ActionScript 2.0 :: Change - Fading Grid Tutorial In Random Spots

Mar 4, 2004

i was jus doin that fading grid tutorial for fun and i was wondering what i would have to change to have the grip fade in, in random spots. like instead of having it fade in like left to right or up and down. but to have it fade in through random spots.

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I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.

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[code]......

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[code]....

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I'm working on a website that is going to have images fading in and out of eachother. Instead of a plain fade, I would like to use the fade grid that I found on this site. I have it working with 1 image, but can't get it to work with more. I'm not great with action scripts and there is only 1 frame in the timeline so I can't put a go to action at the end of the animation. I tried adding a second scene but then it just gave me a white screen when I tested the movie.I would like to have 6 images fading with the grid. How to get it to work? Using Flash MX. Actionscript is here: [URl].

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I followed this tutorial and I couldn't manage to get it to function. I'm new to flash and I'm thinking the reason it didn't work is because I used a different ActionScript method. I used AS3, is there another type I should be using? Or is the coding different from the version used in the tutorial to CS4?

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I am following the Fading grid tutorial. I have followed the steps exactly but get this error loading the movie:
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[Code]...

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var numbers:Array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20];
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[Code]...

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Code:
// create the box
_root.createEmptyMovieClip("Box", 100);
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[code]...

I want the box to change size while it is fading in.So fare I've tried scale and width but those change the border size too, which is really annoying because I end up with a 100px border and a 100px box, not exactly what I was going for.

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I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:

Code:
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So I need to tile a number of images to simulate a wall full of framed pictures. The images will be sized randomly onLoad and need to be spaced evenly. Here's is the effect I'm wanting to achieve:

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