ActionScript 1/2 :: GotoAndPlay Playing Two Frames When Reaching A Certain Frame?

Jan 29, 2011

Basically I have a MC called 'plane3.' Inside that MC is another MC called 'plane2.' Inside 'plane2' is an animation on frame 5.(inside the MC 'plane3' the MC 'plane2' is on a classic tween going side-to-side from frame 1 to 99, once it gets to frame 99 the code gotoAndPlay(1); makes it go on loop back to the beginning)My question is how would I go about: when you click 'plane3' it lets the tween continue playing until frame 10, then on frame 10, it gotoAndPlay (100); in the same MC and ALSO plays frame 5 from inside 'plane2'

View 5 Replies


Similar Posts:


ActionScript 3.0 :: GotoAndPlay Then Stop Reaching Specific Frame In Animation

Feb 18, 2010

I am new to ActionScript 3.0. I am trying to create a button that will jump ahead to a specific frame, let the animation run, and then stop before reaching a specific frame. I have the first part working:

button1.addEventListener(MouseEvent.CLICK, buttonHandler);function buttonHandler(event:MouseEvent):void { gotoAndPlay("25");}

Once I get to frame 25, the animation will start. But I want to stop the animation at frame 49. How would I do this?

View 3 Replies

ActionScript 2.0 :: GotoAndPlay - MovieClip On 3rd Frame Not Playing

Aug 3, 2004

I'm making a flash site but I'm having a little problem: I preload my site with this code:
Code:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
this.loadBar._width = getPercent * 200;
this.loadText = Math.round(getPercent * 100) + "%";
if(bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
This code works perfectly when I test it, but if it goes to frame 3, the MC's on that frame won't start playing... ? If I just remove the frames with the preload bar (so frame 3 becomes frame 1), all works perfectly...

View 3 Replies

IDE :: GotoAndPlay Button - Play Frames 5-10 On A Movie Clip Inside The Current Frame?

Nov 23, 2009

is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?

i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.

View 1 Replies

Actionscript 3 :: GotoAndPlay Is "sticking" On Target Frame For Two Frames?

Oct 7, 2011

This makes absolutely no sense to me.I'm calling gotoAndPlay(1) every 8 frames:

public function advance():void {
walkDistance += 2;
if(walkDistance >= 16) {

[code]....

View 1 Replies

Stop Automatically After Reaching The Last Frame?

Jun 4, 2011

I found this snow script on the web that I would like to use but I don't know how to turn it off.

It starts working when I load the script into frame 1. Then I would like for it to run 150 to 200 or so frames and then I would like for it to stop without using any type of button. I would like for it to just stop automatically after reaching the last frame. A simple stop(); in the last frame doesn't work.

Code:
// max number of snow flakes on screen at once
var nMaxFlakes = 100;
// fastest speed that the snow flakes fall

[Code].....

View 13 Replies

ActionScript 3.0 :: Execute Code Upon Reaching Frame?

Aug 7, 2011

i have created a movieClip in the authoring enviornment. i dynamically get it to play and then it pauses at frame 20. how do i dynamically tell when frame 20 has been reached and then execute the next code?

View 4 Replies

ActionScript 3.0 :: Buttons - GotoAndPlay At Different Frames

Mar 19, 2009

I got 2 buttons that i want them to gotoAndPlay at different frames... here is the code

[Code]...

when i play the .swf i get an error message

View 3 Replies

GotoAndPlay And Then Skip Frames In Timeline?

Jul 25, 2009

I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.

Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?

View 5 Replies

ActionScript 3.0 :: GotoAndPlay(); Going To Random Frames?

Sep 29, 2009

created a (what I thought was simple) gallery.I have all the large images on a timeline layer were each image fades in over the course of half a second then stops. I created navigation buttons, next and previous on each frame that are supposed to navigate to the next image. The action script for the nav buttons is different depending on which image (frames) you are on. However, when I publish the swf the next and previous buttons don't go to the frames I prescribe for them in Actionscript, but just go to random frames in the timeline. Also, I have a series of thumbnails that have actionscript that navigates to pictures/frames when clicked so I don't know if they are interacting badly. Does anyone have any idea whats going on?Here's an example of the AS for the previous and next buttons (instance names prev_btn and next_btn):

prev_btn.addEventListener(MouseEvent.CLICK, navback1);
function navback1 (event)
{

[code].....

