ActionScript 3.0 :: HitTestObject On Children To Themselves?

Jan 9, 2012

I have children being added to the stage, and they all have the same name:

[Code].....

and then inside them I have them looking for a hit test of any movieclip with the name art_crab, but I keep getting a null response...

[Code]....

how i can make sure that they collide and i dont get this response?

View 7 Replies


Similar Posts:


ActionScript 3.0 :: MovieClip (Square) HitTestObject For Multiple Children

Jun 3, 2009

I have a circle_mc on the stage. Then I create randomly placed 20 squares (square_mc) on the stage. I can move my circle on that stage, and all I want is to check hitTestObject(or any *yet unknow for me* method that gives a result) if circle touches any of squares. Then I need to remove that touched movieClip (square) from the stage. hitTestObject checks if 2 specific objects are touched. My question is how to know which square is which, and then if it touches with circle_mc to remove it from the stage.

Code:
Select allif (circle_mc.hitTestObject( ?whatHere? ) ) {
?whatHere?.removeChild( ?whatHere? );
}

View 2 Replies

ActionScript 3.0 :: Xml.children() Returns Grand-children And Gr8-gran-children?

Nov 18, 2009

I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)

Code:
<root>
<dir name="images">

[code]....

View 2 Replies

ActionScript 3.0 :: Multiple Children Spawned With Timer Makes Old Children Inactive?

Mar 24, 2009

In this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??

View 4 Replies

ActionScript 3.0 :: [CS4] Children Inside Children - 1119: Access Of Possibly Undefined Property NumChildren

Jan 12, 2011

I have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:

[Code]...

In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.

View 4 Replies

ActionScript 2.0 :: RollOver & RollOut In Children's Children's Movieclip?

Jan 11, 2010

I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?

Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);

[code]......

View 9 Replies

Data Integration :: Pulling In Children Of Children In XML

Sep 23, 2006

Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.

Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:

[Code]...

View 4 Replies

Flex - Access Children Of Children Recursively?

Mar 10, 2010

I have a Canvas which has many components inside it and those again, have many components inside them.

getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).

Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?

View 3 Replies

Data Integration :: Pulling In Children Of Children In XML?

Jul 24, 2010

I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:

total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;

[code].....

View 1 Replies

Actionscript :: Add Children To Accordion Children In Flex 4?

Oct 28, 2011

I have an ArrayCollection that is read to generate containers in an accordion programmatically:

<s:ArrayCollection id="_ac_ps">
<fx:Object label="Block and lot" data="_blocklot" searchType="districtblocklot"
info="" />

[code].......

View 1 Replies

ActionScript 3.0 :: Accessing Children Of Children

Jan 11, 2011

for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]

View 2 Replies

Professional :: How To Use HitTestObject()

Apr 8, 2010

In my program,  the movieclips are randomly added on the stage,  If I want to check whether two movieclips from different classes is colllided.As far as all the moveclips are of the different classes which are randomly added on the stage in my program,for the use of hitTestObject(), I find that I need to have two movieclips identified so that the command will be:

mc1.hitTestObject(mc2)
 
maybe I may ask, before I add a mc on the stage "addChild(mc)",I will call a function to do the hitTestObject command "mc.addEventListener(Event.ENTER_FRAME, hitTest)"so that I can call evt.target to be mc1, is that true or not?

View 14 Replies

Actionscript 3 :: HitTestObject With Itself?

Jan 5, 2012

Im've created a timer that starts every 1 second. This is the code what's happening every 1 second.

var Random_Value_X:Number = Math.ceil(Math.random() * 1500);
var Random_Value_Y:Number = Math.ceil(Math.random() * 2000);
var enemy:MovieClip = new AI(stage);
addChild(hero);
enemy.x = Random_Value_X;
enemy.y = Random_Value_Y;

Ok. Then I got the class called AI where I've made it so the AI follows my player. The thing is, I need to make a hitTest that testes if an AI hitting another AI? Is there a way I can give every new AI a ID? Like the first gets called "AI1" and second AI2" and then I can make a code that says like If(AT1.hitTestObject(AT2 || AT3))

View 1 Replies

ActionScript 3.0 :: CS4: HitTestObject Allows MC To Pass Through?

Sep 12, 2009

I am trying to develop a basic game engine for a slime soccer style game where a player can move around and jump. I am still fairly new at AS3 but managed to put together this working bit of code that the game currently runs on:

Code:
stop();
//vardefs
var runSpeed:Number = 10;
var blueGoals:Number = 0;
var redGoals:Number = 0;

[Code]...

View 4 Replies

ActionScript 3.0 :: How To HitTestObject Using Arrays

Nov 13, 2009

I have a project with four circles moving randomly on stage (ball_mc1..ball_mc4). There are four walls making a box (wall1..wall4).I've created arrays for both myCircles and walls.When myCircles hit walls, I would like to change the direction of myCircles depending on which wall they hit.

stop();// walls or limits and their arrayvar walls:Array = new Array (wall1, wall2, wall3, wall4);for (var j:Number=0; j<walls.length; j++);
// circles in arrayvar myCircles:Array = new Array (ball_mc1, ball_mc2, ball_mc3,

[code].....

View 11 Replies

Professional :: Using 'for Loops' With HitTestObject() ?

Feb 7, 2011

I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....

However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....

TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()

View 3 Replies

ActionScript 3.0 :: SharedObject And HitTestObject?

May 12, 2011

Im trying to get Flash to rember if the logo_mc has been hitTested with the holder, and if it has when the movie is played again it appears in the box and not the original spot

var mySO:SharedObject = SharedObject.getLocal("ObjectPlace");
var logo_mc:Sticker = new Sticker  ;
addChild(logo_mc);

[code]....

