Actionscript 3 :: Destroy Flash Objects Completely?

Jan 7, 2010

When I destroy my objects that are on the stage. I usually just removeChild(this) and I remove event listeners of the object. is this all I need to do to completely remove the object ??

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How To Completely Destroy MovieClips

Dec 7, 2009

Whats the best way to destroy a movie clip? Right now I just do (AS3):
removeEventListener(Event.ENTER_FRAME,enterFrame);
MovieClip(parent).removeChild(this);
But the object still exists in memory even though it is not executing script. Is there any way to completely get rid of it?

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ActionScript 3.0 :: Destroy All Created B2Body Objects In B2World

Dec 3, 2010

I have created 4 b2Body objects in box2D (using a common function) with the same name. I want to destroy these objects later. But i dnt know how to access each one of the. Now i could access and destroy only the last created object.If the same situation of multiple copies comes when using MovieClip, i usually copies its reference to an array, and later access it by "Holder[i]". Is there a similar method in Box2D also?.Or any other idea to destroy all created b2Body objects in b2World..

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ActionScript 3.0 :: Does RemoveEventListener Removes All Objects Inside It Completely

Nov 29, 2009

Does removeEventListener removes all objects inside it completely?or we need to seperately equate objects to null

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Flash - Destroy A Movie Clip And Everything In It?

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I am making a game with flash as3. I create a movieclip that contains all of the games content within it. I pretty much encapsulated the game within this one movie clip. after the game is over I remove the movieclip off the screen. but yet, all the other movieclips within the main movieclip still keep playing.

I could create a deconstructor that removes all the items. but that seems like much to do. is there something easier ?I tried making the movieclip null. but all the other movieclips Timers keep going off still and causes errors to go off.

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Jquery :: Destroy Flash Object Using Javascript

Apr 6, 2011

I have a flash object that connects to the user's webcam.In Firefox, I can remove the container div of the object (using jQuery) and the camera will turn off.However, in IE8, when I remove the container div, the camera stays on but the flash object appears to be removed from the DOM.Is there a way to sever the connection between IE and the webcam so the light on the webcam will go off when the flash object is removed from the DOM?

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ActionScript 2.0 :: How To Destroy Loaded SWF

Apr 12, 2004

I loaded a swf called vid.swf into an mc called dock, now, is it possible to destroy the vid.swf that's loaded into the dockMC to make it go away?

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ActionScript 2.0 :: Destroy An XML Object?

Sep 7, 2006

I'm populating an array using the push method. I would like the user to be able to select from 1 of 5 different XML docs... these load info into the array. But when the user selects anew, I dont know how to destroy the array so that I can re-populate it.

Also, is there a way to destroy an XML object?

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ActionScript 2.0 :: How To Destroy A Loaded Swf

Apr 12, 2004

i loaded a swf called vid.swf into an mc called dock, now, is it possible to destroy the vid.swf that's loaded into the dockMC to make it go away ?

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Delete/destroy/whatever A Movieclip During A Movie?

Oct 18, 2004

I have a question (I'm sure somebody asked it before, but I didn't find the threat. How can I delete/destroy/whatever a movieclip during a movie? I made a game, in the game there is a zombie (movieclip), and when its life (life???) reaches zero, it should be destroyed. I tried "removeMovieClip(this)" and much more, but it didn't work, but also there were no errors.

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ActionScript 3.0 :: How To Properly Destroy A Class

Jun 15, 2011

I'm trying to make multiple dynamically created MovieClip classes move across the stage and have created an ENTER_FRAME Event Listener in each one. Usually, when I remove a MovieClip, I simply remove them from the container and splice their pointer from the array. But it appears that doing this does not remove Event Listeners or even the functions I've writted inside the class and thus each "removed" MovieClip produces errors every frame. (Even without the errors, I would still not want those things running in the background)

So my question is rather simple, what is the best way of disposing of a MovieClip class (or classes in general) and making sure that no residues are left behind?

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Java - BlazeDS Destination Destroy()?

Oct 22, 2009

I have a BlazeDS destination and the scope is set to request. Is there a way to get BlazeDS to call destroy() when the request is complete? Is there another way to know when the request is complete?

I know I can use finalize(), but that is only called when garbage collection occurs.

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ActionScript 3.0 :: Properly Destroy External Swf

Feb 1, 2010

If I load an external swf and when I no longer need that swf, what is proper way to destroy it? Do I have the loader that called the swf to do "loader.unload" and "loader.content = null", in the the external swf
I have a public method to destroy() but I'm not quite sure what to make null and remove? Do I need to set all vars to null and I'm using a lot of public static vars so I don't know if I removed external swf what happens to the static vars do they still stay in memory if I set the external swf to null?

