Flash :: Use HitTestPoint When A Movie Is Scaled?

Oct 20, 2010

Google says that[code]...

is the way to test for the mouse being over a DisplayObject. This works if my movie is displayed at 100% scale. But if maximise my browser window so the Flash movie changes scale, it all goes to pieces.

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Actionscript 3 :: Flash Movie Being Scaled Without Asking?

Feb 25, 2010

I've been developing a web based pure ActionScript-3 (no MXML involved) videogame using FlashDevelop, and have had no real surprises so far. I've recently tried moving my project over to the trial (but fully functional) of Intellij-Idea and have found that while the .swf produced by Intellij still functions, it has somehow been scaled up so that all elements are twice the size. This is without me having made any code changes at all.

I am aware of stage.scaleMode, but am not using it in my code.I want to stress that I am not talking about any attributes of the HTML wrapper which normally presents the .swf, as this behaviour is evident even when I load the bare .swf into my browser.The only variables I can think of here are the parameters passed to the Adobe flex compiler - but I've looked through the available parameters and haven't seen anything likely.

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HitTestPoint All The Way Or Check If Distance < Something First Then HitTestPoint?

Jan 1, 2011

Which one is more efficient? Or is there even a noticeable difference? I did tests of a circle moving closer to a square and stopping when hitTestPoint returns true. The square was at 0 and the circle was at 500. My first test I did using hitTestPoint the entire time, my second test I did by checking the distance (Pythagorean Theorem way) and if it's below 50 then check with hitTestPoint.

I compared the FPS of each test but they were the same at 30 FPS with 200 circles and at 11-12 FPS with 500 circles. I thought the first test would be slower because I was testing every pixel the entire time while the second test I was only calculating the distance for the most part before testing every pixel.

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ActionScript 3.0 :: HitTestPoint Partially Hidden Movie?

Nov 8, 2010

I have a couple of movies, one of them hiding partially the other one. I would like to detect when someone clicks on a movie. I know that this can be done easily by using the hitTestPoint function. The problem is when the user clicks on the intersections of these movies. In that case the hitTestPoint function says that the user is clicking both movies. But actually the user is clicking only one movie, because the other movie is partially hidden. How can I program this behavior in a natural way?

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ActionScript 3.0 :: Scaled Movie Clip Is Blurry

Jul 20, 2011

Alright check this out. i supplied link to image but it was deleted by this forum )

When i scale my movie clip in the game it's blurry. But while i look at it in flash cs (zoomed in ) it looks allright.

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ActionScript 2.0 :: No Scale On A Movie Clip Within 100% Scaled .swf?

Dec 27, 2005

I have a quicktime video at 620x480 that I would like to keep sharp and clean with no pixelation or video grain. Unfortunately, the client would like the rest of the movie to scale to 100% (the movie is a flash projector file and is not browser based). I'm aware of full browser flash option when the stage is set to "noScale", but is it possible to have a clip that loads into a scaled projector at fixed resolution? So far my approach is this:small flash projector file to "embed" flash player. This would be at 100% scale mode. Then I would have the video clip load into the main projector clip (as a .swf). The external clip (video) would be set to "noScale" mode. Would this adhere or would the noScale be overruled by the projector scale mode?

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ActionScript 3.0 :: Flash HitTestPoint Not Detecting Collision

Jun 3, 2010

I am trying to use hitTestPoint to test whether the x/y coordinates of many circles are colliding with the pixels of another movie clip, but it is not working. It works fine when the ShapeFlag is set to FALSE, (circle detects the boundary box), but not when ShapeFlag is set to TRUE.I have spent hours trying to figure out what could be the issue, but to no avail.Class Ball - called by MAIN program multiple times to create instances of Ball and bounce them around the screen. If Ball collides with DQ (another MovieClip on stage), then it should stop moving:[code]

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ActionScript 3.0 :: HitTestPoint Works In Flash But Not Browser?

Mar 7, 2011

I've been developing a game that uses hitTestPoint to determine a collision between an ball and a shape. This method has been working fine if I just test the swf in flash but as soon as it's embed in a browser the hitTestPoint stops function.

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ActionScript 3.0 :: Flash Verifying Mouse Over (not HitTestPoint)

May 15, 2011

Is there a way of verifying if the mouse is over an object like the MouseEvent class verifies, not by verifying with hitTestPoint? hitTestPoint calculates bases on the mouse coordinates, but I also need to know that even if the coordinates are over the object, there is not a second object over the target object.

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Scaled Flash Will Not Scroll In Firefox Or IE?

Jul 6, 2009

for some reason my site will not scroll in firefox or IE. i've got it set at 100%x100% with no scale. I want it to be able to scroll down to show the rest of the site but instead it just gets cut off. i've tried setting the overflow to scroll but all that does is show the scroll bars it does not make them functional.

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AS3 :: Flash - Get Exact Size Of Movieclip If Stage Scaled?

Jun 9, 2011

How do I get an exact width and height of a MovieClip if it was scaled on stage resize?

for example if I have:

stage.scaleMode=StageScaleMode.EXACT_FIT;
stage.addEventListener(MouseEvent.MOUSE_DOWN, checkSize);
function checkSize(e:MouseEvent):void{
trace(mc.width);
}

It will always output the same width and height no matter how big or small the stage is. Is there anyway to get exact current size?

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Debugging :: Can Flash Builder 4.5 IPad Simulator Be Scaled?

Sep 1, 2011

I'm working on an Adobe Flash Builder 4.5 iPad application. I have only a humble 13" MacBook to work with. I am being aggravated by the problem of debugging my application in the Flashbuilder's iPad simulator. The FB simulator screen is almost the same physical size as a real iPad, which is too big to fit on a 13" MacBook. Is there some setting in Flash Builder 4.5 that would scale the iPad simulator to fit the available screen real estate?

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ActionScript :: Flash And Timeline - Place Tiles On Table (hitTestPoint Not Returning)

Aug 17, 2010

I am currently working on a project that involves dropping objects (scrabble letters) onto different cells in a table. My project also involved multiple levels. My layout is rather basic. I have a a bunch of tiles (25 letters) above a 2-columns table (left side for definition, right for answers). The table is static from frame 1 til the end (no keyframe, blankframe, etc.). The problem is as follows: The exercise starts fine with the first Level, then I click a button to access the next level, and so on... Going FORWARD on the timeline seems to be working OK, I am able to complete each levels in succession. However, if I decide to go backwards (replay a previous level) I can no longer place tiles on my table (hitTestPoint not returning what it should). I checked and my "target" is indeed there but somehow the hit test does not register.

[Code]...

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Flash :: Finding The Correct Scale Value Within A Scaled Object To Maintain The Aspect Ratio Of A Video

Jan 20, 2010

I have a video inside of another movieclip. When I go full screen, I scale up the outer movieclip to fit the screen. So that OuterMovieClip.width is equal to screenWidth etc. How do I maintain the aspect ratio on my video so it does not get distorted? Whats the proper math for that?

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Flash :: Using HitTestPoint With Stage Object To Create Object Boundaries

Dec 15, 2011

I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]

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HitTestPoint Is Not Working?

Jun 15, 2010

I'm trying to make a simple platform shooter game, although I just cant seem to get jumping right. hitTestObject works fine, but hitTestPoint doesn't seem to work at all.[code]on that last bit, if I use hitTestObject instead, it works fine, but when i use hitTestPoint, I just fall through the ground as if nothing is there.and I want to use hitTestPoint so I can make floating blocks

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ActionScript 3.0 :: Flash HitTestPoint - Error #1502: "A Script Has Executed For Longer Than The Default Timeout Period Of 15seconds.at Bullet / EFrame()"

Jan 30, 2011

I'm trying to set up a collision so that when a bullet hits a wall it is destroyed. Here is the snippet of code I am using: PHP Code:

[Code]...

This method works great for when detecting a collision between other moving instances and the walls, but for some reason with the bullets I get this error message when they almost touch the wall and Flash freezes and I usually have to restart it: PHP Code:

[Code]...

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ActionScript 3.0 :: Why Is HitTestPoint Not Working

Jun 9, 2011

I'm probably missing something about which parameters I'm supposed to be passing.Here is the code:In the first class (the hitting object belongs to this class):[code]It always traces "Didn't work" when I drag the instance of the first class over the instance of the second class. What am I not understanding about the hitTestPoint function?

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ActionScript 3.0 :: CacheAsBitmap And HitTestPoint?

Sep 19, 2011

Why does hitTestPoint isn't working on DisplayObjects that has cacheAsBitmap set to true?It does work, but it takes the Whole rectangle of Display object, not respecting wheather or not pixel is transparent or not (transparent pixels return true after hiTestPoint)

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ActionScript 3.0 :: Cant Get HittestPoint To Work?

Jan 20, 2011

im trying to create a menu that drops down when you roll over it. however I cant get hittestPoint to work.I have a movieClip on my stage with a class attached. Inside this movieClip is another movieClip with an instance name of "hitBox"

ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].....

Is it possibly to do with the mouseX and mouseY being local?

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ActionScript 3.0 :: HitTestPoint Not Working Right

Nov 20, 2011

Anyone know why "hitTestPoint(character.x, character,y, true)" would be hit testing off the origin point in the center of the character, and not the whole shape??This is my code from my document class. There's a custom splat class in there, but don't worry about that. This code is inside 2(1 nested) for loops.[code]

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ActionScript 3.0 :: HitTestPoint & Mouse_move?

May 19, 2009

I have been using hitTestPoint so far with mouse_move listener, which means if the mouse was stationary over target area when that listener was added the desired action wont happen until mouse moves.

Basically I have this window in the middle of the stage where loader loads pictures and when picture loads if the mouse moves over that window some other stuff appears.The listener is added after each picture is added and if the mouse was stationary above the loader when that happened it doesnt trigger hitTestPoint (until mouse moves).

I have seen somewhere this same effect, but it worked even if the mouse was stationary above the image when image appeared.

[Code]...

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ActionScript 3.0 :: HitTestPoint Not Working?

Mar 3, 2011

I have the beginning of a game that looks a bit like Asteroids. The first version of the game worked, but was very code-heavy (every object was individually coded) so I decided to move the bulk of the code to document classes.

I wanted to have certain objects interact with eachother (bullets with asteroids, asteroids with ship, etc.) but they can't find eachother. Also, as you may notice in like a second from now, the whole code is handled by a single document. I guess I should do something about that as well?

Code:
package
{
import flash.display.MovieClip;
import flash.text.TextField;

[code]....

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ActionScript 3.0 :: Multiple HitTestPoint With Arrays?

Mar 26, 2009

How would I change this to do a few test points,if (mydude.hitTestObject(myratarray[i])){

is it along these lines? if (mydude.hitTestPoint(myratarray[i].34,myratarray[i].12,true)){

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ActionScript 3.0 :: Image Transparency And HitTestPoint?

Jun 26, 2011

I'm not sure this is even possible, but does anyone know how to get the hitTestPoint function to ignore transparency for a MC containing a png image?

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ActionScript 3.0 :: HitTestPoint With Nested Object

Jun 28, 2010

Recently I was trying to use hitTestPoint with a nested movieclip against another non-nested one. Then if the nested movieclip was found to collide with the the registration point of the other movieclip (shapeFlag was set to true of course), the nested movieclip would move down by 1 pixel until it wasn't colliding.[code]What happens is that the while statement doesn't kick in until the registration point of obj3 is over obj2, but it doesn't break until obj3 is not over the bounding box of obj. Alternatively, if I change obj1.obj2.y to obj3.y it does stop at the correct spot.Actually I guess the problem isn't obj2 being nested in obj1, the problem still occurs when it's taken out of obj1.

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ActionScript 3.0 :: HitTestPoint Stops A MovieClip

Nov 1, 2010

I have my two MovieClips and I both of them collide and the hitTestPoint works, but I want to make that one MovieClip will not be able to go on if that second MovieClip is in front of it but its can turn so that it to another side so that it can move.

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ActionScript 3.0 :: HitTestObject / HitTestPoint Not Working Sometimes

Oct 8, 2011

Why does this happen ?

Code:

Main:
ActionScript Code:
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;

[Code].....

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ActionScript 3.0 :: Change Code To HitTestPoint?

Mar 4, 2012

I've followed a tutorial and everthing works fine but I'd like to use hit-tests instead of the intersect-code. change the code so it works just the same with hit-tests.I dont get the same result.

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ActionScript 3.0 :: HitTestPoint( X, Y, True); Implementation?

Jun 2, 2009

Testing this function and running it 11k times on a shape where I use:
 
shape.opaqueBackground = true;            shape.cacheAsBitmap = true;
 
Is extremely slow.. It seems to take 4 to 5 seconds to check a 101 x 101 tectangular area.I'm wondering how it is implemented...I know the code for the SDK is available?I can 'getPixel' from a bitmap to get the very exact color of that pixel in 1/1000 that time.If I happen to have the bitmap data.But with a shape that is already 'treated as a bitmap' (see above) using hitTestPoint  can stop your system. It should not be vastly inferior to work with Shapes than it is with bmp data..

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