ActionScript 3.0 :: Collision Detection Is Not Working - HitTestObject Function

May 17, 2010

Collision detection is not working for me. My objects are planes in 3D space.

1) I have tried hitTestObject function.

2) I have also read [URL] and tried it. With no success in both cases.

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[Code]...

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Code: Select all #include RaceControl.as"

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Code: Select all// Race control

// Create key listener[code]........

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I was wondering how you get the collsion detection to be just what is in the MCs instead of a rectangularness of the movieClip.

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Code:
package {
import flash.display.MovieClip;

[code]...

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I have a collision detection working so when I drag an e.target on a button a flv loads externally onto the stage, but the flv keeps adding to the stage repeatidly. Is there a way I can drag the the e.target onto the button that the flv will only add to the stage once, even though the e.target remains colliding with the button?I cant have a MOUSE_UP event listener as I already have an ENTER_FRAME listener within the if statement.

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I'm trying to create an animated 'LED style' display. I want to draw/tween/type shapes or text and have the 'LED dots' detect the animation and turn on the relevant dots.'ve been testing the hittests but it slows down pretty quickly and the problem with the hitTestObject is that it obviously just detects the bounding box, NOT the vectors.

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I'm having a bit of trouble with psuedo 3d collisions using spheres. I'm using _xscale and _yscale to emulate the z-axis (no horizon point), and am having trouble determining the distance between the objects on the z-axis based upon their relative scales. I'm not concerned at this moment with creating new vectors based upon hit angles, just getting the z-index collision detection working.

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[Code]...

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