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ActionScript 3.0 :: Correct Way To Destroy A Dictionary?

Jun 9, 2010

I am writing my destructor but I am not sure how to make sure that my Dictionary object is completely dismantled.

Do I just walk the keys and 'delete' the objects? If so do I need to destroy the keys? or are they already removed when the object is removed from the Dictionary?[code]...

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ActionScript 2.0 :: Where To Place Destroy() In Script

Apr 25, 2010

I'm working on a AS2 website (template, exporting to Flash 8) that is 100% xml loaded Flash. So the main movie has a menu with mainmenu items ("mmitems") and submenu items ("smitems") that are generated using an xml file.When you click a menu item an external module (gallery, slideshow, etc) is loaded into a container.Now, I want to load an external module that is a YouTube video player. The loading works perfectly and the player works fine.The problem is unloading it: when I click another menu item, the YouTube player is removed from stage as it should be, but the audio keeps playing. I know I'm supposed to use the (loader name).ytplayer.destroy() code somewhere, but I've no idea where and in which script exactly to place this.

In the main movie, nothing is done on the timeline and all the script is on the first and second frame. So I have the following levels:- actionscript (frame 1 and 2, all the script))- mainmenubuttons (frame 1 and 2, no script, instance "navig" on frame 2)- submenubuttons (frame 1 and 2, no script, instance "subnavig" on frame 2)- content (frame 1 and 2, no script, instance "moduleloader" on frame 2)Then there is the YouTube videoplayer itself. All the scripting is on frame 1 o- as (frame 1, all the script)- ytplayer (frame 1, instance "ytplayer")As far as I can understand, the destroy-script destroys the instance of "ytplayer" so it breaks the connection with YouTube and stops loading the videoclips. I also understand that this has to be done before the next menu item in the main movie is clicked to load the next module. But that still doesn't tell me where to actually put that line of script.

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Flash :: Completely Remove A Movieclip In AS3?

Jul 9, 2009

I want the mc to be removed with All its timers, events,... Is there a simple way to do this?

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Actionscript 3 :: Repeater Destroy Repeated Items?

Jan 31, 2011

I am stuck in improving the performance of repeater. I have repeater(recycleChildren = "true") with a custom repeating component in a pop up window. The problem is when I close the popup window it does not destroys the instances of repeater item. When I repeater the popup window profiler show the instances count as: reptur.dataProvider.lenght + the instances that were there at the time of closing the popup window.

So the memory shoots up & not release as I close & open the window.

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ActionScript 3.0 :: Destroy A Class Instance With All Its Insides?

Mar 1, 2011

Let's say a have an instance of a class, which has lots of instances of other classes inside it, and those classes also have a complex structure. There are many different listeners attached to all of them.Is there a way to destroy the topmost class instance without deleting all instances and listeners inside it, and instances with listeners inside it and so forth?Example:

ActionScript Code:
package {
import mcs;

[code].....

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ActionScript 3.0 :: Youtube Video To Be Removed Or Destroy?

Jan 13, 2012

and in second it is loading youtube video and there is also close btnwhen i click close i need the video to be removed off or destroyedi tried mc.gotoAndStop(1)but it doesnt clears the video

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ActionScript 3.0 :: Memory Leak: How To Destroy Attached MC

Mar 20, 2010

I'm developing flash control which plays images from WebCam as video. By each request FrameProcessor.aspx returns JPEG from my WebCam. It's working fine. To avoid caching I've added random value to URL. My Flash control is working fine, but I have a problem with memory - each second Flash.exe grows up to 2-4 Mb. It takes about 1-2 minutes to fill all my memory

[Code]...

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ActionScript 3.0 :: Completely Resetting A Flash Game?

Feb 7, 2011

I've programmed an entire game from scratch, without using class files, and there's no menu yet, and I'm not sure how to reset the game without using class files or resetting every single thing manually.
 
I'm making a Flash tower defense game with a friend; I'm doing all the code. I'd never used Flash or Actionscript before, so I started off directly programming the gameplay, to figure out if I'd be able to do it. I've done everything from scratch so I didn't know where to start or the "right way" of doing anything, so I figured out as I went along, which went much better than I expected.
 
So now I've got the gameplay almost completely programmed, the art assets are essentially finished and game looks great and runs (reasonably) well (and the occasional performance problems are due to graphics rather than code), etc. I didn't know how to use class files in AS3 when I started making the game, and when I read up on them and realized you can't import the class files into the project and must open and edit them separately, I was livid and decided not to use them; I was happy with how the coding was going anyway.
 
