ActionScript 2.0 :: Distortion Process Is Destroy The Quality Of The Menu/bitmap?

May 4, 2010

I am using the DistortImage class to distort a menu. The only problem I have is that the distortion process is destroy the quality of the menu/bitmap.

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[code]........

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rotating/scaling images is seemingly a no-go in flash at least when i try it.but still seeing sites as this: [URL]walk with me :

shangai : work : december 2007 : WWF

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I have a question (I'm sure somebody asked it before, but I didn't find the threat. How can I delete/destroy/whatever a movieclip during a movie? I made a game, in the game there is a zombie (movieclip), and when its life (life???) reaches zero, it should be destroyed. I tried "removeMovieClip(this)" and much more, but it didn't work, but also there were no errors.

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I'm trying to make multiple dynamically created MovieClip classes move across the stage and have created an ENTER_FRAME Event Listener in each one. Usually, when I remove a MovieClip, I simply remove them from the container and splice their pointer from the array. But it appears that doing this does not remove Event Listeners or even the functions I've writted inside the class and thus each "removed" MovieClip produces errors every frame. (Even without the errors, I would still not want those things running in the background)

So my question is rather simple, what is the best way of disposing of a MovieClip class (or classes in general) and making sure that no residues are left behind?

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I have a BlazeDS destination and the scope is set to request. Is there a way to get BlazeDS to call destroy() when the request is complete? Is there another way to know when the request is complete?

I know I can use finalize(), but that is only called when garbage collection occurs.

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Flash - Destroy A Movie Clip And Everything In It?

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I am making a game with flash as3. I create a movieclip that contains all of the games content within it. I pretty much encapsulated the game within this one movie clip. after the game is over I remove the movieclip off the screen. but yet, all the other movieclips within the main movieclip still keep playing.

I could create a deconstructor that removes all the items. but that seems like much to do. is there something easier ?I tried making the movieclip null. but all the other movieclips Timers keep going off still and causes errors to go off.

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ActionScript 3.0 :: Properly Destroy External Swf

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If I load an external swf and when I no longer need that swf, what is proper way to destroy it? Do I have the loader that called the swf to do "loader.unload" and "loader.content = null", in the the external swf
I have a public method to destroy() but I'm not quite sure what to make null and remove? Do I need to set all vars to null and I'm using a lot of public static vars so I don't know if I removed external swf what happens to the static vars do they still stay in memory if I set the external swf to null?

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I am writing my destructor but I am not sure how to make sure that my Dictionary object is completely dismantled.

Do I just walk the keys and 'delete' the objects? If so do I need to destroy the keys? or are they already removed when the object is removed from the Dictionary?[code]...

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ActionScript 2.0 :: Where To Place Destroy() In Script

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I'm working on a AS2 website (template, exporting to Flash 8) that is 100% xml loaded Flash. So the main movie has a menu with mainmenu items ("mmitems") and submenu items ("smitems") that are generated using an xml file.When you click a menu item an external module (gallery, slideshow, etc) is loaded into a container.Now, I want to load an external module that is a YouTube video player. The loading works perfectly and the player works fine.The problem is unloading it: when I click another menu item, the YouTube player is removed from stage as it should be, but the audio keeps playing. I know I'm supposed to use the (loader name).ytplayer.destroy() code somewhere, but I've no idea where and in which script exactly to place this.

In the main movie, nothing is done on the timeline and all the script is on the first and second frame. So I have the following levels:- actionscript (frame 1 and 2, all the script))- mainmenubuttons (frame 1 and 2, no script, instance "navig" on frame 2)- submenubuttons (frame 1 and 2, no script, instance "subnavig" on frame 2)- content (frame 1 and 2, no script, instance "moduleloader" on frame 2)Then there is the YouTube videoplayer itself. All the scripting is on frame 1 o- as (frame 1, all the script)- ytplayer (frame 1, instance "ytplayer")As far as I can understand, the destroy-script destroys the instance of "ytplayer" so it breaks the connection with YouTube and stops loading the videoclips. I also understand that this has to be done before the next menu item in the main movie is clicked to load the next module. But that still doesn't tell me where to actually put that line of script.

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ActionScript 2.0 :: White Frame Scales Into Whatever The Screen Res Is With No Distortion?

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I was looking at making a site similar to this [URL]..The way the white frame scales into whatever the screen res is with no distortion and the center movie I have code to allow that to stay centered, but not sure how you restrict it from overlaying the frame thats on top of that.

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