ActionScript 3.0 :: Triggering An Event At The End Of A MovieClip's Timeline?

Oct 19, 2009

I've a MovieClip named "Player" that contains three MovieClips (one on each frame): "Idle", "Walk", and "Attack". Idle and Walk are working as intended�when Player is on the appropriate frame, the animation cycles constantly; however, I am having trouble with my Attack animation.I want the Attack animation to only play through completely one time then throw an event so I can resume either the Idle or Walk animation. Is there an event that fires at the end of a MovieClip's timeline, or is there a better way to do this?

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