ActionScript 2.0 :: Random Fading Grid?
Mar 6, 2008
When Flash is launched it selects a random box in the 30x30 grid and thendisplays the boxes there( alpha 0 to alpha 100) then the other 4 boxes above,bottom , left and to the right of it and then continue like this until this ends (whole grid displayed) wrote smth like that:
function displayBox() {
startPoint = random(amH*amV);
box.duplicateMovieClip("box"+startPoint, depth);
[code]......
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Mar 4, 2004
i was jus doin that fading grid tutorial for fun and i was wondering what i would have to change to have the grip fade in, in random spots. like instead of having it fade in like left to right or up and down. but to have it fade in through random spots.
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Oct 11, 2003
when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in
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Oct 11, 2003
i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.
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Feb 2, 2005
How would use the fading grid tutorial at the begining of a movie (all placed in frame 1) then once the picture (in this case the background of the movie) is complete to goAndPlay frame 2 ?
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Oct 22, 2005
I'm working on a website that is going to have images fading in and out of eachother. Instead of a plain fade, I would like to use the fade grid that I found on this site. I have it working with 1 image, but can't get it to work with more. I'm not great with action scripts and there is only 1 frame in the timeline so I can't put a go to action at the end of the animation. I tried adding a second scene but then it just gave me a white screen when I tested the movie.I would like to have 6 images fading with the grid. How to get it to work? Using Flash MX. Actionscript is here: [URl].
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Sep 17, 2003
how do create a random looking grid with more than just one square 'running'? in the script at hand, the square starts at one edge of the stage and works its way through to the opposite edge. it would be great if anybody knows how to make it look more randomly.
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Apr 19, 2010
I followed this tutorial and I couldn't manage to get it to function. I'm new to flash and I'm thinking the reason it didn't work is because I used a different ActionScript method. I used AS3, is there another type I should be using? Or is the coding different from the version used in the tutorial to CS4?
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Mar 10, 2011
Fading effect with grid in flash. Those work nicely. But how to create a complete flash animation with fading grid effect, means how can i make a fading grid effect where images loop one after another.
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Mar 16, 2005
I tried the fading grid tutorial but it doesn't work.Url...
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Feb 5, 2004
I am following the Fading grid tutorial. I have followed the steps exactly but get this error loading the movie:
A script in this movie is causing flash player to run slowly. If it continues to run, your computer may become irresponsible. Do you want to abort this script yes, no?
Ofcourse I don't want to abort it!
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Jan 19, 2010
The loops fades a random image, which works great the first time round, if I go to another page and then back the home page (which is where this code is on frame 1) the first image loads but the random image code does not continue. I think it has something to do with nextHolderBool.
var numbers:Array = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20];
var numRemaining:Number;
var randomIndex:Number;
var currNumber:Number;
var nextHolderBool:Number = 1;
[Code] ......
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Jun 14, 2010
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. That�s working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)? My Code:
code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import com.greensock.*; import com.greensock.easing.*; var my_speed:Number; var my_total:Number; var my_images:XMLList; var my_loaders_array:Array=[]; var my_labels_array:Array=[]; var my_success_counter:Number=0; var my_playback_counter:Number=0; var my_slideshow:Sprite = new Sprite(); var[code]..........
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Jun 14, 2010
im working on an xml based slideshow. Random images loading (only ones and no repeated image) and fade in-out effect. Thats working fine, but the problem is that when animation starts it does it on white screen and then fades in to the first image. How can i keep my slideshow working the same way but starting with the first image already on stage (without fade in)?My Code:
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
[code].....
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Jan 3, 2007
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
Code:
minx = 120;
maxx = 450;
miny = 20;
[code]....
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Dec 7, 2007
So I need to tile a number of images to simulate a wall full of framed pictures. The images will be sized randomly onLoad and need to be spaced evenly. Here's is the effect I'm wanting to achieve:
how to pull this off? They'll load one at a time and probably starting in the center of the stage a building outward.
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Jul 23, 2009
need to fill a grid with tiles that will be of different sizes,but all multiples of the stage size - something like this:I want to randomize number of tiles placed into the grid without having any tile overlap. It will then place a tile at a random position on the grid, but not in any grid cells that have already been covered by a tile. And...also I want the grid/tiles to be dynamic enough to scale if the stage is resized.
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Mar 27, 2004
I have mde a grid that loads great but I want to add a little flavor by having two events occur:I want the grid boxes (all duplicates of an mc named "sq") to rotate either 90, 180, 270 or 360 degrees. The thing is I have written a script to make them rotate 90 degrees with each new duplicate but I realized that doesn't look as good as what I'm going for. That code is here:
Code:
gridx = 31;
gridy = 31;
[code]......
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Mar 25, 2005
I've done the fading grid tutorial at: [URL], but I was wondering if someone knew how to make the grid fade in diagonally from the left or right top corners (or bottom corners too) like this site [URL]. I also have another question with the fading grid, does anyone know how to make the grid fade in from random spots on the movie clip instead of the left to right, up to down, etc. way?? I'd really like to see that effect happen, if possible.
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Nov 18, 2010
i'm getting mad trying to code this mosaic grid with random sized elementsI'm quite used to normal grids, but this one is slightly different, all the elements are NOT square multiples, and once you've tried the "Shake It" button on the upper-right corner, i'm definitely lost
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Jul 2, 2010
i have a grid:
0 - 1 - 2 - 3
4 - 5 - 6 - 7
8 - 9 - 10 - 11
12 - 13 - 14 - 15
(but will be more rows...)how can i find out programmatically if a random number (within the range of the numbers) is equal to the far right number: 3,7,11,15...?
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Nov 18, 2010
i'm getting mad trying to code this mosaic grid with random sized elements : [URL] I'm quite used to normal grids, but this one is slightly different, all the elements are NOT square multiples, and once you've tried the "Shake It" button on the upper-right corner, i'm definitely lost.
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Mar 30, 2012
I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.
Here is the script of it:
var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest("scene2.swf");
myLoader.load(url);
addChild(myLoader);
[Code]....
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Sep 24, 2010
I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):
[Code]...
this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.
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Apr 7, 2009
I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!
[Code]...
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Feb 3, 2012
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
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Oct 9, 2009
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
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Jul 5, 2011
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
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Mar 31, 2010
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
<mx:DataGridColumn width="60" headerText="Type" dataField="Grade" headerStyleName="headerLeft" textAlign="left" draggable="false" resizable="false" headerRenderer="GridHeaderRenderer" paddingRight="5"/>
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Mar 19, 2007
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
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