View 2 Replies

Actionscript 3.0 :: Have A Button GoToAndPlay A Few Frames Only?

Apr 7, 2010

It seems like no matter where I check, there isn't a clear answer to this particular issue.Rather than blabber on about the code, I think it is important for me to address that I may just not be setting up my document correctly. At present, I created several layers, some in folders, for a basic portfolio website. I have my problems with my main buttons, in my "Sections" folder, where each button is a distinctive layer so it can be animated when it is pressed.I have a button called 'architecture' that is pressed, but instead of just statically moving the frame to the desired content, I want to play 5-7 frames that I tweened for a small transition (sometimes opacity, sometimes sliding mask) that occurs right before the content. All my transitions and everything is just on this one main timeline.

Basically, I sort of want to have the best of both worlds, where I can goToAndPlay, but then stop it at the end of that segment, as to not run into my next frames of content.My first solution was to simply place a stop(); at the end of the transition, but then the menu just locks and stops. Of course this was on my top layer named 'actions.'I then tried applying each event listener to it's buttons' layers, but that resulted in the button simply not working.I segmented up the actions layer into keyframes, but then realized that it didn't call on the event listeners if I did that.

View 2 Replies

ActionScript 3.0 :: Gotoandplay - Play The Same Series Of Frames

Mar 15, 2010

We have 5 buttons that each go to another frame e.g Product, Contact etc. but we want to play the same series of frames (an outro) and then goto the frame that corresponds to the button. Weve tried lots of different examples from the already posted questions and nothing will work. The latest I tried:

[Code]...

View 10 Replies

Flash 8 :: GotoAndPlay - Loop Function Between Frames

Jun 13, 2011

I am working with some actionscript that are spread out amongst different frames, and having changing conditions, determines whether to end the sequence (gotoAndStop(1)) or continue (gotoAndPlay(5))

(For easy example):
frame 4=
x=1
frame 5 =
x=x+1
frame 6 =
if (x=10){
gotoAndStop(1)
}else{
gotoAndPlay(5)
}

I understand this easy example could be done several ways on one frame easily, (while x<10, etc).. but my code is so long and complicated, that the way I wrote it, it was easier to have it sort of "loop" between frames. The problem with this is, I think the frame jumping is slowing the coding down. I tried functions, (like having all coding in frame 5 as a function, then calling that function with the "else" in frame 6), but that would only run the function once.. I need it to keep looping.

View 2 Replies

ActionScript 3.0 :: GotoAndPlay Action Across Multiple Frames

Nov 12, 2010

I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to  different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
 
first question :
 
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?

View 5 Replies

ActionScript 3.0 :: Flash - Gotoandplay Randomly One Of Three Frames?

Aug 19, 2010

here is what I am trying to achieve in as3 in as2:

Code:
var randomNumber = Math.floor(Math.random()*3)
if (randomNumber == 0){
gotoAndPlay(1);

[Code]....

on frame 1, 30 and 60 there is a different animation, with this code at the end of each animation it randomly chooses one of the optional frames to play from.

View 8 Replies

Professional :: MouseEvent Triggered GotoAndPlay Missing Frames?

Mar 6, 2012

I am using a mouseEvent listener
 
iBubble1.addEventListener("click",doStuff);
 
to call a function that uses gotoAndPlay to send the playback head to a certain animation on the timeline.
 
function doStuff(evt:Event):void {
gotoAndPlay("popped");
}
 
Should be so simple. But the first frame of the "popped' animation, often the first 2, do not display. (when testing the compiled app, even the first 3-4 frames often do not display)Without the mouse event listener, using gotoAndPlay("popped"); to move the playback head to this animation from another spot in the timeline works just fine, so that's why I suspect the mouse event is involved in the bug.using

trace(currentFrame);

in the function after gotoAndPlay, does trace the correct first frame number of the animation, but this frame is not displayed, the animation just starts with the 2nd frame, or 3rd..or sometimes 4th.

