ActionScript 2.0 :: Change - Fading Grid Tutorial In Random Spots
Mar 4, 2004
i was jus doin that fading grid tutorial for fun and i was wondering what i would have to change to have the grip fade in, in random spots. like instead of having it fade in like left to right or up and down. but to have it fade in through random spots.
I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.
When Flash is launched it selects a random box in the 30x30 grid and thendisplays the boxes there( alpha 0 to alpha 100) then the other 4 boxes above,bottom , left and to the right of it and then continue like this until this ends (whole grid displayed) wrote smth like that:
function displayBox() { startPoint = random(amH*amV); box.duplicateMovieClip("box"+startPoint, depth);
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
for(var i in _root.ferry.perimeter) { var point = new Object(); point.x = _root.ferry.perimeter[i]._x;
[code]....
the problem is that the hit becomes true when the object isn't hitting anything for instance if the object was moving across the screen the hit randomly becomes true.I have another hitest in the same project which works fine.
How would use the fading grid tutorial at the begining of a movie (all placed in frame 1) then once the picture (in this case the background of the movie) is complete to goAndPlay frame 2 ?
I'm working on a website that is going to have images fading in and out of eachother. Instead of a plain fade, I would like to use the fade grid that I found on this site. I have it working with 1 image, but can't get it to work with more. I'm not great with action scripts and there is only 1 frame in the timeline so I can't put a go to action at the end of the animation. I tried adding a second scene but then it just gave me a white screen when I tested the movie.I would like to have 6 images fading with the grid. How to get it to work? Using Flash MX. Actionscript is here: [URl].
how do create a random looking grid with more than just one square 'running'? in the script at hand, the square starts at one edge of the stage and works its way through to the opposite edge. it would be great if anybody knows how to make it look more randomly.
I followed this tutorial and I couldn't manage to get it to function. I'm new to flash and I'm thinking the reason it didn't work is because I used a different ActionScript method. I used AS3, is there another type I should be using? Or is the coding different from the version used in the tutorial to CS4?
Fading effect with grid in flash. Those work nicely. But how to create a complete flash animation with fading grid effect, means how can i make a fading grid effect where images loop one after another.
I am following the Fading grid tutorial. I have followed the steps exactly but get this error loading the movie: A script in this movie is causing flash player to run slowly. If it continues to run, your computer may become irresponsible. Do you want to abort this script yes, no? Ofcourse I don't want to abort it!
I saw the tutorial here on how to make a Flash XML photo gallery with a scrolling thumbnail bar. Awesome!
The thing is, the example he DIDN'T choose to illustrate is the one I want make - exactly.[URl]..Is there somewhere else I can find this? The problem is that I have say, 16 photos and I want 4 displaying on the stage at one time. I want a forward / back button available to switch through the remaining 12 images, when the user clicks the buttons (as opposed to a scroller, which I find difficult to control and therefore less useable).
The problem comes when loading the four images from my XML file. I am able to load the first four, but how do I indicate in AS that the next four images are to be loaded, until there are no more images left? What if I add 5 more, I want to be able to have that AS load them. I was using a mod function in my script, but I keep getting the wrong remainder. I'll have to post the code later.
I'm trying to generate an isometric grid via code using kirupa's tutorial but it's not quite working correctly as I'm trying to convert it. I am trying to generate a 5 x 5 grid with a unique coordinate to each square, but I can only get a row to form with the coordinates showing x = 5 and y = 5 for each square of the single row. There is also an unclickable square in the corner. Here is my code:
The loops fades a random image, which works great the first time round, if I go to another page and then back the home page (which is where this code is on frame 1) the first image loads but the random image code does not continue. I think it has something to do with nextHolderBool.
var numbers:Array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]; var numRemaining:Number; var randomIndex:Number; var currNumber:Number; var nextHolderBool:Number = 1; [Code] ......
did the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie
I tried to remake the random movement tutorial [URL] but at the end the objects stayed all at the same place. So I downloaded the fla at the bottom of the page and when I previewed the animation it also did not work. I use Flash MX on a Windows XP pc.
I'm helping w/ the website at our church and came across the "Flash Random Quotes" tutorial here on kirupa.com at:url..How can I do something like this, but I want the quotes to randomly display about every 10 seconds, as long as the page is open.I don't want to only have one, single random quote on page load.I'm tasked to have a random display of ongoing "testimonies" on our church website. Right now, I'm using jquery, but it's quirky (as you can see below), but the worst thing is, it isn't random - it loads the testimonies in order that they are listed in the sidebar.php file. So, everybody that visits reads the same few testimonies at the beginning, and doesn't see the other ones.I'd rather try and use Flash to pull random testimonies from the quotes file ... but I don't want it to only show one ... I want it to show a random testimony, then about 10 seconds later, show another random one, etc.
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
I have a movieclip with a grid of 9 squares (3x3) what i would like to do is have each square move either on the x or y axis into a position of another square (like one of those puzzles where you move the tiles around to form a picture...) a random square in a random direction at random intervals.I have tried editing the random movement tutorial on Kirupa, but i cannot get the effect i need.url...
I followed the Random Quote Tutorial, pretty self explanatory really as all the tutorials are. is simple to have a whole bunch of words, load them randomly into a text box and then animate that text box randomly on the stage. So for example I'd have 'BLAH' loaded into a random area on the stage (or a specific set of coords if needs be) and then 'BLAH' would scale up from zero to fade out into _alpha=0 and a massive scale.
The problem I'm having is that whilst I can follow the random quote tutorial that relies on pressing a button to trigger the quote being loaded, thats my first problem. How to load the random word into this text box to then be displayed on the screen, do something with that text box (the animation) then loop back round once its finished. I'm assuming I get this by....if textbox._alpha = 0 then go back to the beginning type thing?!
The random motion tutorial works just perfectly with one movieclip, but when I try to make a new movie clip and assign the same code to it, it really doesn't duplicate at all. The original movieclip has an instance name of dot so I created a new movieclip with instance name of dottwo.But for some reasob the following code doesn't duplicate the dottwo at all
i = 0; while (i<25) { dot.duplicateMovieClip("dot"+i, i);
I made a box that is 3x3px and it fades in, now I want it to change size from 3x3 to 300x300px. Now how would this be done? here is my code so far:
Code: // create the box _root.createEmptyMovieClip("Box", 100); //starting alpha
[code]...
I want the box to change size while it is fading in.So fare I've tried scale and width but those change the border size too, which is really annoying because I end up with a 100px border and a 100px box, not exactly what I was going for.
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
So I need to tile a number of images to simulate a wall full of framed pictures. The images will be sized randomly onLoad and need to be spaced evenly. Here's is the effect I'm wanting to achieve:
how to pull this off? They'll load one at a time and probably starting in the center of the stage a building outward.