using document class..
View 4 RepliesI'm having a problem with my preloader and importing Fuse classes.
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When I simulate download, the State is Frame 0 and it doesn't trace(amount) or scale the bar_mc until it is 100% loaded. If I remove the Fuse import, it works as it should. What is the best way to fix this problem? Is there a way to fix it? I'm continuing to search for a solution, but thought I'd ask the knowledgeable folks here first.
Right now in my 3D work folder I have a long list of demos and benchmarks all importing classes from my rumblesushi3D folder (package rumblesushi3D), which contains my entire 3D engine.
It's too long and cluttered, and now that I'm about to start work on my first game, I'd like to put all my publishable work into folders - such as demos, benchmarks, then a folder per game.
The files in these new folders now need to import classes from the same 3D engine that's now in the previous directory (rumblesushi3D).
The only alternative is to place a copy of my 3D engine folder in each folder, which I obviously don't want to do.
Say for example, you have a FLASH_WORK folder, in this folder there is a com folder with all the classes you use. All the document classes of your work are in FLASH_WORK, so the same folder depth as com obviously, and are not assigned a specific package.
If you put all these document classes into a folder called archive (created in FLASH_WORK) for example, is there any way to import the classes from the same com folder, now at a previous depth, without renaming ALL the classes in com to [URL]etc etc ?
I have a CustomSimpleButton class and a CustomSprite class which creates a bunch of CustomSimpleButtons and displays them at runtime. How can I access other objects on the stage in Flash inside of my two custom classes? If I want an object tween to occur when one of my custom buttons is clicked how do i reference the object that I want to tween if I'm inside of my custom class.
View 0 Repliesi'm creating an application using AS3.0 and class files. in this application i have a MovieClip in the library i'm using that contains several symbols and configurable textfields and have already defined the functionality for these symbols. my question is, if i'm creating an application and through actionscript and i'm spawning instances of a symbol, do i have to define the functionality and initialize this symbol in the main application class?
specifics: i'm creating a panorama app with markers that are papervision3d planes. they use a movieClip texture that i've created and i want to configure textfields and display pictures that describe the info in the marker. i created a panoApp.as class file that configures the panorama. but i also have a marker.as class that defines the symbol's behavior. this movieclip has symbols in it it's stage that i've defined (ie: name_textfield, description_textfield, etc..) when i compile the project, the compiler errors saying that the variables/identified internal symbols are missing.
I'm currently working on a Flash platform game and I'm trying to make each level have its own class that defines a hitTest function (Each class is linked to the MovieClip of the level), which would allow the character to walk on the level. Whenever I try to import the subclass into the Document class, errors start popping up and it is driving me crazy (Error 1120: Access of undefined property)
Document Class (Class_Main.as):
package
{[code]....
I just started using flashdevelop and I have some problems with importing all classes.
1. I used export all classes to SWC file and I added it to the library in FD. How can I import instances placed on the stage without creating AS linkages? I don't want to export these instances for AS, because some of them are textfields. By making linkages I'm forced to transform them to Sprite or MovieClip (am I right?) and my methods connected to these object don't work anymore.
2. When I export my project in FD, I get error 1065: variable Main is not defined. Main is my document class. I made this class my entry in FD.
I am having problem with importaing package/public customClass via a code snipit Scripting. Here are the details I created a customClass.as ActionScrip3.0 script saved it as customClass.as inside an unnamed package then I creeates a blank customClass.fla file (notice the the name customClass.fla and customClass.as must be identical for this to work)and in the properties section simply put customClass.as and then I run customClass.fla test movie and it works fine.. The problem is how do I call customcClass.as again in myFlash.fla that does not have the name customClass.fla file using a code snipet
View 19 RepliesA very weird problem is happening in my AS3 code.I made a custom class called test, and in the main document class I imported it using "import test". Also, I set the class path correctly so it should work fine. Now, the problem is, when I instantiate this class to an object, it works fine as long as it is outside the document class constructor, it i try to use it inside the constructor method, it doesnt work!
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I have a Flash document containing several subclasses. I want to access a custom cursor class I wrote from another subclass called 'mapmenu'. The thing is, it's not working properly. I can import it from my Main class, but not from any subclass. Some bells should be ringing..This is the custom cursor class (located at C:/Flashproject/com/own/Cursor/Cursor.as):
Actionscript Code:
package com.own.Cursor{ import flash.display.*; import flash.events.*; import flash.geom.Point; import flash.ui.Mouse; public class Cursor extends MovieClip private var stageRef:Stage;public function
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I let all the other script out, it's a bunch and it's not needed for the cursor to function.In the .FLA I have a MovieClip called Cursor containing a cursor. It's exported on frame 1.The problem is: the cursor class won't be called. No errors, no cursor, no trace (see cursor class).
EDIT:FYI: I would put this in the main class:
Actionscript Code:
cursor = new Cursor(stage);stage.addChild(cursor);
But I can't address stage from a subclass can I..?
have made graphics in paint, and i saved them under png.Now when i import them into flash CS4 the white backgrounds are solid? here is a photo of the problem: [URL]
View 4 RepliesI'm trying to create an external file for mouse movement sensing so I don't have to rewrite it everytime I want to use it, which is what .as files are for, I understand.I think the package is working (kind of) but I'm not sure how to get it to run as every tutorial I have come accross applies to graphic use.This is my package (I don't know why the coding is unalligned):
ActionScript Code:
package {[code]....
I've tried 2 ways to get it to work: 1.) Assign a class to the stage in the properties panel. When I did this I had no errors but the ENTER_FRAME function did not work, which entirely defeated the purpose of the coding.
2.)
ActionScript Code:
var test:mouseVisibility = new mouseVisibility();
addChild(test)[code].....
I use multiple custom classes like tweenlite, csvparse, papervision and many more. The way I do is put them in one central location and edit Flash CS4 Actionscript 3.0 settings to include that location.The problem I face is even though I don't use all the classes in a project, flash CS4 compiles every single class that is in that central location eventually increasing my compile time by minutes.
View 5 RepliesIs there any way to get a list of custom classes? I'd like to be able to dynamically access the custom classes (that I've created by the "Export for Actionscript" checkbox in the "Linkage" dialog) without having to hard-code their names into the script.
View 2 Replies[code]This is my document class, with the Textfields beeing placed on stage.While this all compiles and displays fine I do not get the trace output for the text fields, actually the only trace I get is "constructing". I tried it without the "each" keyword but to no avail as well.
View 3 RepliesI'm looking to extend Vector.<T>, but it's final, so I'm going to have to include it as a member instead.Regardless, I'd like to make the wrapper class type independant, so I was wondering what the snytax for template classes are.
View 6 Replies