View 1 Replies

ActionScript 2.0 :: GotoAndPlay Random Selection Between Decided Frames

Mar 19, 2010

how to literally describe what I want to achieve. But I believe it is an easy achievement for someone who is a little familiar with Actionscript (2).

I have a movieclip with backgrounds that fades in and out as the timeline within the movieclip plays. What I wanna do I place an actionscript at frame 1, before any of the background plays, that randomizes a gotoAndPlay function that jumps to a decided frames out of frame 2, 77, 152, 227, 302, 377 etc.

It should be a problem to use the same actionscript after each background has been shown? If it is, its no problem, doesnt matter too much. As long as the first background that is getting randomized is different each time you visit the website.

View 3 Replies

ActionScript 3.0 :: GotoAndPlay Command - Play Frame To Frame

Nov 29, 2009

In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.

[Code]...

View 1 Replies

Flash :: Single Frame Loop - Gotoandplay Same Frame

Nov 7, 2011

I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.

[Code]...

it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame

1. how do i stop it from reseting my variables?

View 1 Replies

ActionScript 2.0 :: GotoAndPlay A Particular Frame (frame A) When The Cursor Is On A Button

Jul 10, 2007

I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.

View 3 Replies

Actionscript 3 :: GotoAndPlay After Video Finishes Playing?

Apr 3, 2012

I have loaded a video wit this code

var video:Video = new Video(1440, 900);
addChild(video);
var nc:NetConnection = new NetConnection();[code].........

I need to perform a "gotoAndPlay" to go to another frame or scene after the video finishes playing.

View 1 Replies

ActionScript 2.0 :: Playing The ENTIRE External .flv Before GotoAndPlay?

Apr 7, 2011

I have tried a number of different suggestions like using eventListeners and cue points embedded into my external .flvs. But, I still cannot get my code written properly to allow for the entire external .flv to play out, before it goes on to my following gotoAndPlay script.

View 5 Replies

Flash :: GotoAndPlay() Jumps To Frame 2 Instead Of Frame 3

Sep 7, 2011

I am really confused about this issue ...

In the first Frame i wrote the following code:

stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");

[Code]....

When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...

View 1 Replies

ActionScript 2.0 :: GotoAndPlay From Frame Xx Then Stop On Frame Xx?

Nov 4, 2009

wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:

on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);

[code].......

View 3 Replies

ActionScript 3.0 :: GotoAndPlay In Reverse / Frame To Frame

Sep 7, 2011

I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.

View 4 Replies

ActionScript 2.0 :: XML Preloader In The Same Frame With Out Using GotoAndPlay(); To Next Frame

Dec 22, 2006

does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...

View 3 Replies

ActionScript 2.0 :: GotoAndPlay X-frame Of MC When Another MC Reaches Y-frame?

Apr 24, 2007

how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?

View 1 Replies

ActionScript 1/2 :: Set Frames To Play Frame 1, Frame 3, Frame 5

Mar 13, 2011

I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
mover2_mc.play()};
 
This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
press_mc click on it and it tells mover2_mc to advance a frame and recycles back to frame one to redo the process.Can I tell press_mc to play and skip a frame or to have it play a list of frames that I tell? I can't do a _currentframe +2 because it'll halt at frame 5.

View 6 Replies

IDE :: GotoAndPlay A Frame In An MC, Within A Swf Within A Swf?

Oct 22, 2009

hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:

on(release){
_root.swf2MC.gotoAndPlay("frame");
}

[code]....

View 2 Replies

Frame Jumping - Click On Button 1 > Plays Frames 10 - 15 > Goes To Frame 20?

Oct 11, 2010

I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:

Click on button 1 > plays frames 10 - 15 > Goes to frame 20
Click on button 2 > plays frames 10 - 15 > Goes to frame 30
Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc

How do I make this work?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved