Actionscript 3 :: UrlLoader Open URL Fails In EXE Flash, Using Browser It Works
Apr 21, 2011
It rarely happened, I use a flash in exe type to access url in local server. It usually success to access the url. When it fail to access the url, open the ie to access the browser. the url works. After using browser, flash success to access the url. The url would return the JSON content. I use URLLoader to load url, and the return error is no responding when it happen.
If the error happen, it would not access the url even restart the computer.
When I run the flash player (from flashdevelop) the images are loaded and everything is fine.But when I run the swf from a browser the requests are sent (using chrome's tools for programers - network tab) but nothing is loaded. The size/content column shows 0/actual size of the file
Here is the thing: I use a URLLoader to load a PHP script, and receive an answer. Ok, fine, but the problem is: sometimes it does'nt work...Yeah, my big problem is the SOMETIMES. I can't figure out why would it only be sometimes, it's killing me. Anyway, it doesn't generate any error, it just stop in the middle of the scriptHere is some code (in french mostly,):
var enveloppe:URLLoader = new URLLoader; function envoyerCode(event){ //Sending PHP Script to database var variablesLocales:URLVariables = new URLVariables(); var scriptPromo:URLRequest = new
I'm currently trying to make a fun little SWF that lets the user input the URL of an image online, then play around with that image via filters, painting, etc, and save their finished work to disk. However, I'm running into some issues once I upload the SWF online. My SWF works without any problems at all from the Flash sandbox, but once online there seems to be a problem.To overcome the issue of not being allowed to smooth an image loaded from an external source, I am using a URLLoader with dataFormat set to BINARY to load the image. Then I have a regular Loader loadBytes from the loaded data of the URLLoader. This allows me to apply smoothing and chang ethe bitmapData of the loaded image.
This works for a select amount of images online. The problem here is that for most images, the URLLoader never finishes loading, nor does it produce an error. It doesn't even produce a ProgressEvent. The .load method of the URLLoader executes with error.
i have this flex app (it's a flex project created from flash builder), and it compiles fine when i build it from the IDE.it fails to compile when i do it from command line through mxmlc.i am invoking the mxmlc at the location "flash-builder-installation"sdks"flex-ver"inthe mxml file is test.mxml.i don't have any dependency on any of custom swc file.i am getting the following type errors when i compile it.[code]
In Adobe AIR 1.5, I'm using URLLoader to upload a video in 1 MB chunks. It uploads 1 MB, waits for the Event.COMPLETE event, and then uploads the next chunk. The server-side code knows how to construct the video from these chunks.
Usually, it works fine. However, sometimes it just stops without throwing any errors or dispatching any events. This is an example of what is shown in a log that I create:
Uploading chunk of size: 1000000 HTTP_RESPONSE_STATUS dispatched: 200 HTTP_STATUS dispatched: 200 Completed chunk 1 of 108
I am making rest calls with a urlload.load(urlRquest).
also urlRequest.method = URLRequestMethod.POST; urlRequest.contentType = "application/xml";
When I make the calls within the Flash IDE, I get HTTPStatusEvent.status = 400 (or whatever) when an error occurs. And the IOErrorEvent.data contains xml (or sometimes a string).
However, when I run the swf in a browser (Firefox Mac or PC), the HTTPStatusEvent.status = 0, and the IOErrorEvent.data is empty. (Interestingly in Safari Mac, I do get the 400 status, but still no data.)
I have some proLoader code that works on one FLA file and I am trying to reuse the code on another file to pull in the exact same .swf in the same location and I am getting this error.. What do you reckon is going on?
I have learned that the only way to conditionally test if an XML file exists is to go ahead and load it, first. Then base your conclusions on whether the load fails or succeeds.
I have used the code below to determine file existence with my own project, but it will only correctly work from my own hard drive. If I push my compiled work onto my web space, the result will always be True (file exists), even though it is absolutely False. I have tested this condition with the Alert component, and the routine indeed fires as True when it should not. I am not trying to cross domains when checking, either; it is all within the root directory.
why the routine would fail on the web, but work perfectly on my own hard drive?
I was wondering what is everyone's experience are on why a network request would work in FlashCS5 and in a browser locally but when i post it online it fails.The survivorId is sent from the string query. Both tests were done calling a network database.I've tried the following:Outputing the survivorId in a text field and seeing if the parameter variables were being sent correctly.Set the "Networking Only" option in the publish settings.Also is there a way to output trace actions from browsers for more in depth debugging?*EDIT: I have recreated the bug locally in a browser. Without trace actions i don't know if i can figure it out.*EDIT2: That bug only showed up because its from localhost (Apolligies, this is just wierd)Heres My Code, There is the "Stage" then it goes "localSurvivor"(movieClip) then in side that localSurvivor movieclip the "lPlayer" class is addChild() to localSurvivor MovieClipStage-> localSurivor-> lPlayer(survivorId);On the stage is this code:
//Set localP Id var survId:Number = root.loaderInfo.parameters.sId; //Object(root).informationTxt.text = survId;
i made a class for connection with php-script, which handles sql-requests. it sends requests via URLLoader(), here is simplified code:
Actionscript Code: public class SQLWrapper extends MovieClip{ private var serverUrl:String = "http://192.168.177.128/";private var request:URLRequest; private var
I have a menu which is a external Swf, It consists of 6 swf files.These menu's are loaded dynamically containing info from XML.When you click on of one the 6 buttons I want to use loadMovie to load'one of the swf files specified on the button' into a container called 'Scroller'.The idea is that it replaces the loaded swf with another one when you click another button.I gave everything instance names including the scroller.When i test the movie It does load when i click on button1.When i click on button 1 again, it even loads again.If I Click on button 2 (or 3,4,5,6) after i clicked on 1 it replaces the first swf.But after that nothing else works. When i click on one of the other buttonsthe trace doesn't even come up.
I have been working on this for a few days on the localhost set up, retriving data as varaibles from a php string. There is a output.php file located on the server. [URL]. My Flash code for retriving the code(the swf in embedded into a menu.php file that is in this dir [URL]). var theloader:URLLoader = new URLLoader(); theloader.dataFormat = URLLoaderDataFormat.VARIABLES; theloader.load(new URLRequest("[URL]")); theloader.addEventListener(Event.COMPLETE, turnOn);
There is no error given by Flash, I just does not load. This is what I have tried (as far as the link is concerned) theloader.load(new URLRequest("[URL]")); theloader.load(new URLRequest("[URL]")); theloader.load(new URLRequest("/output.php")); theloader.load(new URLRequest("output.php")); Still is not loading the file.
I've createa simple flash banner (FL10, CS4) that is used stored in multiple locations on a server, which is sent a relative path to an XML file via FlashVars. relative path images are then loaded from this xml file.the base class for the banner is.Thins all works fine locally and in IE but in Firefox it fails about half the time to trigger the loaderinfo Event.COMPLETE call.(essence of the Base class below:)
public class Banner extends MovieClip { public function Banner() [code]....
I have a .fla file, that works with Socket class. There is a server(written in Delphi XE, but it does not matter). I connect to it from my .fla. When i execute my .fla from within Flash Professional CS5 everything works fine. But when i tried to execute resulting .swf from Explorer(Win 7, Flash Player 10) i got an error:
SecurityError: Error #2010: Local-with-filesystem SWF files are not permitted to use sockets. at flash.net::Socket/internalConnect() at flash.net::Socket/connect() at payterminal::TLogger() at
[Code].....
After all this, my .swf is still open in Flash Player with no errors, but the socket connection is not happening. I tried different crossdomain-files, but all my attempts led me to same result.
I have this code that works great but unfortunatelt it only works on the second pass ! On the first pass it complains of ...TypeError: Error #1010: term is undefined and has no properties. On the second pass it works fine Here is the code !
public class Main extends MovieClip public var source:*; public var indexcount:Number; public var loader:Loader; public var loadertxt:URLLoader = new URLLoader(); //loadertxt.dataFormat = URLLoaderDataFormat.VARIABLES; << this, if
migrating some of my code snippets over from AS2.I tried reproducing one of my most used bit of code - the dynamic border - in AS3, but I have run into a small problem.
PHP Code: var sw:int = stage.stageWidth -1; var sh:int = stage.stageHeight -1;[code].....
So this code works great in Firefox but fails miserably in IE6, Flash Player 9. So my question is does anybody have a workaround that works on IE6, Player 9?
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
I have an swf with a comboBox with three simple values. When I bring up the swf by itself it works fine. When I try to bring up the swf by loading it from another swf, I get a TypeError: Error 1009 "Cannot access a property or method of a null object reference, when I try to open its dropdown. If I add a ComboBox to the parent SWF's library the error goes away and everything works fine. Although I have a fix, I have several child swf's that I don't always know what components are in them.
i am trying to install a copy of Flash macromeadia 2004 mx profesional. the software installs fine when i go to open it it apears in the dock and nothing happens. right clicking on the icon in the dock the program says it's not reasponding.
on the box on my flash it syas made for mac osx 10.2.6 and my mac is running mac osx 10.6.7
I need to pass a lot of big variables to a browser window, but that window must be opened with Jscript, so it haves fixed size, no scrollbars, no menu and so on.Well, the Jscript window.open fails when i pass too long variables or too many of them. (I think it's for the querystring length, seems to be ok if I pass less variables or shorter ones);here it's my code
on (release) { /*set lot of variables to send*/ jid_artista = _parent._parent.ida;
I've created a Flash file that reads from several different xml files and displays them when requested. When I run the Flash player, (by pressing Command-Space within Flash), it all works flawlessly. But when I open it within a browser, only one of the xml files loads, the other two just spin away on the preloader.I have another Flash file that is doing the same thing. A click on a scrolling new list should take you to another web page. In Flash Player it works fine, but from a Browser nothing happens
I've been developing a game that uses hitTestPoint to determine a collision between an ball and a shape. This method has been working fine if I just test the swf in flash but as soon as it's embed in a browser the hitTestPoint stops function.
I have a very simple Flash app that is basically just a set of links for a company home page. I've used getURL to direct the users to a number of web sites (e.g. Google, a train timetable website, a telephone directory website - and so on). It works fine when I run the swf directly on my test PC. However, when I run the html file (produced by the Flash Publish function), rather than the swf file, the app works but nothing happens wjhen I click on the links. It is as if getURL was being ignored.
I have tried this using swf files saved in Flash 8 or Flash 7 versions, and in IE 6 and 7 browsers. The purpose of the app is to provide the users with links, but as none of the links work it is pretty useless.
So I have a contact form that works flawlessly in the Flash development area, but doesn't work in-browser. I've tried in multiple browsers, and it doesn't work in any of them. Here is the relevant AS3 code:
Code: var url:String = "http://******/Scripts/sendContact.php"; var contactVar:URLVariables = new URLVariables(); contactVar.userName = commentName;
[Code]....
On a side note, if this helps any, sendToURL using the POST method doesn't seem to work with anything hosted on this server, but with GET it does.
Can anyone give me a clue as to why this markup works fine in Safari, but not in Firefox?This should load an ugly blue placeholder (which I get in safari) but in Firefox, swfobject just gives me the alternative content.[code]
I am aware of the new FlashBuilder 4.5 mobile application settings. I am aware that it uses an enhanced version of AIR to make apps that work well on mobile devices, which would normally mean that I can't have it run in the browser. I'm also aware that I should be able to get the enhanced performance if I create a swf with the correct compiler settings, and use the correct base components for my application. What are the correct base components? Spark or MX or something else? What are the correct compiler settings? I need the application to work for both desktop users, and mobile users who visit the website through their flash enabled browser.
There are three important features. Being able to load a file from the mobile device/computer. Being able to have the softkeyboard activated when needed. Good mobile performance