ActionScript 3.0 :: HitTestPoint Works In Flash But Not Browser?

Mar 7, 2011

I've been developing a game that uses hitTestPoint to determine a collision between an ball and a shape. This method has been working fine if I just test the swf in flash but as soon as it's embed in a browser the hitTestPoint stops function.

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[Code]...

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[code]....

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Code:
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{
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[code]....

Okay, well I've tested the MultiLoader class above in a separate test app and it works fine loading the SWFs. There are 5 SWFs that are being loaded.I have now discovered that only 3 of the SWFs are being loaded, so the _totalLoaded variable in MultiLoader never reaches the value of _totalToLoad.

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[Code]...

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[Code]....

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[URL]

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Google says that[code]...

is the way to test for the mouse being over a DisplayObject. This works if my movie is displayed at 100% scale. But if maximise my browser window so the Flash movie changes scale, it all goes to pieces.

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I am currently working on a project that involves dropping objects (scrabble letters) onto different cells in a table. My project also involved multiple levels. My layout is rather basic. I have a a bunch of tiles (25 letters) above a 2-columns table (left side for definition, right for answers). The table is static from frame 1 til the end (no keyframe, blankframe, etc.). The problem is as follows: The exercise starts fine with the first Level, then I click a button to access the next level, and so on... Going FORWARD on the timeline seems to be working OK, I am able to complete each levels in succession. However, if I decide to go backwards (replay a previous level) I can no longer place tiles on my table (hitTestPoint not returning what it should). I checked and my "target" is indeed there but somehow the hit test does not register.

[Code]...

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