Actionscript 3 :: Flex Collision Testing With HitTestObject
Aug 14, 2009
I'm trying to test clipping on two canvases. Both canvases are 100px wide. They're 20px apart. I've placed a label inside one and made it 200px wide. Scroll bars will show up on the canvas. When I don't have the label inside and use hitTestObject it returns false. When I place the label inside it returns true. Is there any way to alter the canvas with the label inside so that it doesn't expand to the width of the label?
HitTestObject seems to check collision of bounddaries of shapes, it seems to consider everything rectangular. Also if one object jumps two pixel and other five pixels on EnterFrame it seems like there won't be any hit detection. Seriously guys what else method do you use, if you use hitTestObject how do you use?
my scene a group of cups moving randomly on the stage, with a hitTestObject the cups change their direction when one cup crash with another one, then i need to get the collision point coordinates to add some effect, o you know how can i get that point?
I'm making a basic platformer to familiarize myself with AS3. I'm currently having an issue with the HitTestObject and HitTestPoint methods. Currently my game consists of a character who can run and jump, and a box which should prevent him from falling. I have two questions (the complete code is attached and is only briefly referenced in the questions):
1) Why is my HitTestObject broken? The issue I'm having is that when I perform box.HitTestObject(character), the screen shakes in most of the character poses (i.e. facing left or right) but not when the character is crouching. I suspect this is because the bounding box in the different frames of my character movieclip are not the same. Is this the case, and how can I make certain my bounding boxes are exactly the same across all frames?
I had a problem with my hitTestObject collision detection a couple of days ago which has since been fixed (How can I solve my hitTestObject Collision Null Object Ref Error) with the help of you folks. My problem now is as such: When my "enemy.hit" comes into contact with "player.hit" it registers as a hit - this is good. When my "building.collide" comes into contact with "player.hit" it registers as a hit - this is good.
However, when my "building.collide" comes into contact with my "enemy.hit" it does not register, but sometimes it does register even though the only enemy on-screen is many pixels away from it - as if either the building or enemy "hitBox" is somewhere other than directly on the graphic(MovieClip in this case).
What I am trying to do here is to simply import an armature, then I want to add an object to the stage which, when collide with the armature, will do something (dissapear etc). is that possible to do with the armature?
I have a bullet object and a boulder object (both movieclips originating from JPEGs) in my AS3 game. The trouble I'm having is with hitTestObject for the collision detection, as it's taking in to account the transparent areas and basing the collision on the bounding boxes surrounding the movieclips. This is a problem because the collisions are not accurate and if the bullet (long and thing line shaped) is at an angle...the bounding box is quite large around it...and it's "colliding" with the boulder even though it's visibly many pixels away. Is there a way to detect MovieClip collisions that ignore transparent areas?
I got a hitTestObject() problem. I wonder if anyone know if there is a way of testing collission between two movieClip where the transparent part of the movieClip is not to be tested for collission. For example two balls colliding and not wanting the collission to be detected before the balls itself collide (as in the second picture) and not when the squares collide(as in the first).
I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.
import com.greensock.TweenMax; var sw = stage.stageWidth; var sh = stage.stageHeight;
so I have a function on the Main Timeline that creates an instance of the class Ball once every 60 frames (1 second). In the class code for Ball I have this:
I basically need to scale an object up when the user rollsover the button which I have created dynamically already and I need to make sure the object is fully scaled up before I can allow the user to scale it back down again.Ive tried putting 2 tweens (x and yscale) into a function but not sure how to check if the tweens have finished. Im assuming if I check the function is complete it wont take into consideration the tweens may still be running.
We are trying to automate our flex application. After adding automation libraries to our project we get the following exception:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at mx.automation::AutomationManager$/addDelegates() at mx.automation::AutomationManager$/addDelegates() at mx.automation::AutomationManager$/addDelegates()
[code].....
We are using Flex 3.4 and maven2 to build the application.
I posted the same question but I think it was not so clear. Now I am rephrasing my question with real problem.I have a flex application. It is basically a web application. On it I have a player that play avi files and some buttons and tabs along side.The application also have recording button that records that direct stream from an IP cam and store that stream on the media (USB). How can I automate function testing of such application. Like I have confusion that when I press the recording button but can I be sure that recording starts? I have tried RIATest and flexUnit 4.
We have a flex based UI whose functionality (eg: login, logout) needs to be tested periodically in IE 7. Manual testing takes a lot of time and hence we want to automate it EDIT: We dont have the source code of this app uder test so cannot use something like FlexUnit. Is there a way to automate this testing?
I have heard of FleXmonkey, but have read negative reviews of it and hence wary of trying it.
I am developing a "dumb" front-end, it's an AIR application that interacts with a "smart" LiveCycle server. There are currently about 20 request & response pairs for the application. For many reasons (testing, developing outside the corporate network, etc), we have several XML files of fake data, and if a certain configuration flag is set, the files are loaded, a specific file is parsed and used to create a mock response. Each XML file is a set of responses for different situation, all internally consistent. We currently have about 10 XML files, each corresponding to different situation we can run into.
This is probably going to grow to 30-50 XML files. The current system was developed by me during one of those 90-hour-week release cycles, when we were under duress because LiveCycle was down again and we had a deadline to meet. Most of the minor crap has been cleaned up. The fake data is in an object called FakeData, with properties like customerType1:XML, customerType2:XML, overdueCustomer1:XML, etc. Then in the FakeData constructor, all of the properties are set like this:
And whenever you need some fake data (this happens in special FakeDelegates that extend the real LiveCycle Delegates), you get it from an instance of FakeData. This is awful, for many reasons, but it works. One embarrassing part is that every time you create an instance of FakeData, it reloads all the XML files. If there's a design pattern that is not Singleton that can handle this more elegantly. The constraints are:
No global instances can be required (currently, all the code dealing with the fake data, including the fake delegates, is pulled out of production builds without any side-effects, and it needs to stay that way). This puts the Factory pattern out of the running. It can handle multiple objects using the XML data without performance issues. The XML files are read centrally so that the other code doesn't have to know where the XML files are, and so some preprocessing can be done (like creating a map of certain tag values and the associated XML file).
I want to automate testing of flex application. I have heard that Flex provides with classes that help you automate the testing. But I don't know where to find them and how to use them.
Possible Duplicate: automate testing in Flex I want to automate testing of flex application. I have heard that Flex provides with classes that help you automate the testing. But I don't know where to find them and how to use them.
I am using Quicktest professional 11 trial version. I have a flex application for testing. When I try to record action performed on the flex application. QTP stores it as MacroMediaFlashPlayerActiveX rather than the origin button or link. I am using flex 3.5.0 and internet explorer 7.
In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:
onClipEvent(enterFrame) { if (Key.isDown(Key.RIGHT)) { if (this.hitTest(Wall._x, Wall._y, false)) _x =
What methods do you use to unit test event handlers, particularly if they require information from the event (such as mouse coordinates, or the target of the event)? Is the most common practice to just refactor the behavior into a method that does the lifting while the handler just extracts information from the event, or are there effective ways to simulate event dispatch in FlexUnit or Fluint?
I noticed that in Windows, if you maximize a window you can not resize it until you un-maximized it again. This appears to be a normal behaviour, so I would like to remove my resize gripper when the window is maximised.At the moment I can't find a property to detect if a window is maximized, and although I could add a boolean in my controller, it wouldn't necessarily catch requests to maximize from the OS.So if you know of a reliable way to test if a window is maximized please let me know.On a related note, I am using custom chrome, and when I maximize a window it overlaps the windows task bar. I can think of hacks to detect available screen size (using a transparent system chrome window), but it would be good to know of a better method.
testing a Flex app without static Automation IDs attached to components? All of the elements in the apps are generated .....
We've investigated FlexMonkey but it appears to be incompatible with any app that utilizes the ExternalInterface. RIATest's scripting language leaves much to be desired...
I would like to use different service definitions in a Flex app depending on whether I'm running on:
My local developer machine The test tier The QA tier The production tier
My services are all AMFPHP remote objects, living on different hosts and at different locations depending on which tier I'm on. How can I have my flex app choose the 'correct' tier at runtime to connect to?
I am looking for recommendations for tools for automated testing of a web application with some flex components.To provide some background we have a web application that was entirely developed in AJAX+HTML and we were somewhat successful in using Selenium for testing that application end to end. We recently added some flex components into the mix and it got complicated. We tried using Selenium Flex but we are disappointed with what it can do. So now we are looking for some alternatives. Ideally the tool would be able to drive both the web and the flex parts simultaneously, but we can also settle for just testing the flex components on their own. We prefer open source but good commercial tool is also an option.
I have a flex application written using PureMVC framework.Now,I want to write tests.We are using FlashBuilder 4.Is FlexUnit sufficient for testing? Are there any issues you have faced while writing tests?
Having this new problem with flash builder where I run a debug flashplayer, close out the flash and it doesn't always kill the process. Sometimes it does sometimes it doesn't, leaving me, after a while, having 10 or more flashplayer tabs on windows still open. I try to close them using the task manager with no luck.
I've got a Flex 3 website. I've got a bug in my deep linking. For some reason, if another site links to my site, it shows the main content instead of the specific bit that should be show. So, if the link is for [url]...
I'd rather not debug this problem on the production server. Is there a way to make a page on my localhost with a link to my Flex project on my localhost?Link to Project on Localhost for Testing Purposes?
I am writing a small flex application that will, eventually, call PHP services to perform its work. In the meantime, however, I would like to have it use local data in XML form to allow me to develop the Flex part independently of the data service.
What is the best way to do this? I want to emulate a service like this:
[Code]...
And invoke the service using issuerService.send(), populating my results as expected. How do I do this as though it were a RemoteObject instead, but keep my data local?