ActionScript 3.0 :: How To Properly Destroy A Class
Jun 15, 2011
I'm trying to make multiple dynamically created MovieClip classes move across the stage and have created an ENTER_FRAME Event Listener in each one. Usually, when I remove a MovieClip, I simply remove them from the container and splice their pointer from the array. But it appears that doing this does not remove Event Listeners or even the functions I've writted inside the class and thus each "removed" MovieClip produces errors every frame. (Even without the errors, I would still not want those things running in the background)
So my question is rather simple, what is the best way of disposing of a MovieClip class (or classes in general) and making sure that no residues are left behind?
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