So now we've got a game where as soon as you run it, it goes straight to the field and the game starts; we haven't implemented a menu yet. We've reached the point of playtesting and it's becoming a huge nuisance having to quit the SWF and reopen or recompile it every time we want to restart the game, so it's time to program a "Reset" button. I thought this would be as simple as making the stage go to a different frame and back to the first frame, but that doesn't work, so now I'm utterly stuck. It looks like the easiest way to reset a game is to load the entire "game" as an object (or something to that effect, I forget exactly what I've read), then you can unload and reload the game object to reset it? It also looked like it would require class files which I'm hoping to avoid.
 
I don't think it's feasible to manually remove everything from the stage, reset all the variables, and delete all event listeners and references so everything is reset/garbage collected properly.
 
Thinking about it more, I'm also not sure how I'm going to get a menu to load before the game in its current state. Maybe I can move all of the gameplay to the second frame and make the menu on the first frame?So, is it possible to reset the game without involving class files?

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Flash :: Possible To Check If Mask Is Completely Filled?

Sep 6, 2011

With brush_mc you can brush over a mask, wich turns the pixels to transparent in brush strokes.So visually it erases the mask and the masked movieclip appears. I want to trace, if the mask is completely turned transparent. Is it possible to check if the mask is turned completely transparant without bitmapdata?

// this creates a mask that hides the movieclip on top
var mask_mc:MovieClip = new MovieClip();
addChild(mask_mc)

[code]....

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ActionScript 3.0 :: Destroy An Timer On Its Parent Removal From Stage?

Nov 12, 2009

I'm having an issue where I am placing a timer inside of a MovieClip instance which is dynamically placed on stage. When I remove the MovieClip from the stage, the timer keeps on running. It is sometimes a bit complicated to be able to stop all the timers inside of this MovieClip so I was wondering if there was a way to either destroy the MovieClip instance and thus destroy the timers within it? or how could I go about making sure the timers stop when their parent Object is not on stage.

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Flex :: Clear The Text Field Or Destroy The Object?

Jun 24, 2009

I have a text field, which holds the session value. Now while when i do logout operation.. clearing the text field does not work...

sessionHold.text = ""; The above code does not work, its not clearing the session value in the field.

appSes = event.result as Array
var vinoth:String = String(appSes[0]);
Alert.show(vinoth);
sessionHold.text = appSes[1];

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Actionscript 3 :: Destroy / Dispose Method On A Document Class

Feb 1, 2011

Do you need to have a destroy/dispose method on your Document Class? Say I have a Document Class that has the following

- mouse event listeners
- timers running and or enter_frame listeners
- class variables

Do I need to have a destroy or dispose method that:

- removes event listeners
- stops timers
- nulls class variables

Or is this only something I need in other objects (sprites, movieclips) that are added to the stage of the Document class?

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CS3 :: Make The Background Of Any Flash Move Completely Transparent?

Sep 4, 2009

Is there a way to make the background of any flash move completely transparent?

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Flash :: Professional - CS5 Completely Buggy - Rebooting 5 Times A Day

Mar 23, 2011

I'm having huge issues with Flash CS5 11.0.2.489 (even to see the version, I had to open the dialog box several times in order to see the version, WTFFF...). I'm working on Mac OS 10.6.6 64 bits. Sometimes Flash freezes (very often) and I have to reboot. Sometimes it goes down on its own.... And when I'm working on my Macboo pro, it just go down 10 or 20 times a day !!!! Sometimes, when I double click on a movieclip and come back to the scene, there is no movieclip left... They have all disappeared. Have to reboot.... And as this F*** software is a piece of ***, I try to save every 5 minutes, but saving takes a loooong time. And in a day, it can be a matter of 1 hour lost..... On the previous versions, I had no real problem.

Flash CS5 is just a pre-alpha version or what? The bug report site should have so much report that mines are surely not read. So I'm here to beg Adobe to do something quickly. This is just not a software made for production.

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Flash :: Game - All Resources Do Not Completely Load For Different Users

Mar 10, 2010

I am running an online flash multiplayer game. However, I have been facing a problem lately where some users cannot actually completely load all the resources required to run the game. The percentage that users get stuck at is different for different users (for instance, one could get stuck at 43% and some other at 91%). I don't think there is any problem with the files as such because the resources are completely loaded for the majority of the users and the game works just fine for them. Has anyone faced such a problem before?

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Web Development :: Flash - Replaced By Another Standard Like Html 5 Completely?

Apr 15, 2010

and is flash being replaced by another standard like html 5 completely?

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Javascript :: Determine If A SWF (Flash) Object Loaded Completely?

Feb 2, 2011

Is it possible to use JavaScript to detect whether a .swf file has loaded completely within a web page?Assume that the .swf file is pulled from a 3rd-party website and we don't have access to its source code.

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