ActionScript 3.0 :: Correct Way To Destroy A Dictionary?
Jun 9, 2010
I am writing my destructor but I am not sure how to make sure that my Dictionary object is completely dismantled.
Do I just walk the keys and 'delete' the objects? If so do I need to destroy the keys? or are they already removed when the object is removed from the Dictionary?[code]...
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Aug 27, 2010
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class Student{
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var name:String;[code]....
I want Dictionary use id to compare if the two keys are equal, not use strict equal(===) to compare if the key is the same.
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Dec 30, 2009
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Dec 7, 2009
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Apr 12, 2004
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Sep 7, 2006
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Apr 12, 2004
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Oct 18, 2004
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Oct 22, 2009
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Dec 11, 2009
I am making a game with flash as3. I create a movieclip that contains all of the games content within it. I pretty much encapsulated the game within this one movie clip. after the game is over I remove the movieclip off the screen. but yet, all the other movieclips within the main movieclip still keep playing.
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Feb 1, 2010
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Apr 25, 2010
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Jan 7, 2010
When I destroy my objects that are on the stage. I usually just removeChild(this) and I remove event listeners of the object. is this all I need to do to completely remove the object ??
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Jan 31, 2011
I am stuck in improving the performance of repeater. I have repeater(recycleChildren = "true") with a custom repeating component in a pop up window. The problem is when I close the popup window it does not destroys the instances of repeater item. When I repeater the popup window profiler show the instances count as: reptur.dataProvider.lenght + the instances that were there at the time of closing the popup window.
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Apr 6, 2011
I have a flash object that connects to the user's webcam.In Firefox, I can remove the container div of the object (using jQuery) and the camera will turn off.However, in IE8, when I remove the container div, the camera stays on but the flash object appears to be removed from the DOM.Is there a way to sever the connection between IE and the webcam so the light on the webcam will go off when the flash object is removed from the DOM?
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Mar 1, 2011
Let's say a have an instance of a class, which has lots of instances of other classes inside it, and those classes also have a complex structure. There are many different listeners attached to all of them.Is there a way to destroy the topmost class instance without deleting all instances and listeners inside it, and instances with listeners inside it and so forth?Example:
ActionScript Code:
package {
import mcs;
[code].....
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Jan 13, 2012
and in second it is loading youtube video and there is also close btnwhen i click close i need the video to be removed off or destroyedi tried mc.gotoAndStop(1)but it doesnt clears the video
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Mar 20, 2010
I'm developing flash control which plays images from WebCam as video. By each request FrameProcessor.aspx returns JPEG from my WebCam. It's working fine. To avoid caching I've added random value to URL. My Flash control is working fine, but I have a problem with memory - each second Flash.exe grows up to 2-4 Mb. It takes about 1-2 minutes to fill all my memory
[Code]...
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Nov 12, 2009
I'm having an issue where I am placing a timer inside of a MovieClip instance which is dynamically placed on stage. When I remove the MovieClip from the stage, the timer keeps on running. It is sometimes a bit complicated to be able to stop all the timers inside of this MovieClip so I was wondering if there was a way to either destroy the MovieClip instance and thus destroy the timers within it? or how could I go about making sure the timers stop when their parent Object is not on stage.
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Jun 24, 2009
I have a text field, which holds the session value. Now while when i do logout operation.. clearing the text field does not work...
sessionHold.text = ""; The above code does not work, its not clearing the session value in the field.
appSes = event.result as Array
var vinoth:String = String(appSes[0]);
Alert.show(vinoth);
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Feb 1, 2011
Do you need to have a destroy/dispose method on your Document Class? Say I have a Document Class that has the following
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- timers running and or enter_frame listeners
- class variables
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Dec 3, 2010
I have created 4 b2Body objects in box2D (using a common function) with the same name. I want to destroy these objects later. But i dnt know how to access each one of the. Now i could access and destroy only the last created object.If the same situation of multiple copies comes when using MovieClip, i usually copies its reference to an array, and later access it by "Holder[i]". Is there a similar method in Box2D also?.Or any other idea to destroy all created b2Body objects in b2World..
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May 4, 2010
I am using the DistortImage class to distort a menu. The only problem I have is that the distortion process is destroy the quality of the menu/bitmap.
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Feb 25, 2007
How would i attatch a movie clip, call it to play three times through then remove it from the stage when a button is pressed? Would i have to use an interval or are there other methods?
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Dec 19, 2010
The great thing about dictionary: one can use objects as keys. The bad thing: compiler still believes that the keys are strings.
[code]...
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Jul 29, 2010
Normally in Flex you use a collection like ArrayCollection as the dataprovider for components. I often have data stored as a dictionary whose values I would like to use as a dataprovider.
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Aug 31, 2010
I'm working with a large set of hierarchical taxonomic terms, where each term ("203") has a matching "term203" movie clip on the stage, and am having trouble getting a recursive function to return all of a given term's descendants.There is a main Dictionary() object with the following nested organization for each term:
{ [object Movie Clip] : { "tid":203, "parent":99, "name":"Culture", selected:false, "otherData":"etc" } }
...where the [object Movie Clip]'s instance name would be "term203". All of these object:subObjectArray items ("terms") are stored in a master taxonomy:Dictionary() object.I've been trying to make a recursive function (which is in itself already a little above my head) that takes the click.target of a movie clip and returns a new Dictionary() object with all of the children and grandchildren and great grandchildren (etc) of that term, in the same, nested organization described above.
The code below traces the right number of recursive loops, but the returned Dictionary() object only contains the first run's terms (only the immediate children of the requested term).
var taxonomy:Dictionary = new Dictionary();
// ...Term info is loaded into taxonomy from a JSON-style text file)
// ...MOUSE_OVER event listeners are added to each
[code]....
I certainly do not claim to be the most efficient AS3 programmer, so I am open to alternative configurations. However, after trying static and nested Arrays, I would prefer to continue using the Dictionary() object as my main pool.As noted, only the immediate children end up animating in the revealChildren() function. It's mystifying to me then, that in the getAllChildren() function, all of the descendants trace sequentially (well in no particular order) in the output window.Also I can't get any sort of name or property out of the subSet Object. That could be the problem.I've only tested it as far as 'two generations,' but it seems that only the first round of calling the function successfully adds those terms to the new Dictionary() object and returns it intact to the animating function.
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Mar 1, 2011
I'm often seeing others using a Dictionary object in their AS3 code that simply maps objects by String keys and wondering if there is any advantage at all of using a Dictionary over a simple Object if String keys are used. Anyone know any details on this? I would suppose that since an Object is more lightweight it should be faster and preferable over a Dictionary if used with String keys.
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Jun 17, 2011
why the Dictionary class ignores setPropertyIsEnumerable? I found this bug at bugs.adobe, seems the prototype might be involved in some devious way.Here is some test code:
var obj:Object = {
'a': 0,
'b': 1,[code]......
Notice that the Dictionary is still enumerating the property "a" even though it was told not to.
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