View 1 Replies

ActionScript 3.0 :: Get The X,y Position Of HitTestObject()?

Nov 30, 2011

How do I get the x,y position of  hitTestObject? Since I want to obtain the x,y position where the hit test occurs and add a movieclip on that specific point....

View 2 Replies

Flash :: HitTestObject On Child Of A MC?

Jan 16, 2011

I have a MC called 'playerP" and inside of it with 7 different MC. I can't seems to hit test on the children MC, it always show [object position_2]

private function cMove(e:MouseEvent):void
{
trace(MovieClip(playerP.RR), playerP.PT)

[Code]....

View 1 Replies

Actionscript 3 :: HitTestObject With For Loop?

Feb 8, 2012

I am building a pacman style game, and I am looking to shorten my code.The stage contains 92 instances with instance names of food1, food2, etc.When the player(pacman) hits one of the instances Im wanting to call a funcion.I started writing it out like this... it works but I don't want to duplicate this 92 times!

if( player.hitTestObject(food1) ) {
updateScore();
}
if( player.hitTestObject(food2) ) {
updateScore();
}

Now I'm trying something along these lines, but with no success yet.

function collectFood() {
var i:Number;
var pGroup:String

[code]....

View 1 Replies

Actionscript 3 :: Go To Next Frame With HitTestObject?

Mar 14, 2012

I would like to make a button that allows you to go to the next frame. I would like to do this with hitTestObject. When the charecter walks over the button, you should go to the next frame.

View 1 Replies

ActionScript 3.0 :: Add Sound To HitTestObject?

Sep 30, 2010

I'm hoping someone can help me. I'm trying to add sound to the hitTestObject script below so that a short sound plays everytime "bolt" hits the ralphie_mc.

[Code]...

View 0 Replies

ActionScript 3.0 :: HitTestObject Firing More Than Once

Dec 15, 2011

I'm working on a scene where the user can drag sugar, honey and syrup flavour to a cup of coffee and each time they collide, the coffee's happiness is increased by 1. I added a TweenLite so that sending any of the objects to their original positions is much more fluid. The problem is that the hitTestObject is now firing more than once (which makes sense and now happiness is increasing at more than one increment at a time) but how can I make it so happiness is increased just once?

Code:
public function hitsDecaf(e:Event):void{
if (myCounter.myHoney.hitTestObject(myCounter.decafSweetened)){
ifStartTimer = true;
stopDrag();
myCounter.steamHappy.gotoAndPlay(2);
[Code] .....

View 4 Replies

IDE :: Use HitTestObject On All Instances Of A Movieclip

Sep 25, 2009

I'm trying to make a simple maze game. I have movement working, and now I'm trying to implement collision. Here's what I have:

An 8x8 grid, with walls of length 1 to break the grid up into a maze. the walls are instances of a movieclip I've named "mc_wall" a guitar-pick-shaped chip I'll control the movement of a cross-hair called "arms" that will check if there are walls immediately surrounding my chip by way of collision. "arms" is a movieclip made up of four individual movieclips: "uparm", "leftarm", "rightarm", and "downarm"

I have currently named each instance of "mc_wall" to be "wall" this is the code I have now (using only right as an example):

function moveRobot(event:KeyboardEvent):void
{
doslide = true;
if (event.keyCode == Keyboard.RIGHT)

[Code]....

this will work, causing the chip to remain in place if the rightarm detects "wall", and move if the rightarm does not detect "wall". My problem is that, although I have named every instance of "mc_wall" to be "wall", the only "wall" flash will recognize is the last one.

Is there a way to adjust this code to look at all 70-or-so instances of "mc_wall" instead of only the last one?

View 1 Replies

ActionScript 3.0 :: HitTestObject In A For Statement?

May 16, 2011

Ok I am building a DnD, I have a hitTest setup, and I know when it hits it. But I can't get out of the for statement if I drop it on the second object. It says it hit it, and then anims back to org. place.

Code:
public function onStopDrag(evt:MouseEvent):void {
stopDrag();

[code]....

View 5 Replies

ActionScript 3.0 :: HitTestObject From Any Direction?

May 26, 2011

Press the picture to get it larger. That's what i really need for my project. I can't get it to work.please explain it for me to, im learning flash so I can need that to understand sometimes

View 1 Replies

ActionScript 3.0 :: How To HitTestObject In Class

Sep 4, 2011

I dont think that will work. I need to have it as individual blocks.I did a quick demo file to show what I need. You will se in the file that the map is randomized and I need it to be like that to! READ THIS: I want the green cube to fall down (gravity) and than "land" on the gray cubes. This is a small demo, of my full version flash file, so i need it to be blocks.

View 4 Replies

ActionScript 3.0 :: HitTestObject Between Objects In Array

Sep 14, 2009

I'm creating randomly moving boxes. And when one box touches another one something happends. The code below is something i've done but the problem is that when the for loop goes trought the array the box hits itself.[code]

View 1 Replies

ActionScript 3.0 :: Error 1010 & HitTestObject

Apr 8, 2010

I'm getting the following error when trying to do collision

[Code]....

View 4 Replies

ActionScript 3.0 :: HitTestObject Is Not Working With Loop

Jan 6, 2009

I have a project I am working on in Flash CS3 using AS3.I have a drag and drop quiz that contains 8 boxes. 4 of the boxes contain dynamic text boxes with the vocabulary words. 4 of the boxes contain the definitions to the vocab words. The students drag and drop the vocab words onto the definitions. My issue is that hitTestObject is only working on the first box everytime. I have a for loop in my endDrag code that should loop through each object and test against it to see if there is a hit. Can anyone see anything wrong with my loop?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved