ActionScript 3.0 :: URLLoader Works Only In One Instance Of The Class?
Mar 21, 2011
i made a class for connection with php-script, which handles sql-requests. it sends requests via URLLoader(), here is simplified code:
Actionscript Code:
public class SQLWrapper extends MovieClip{ private var serverUrl:String = "http://192.168.177.128/";private var request:URLRequest; private var
I have been working on this for a few days on the localhost set up, retriving data as varaibles from a php string. There is a output.php file located on the server. [URL]. My Flash code for retriving the code(the swf in embedded into a menu.php file that is in this dir [URL]). var theloader:URLLoader = new URLLoader(); theloader.dataFormat = URLLoaderDataFormat.VARIABLES; theloader.load(new URLRequest("[URL]")); theloader.addEventListener(Event.COMPLETE, turnOn);
There is no error given by Flash, I just does not load. This is what I have tried (as far as the link is concerned) theloader.load(new URLRequest("[URL]")); theloader.load(new URLRequest("[URL]")); theloader.load(new URLRequest("/output.php")); theloader.load(new URLRequest("output.php")); Still is not loading the file.
I have this code that works great but unfortunatelt it only works on the second pass ! On the first pass it complains of ...TypeError: Error #1010: term is undefined and has no properties. On the second pass it works fine Here is the code !
public class Main extends MovieClip public var source:*; public var indexcount:Number; public var loader:Loader; public var loadertxt:URLLoader = new URLLoader(); //loadertxt.dataFormat = URLLoaderDataFormat.VARIABLES; << this, if
It rarely happened, I use a flash in exe type to access url in local server. It usually success to access the url. When it fail to access the url, open the ie to access the browser. the url works. After using browser, flash success to access the url. The url would return the JSON content. I use URLLoader to load url, and the return error is no responding when it happen.
If the error happen, it would not access the url even restart the computer.
I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example
[RemoteClass (alias="com.myco...')] public Class Base {
I am making rest calls with a urlload.load(urlRquest).
also urlRequest.method = URLRequestMethod.POST; urlRequest.contentType = "application/xml";
When I make the calls within the Flash IDE, I get HTTPStatusEvent.status = 400 (or whatever) when an error occurs. And the IOErrorEvent.data contains xml (or sometimes a string).
However, when I run the swf in a browser (Firefox Mac or PC), the HTTPStatusEvent.status = 0, and the IOErrorEvent.data is empty. (Interestingly in Safari Mac, I do get the 400 status, but still no data.)
I'm using a library that has a function that returns an instance of some class Engine.
I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:
var engine:Engine = generateEngine();
to this: var interfacedEngine:InterfacedEngine = generateEngine();
It gives me a runtime error (elision mine):
TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.
I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?
So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.
I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.
Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.
So I'd like to keep it that way, but one thing is eluding me: I can't call a method of an instance of another class (than the one I'm calling from) without resorting to "DocumentClass(root).instanceName.method." Intuition tells me there has to be a better way of doing this (like, without having to reference the document class every time I call another class instance's function; and CERTAINLY without having to use the word "root" - that just seems so Flash 5 to me. Does anybody have a better way of doing this that they can share?
I used the Fuse example he posted and started to convert it into a class. Here is what I came up with, which works great. However, as you can see in Main.as, it only works one instance at a time, and the last instance that gets called to tween in the onRelease is the one that works.I'm only attaching the two classes that make this run as it depends on some other classes that i have linked up as libraries in eclipse and I don't want to put together a whole package of it, but if its absolutely necessary then let me know and i'll repost a package of files.
Keeping into consideration the Actionscript 3 event HTTPStatusEvent:HTTP_RESPONSE_STATUS, which is ONLY AVAILABLE for AIR (and not Flash 9/10)
Quote from site:
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Lite 4
I would like to add the same EVENT by extending the HTTPStatusEvent Class of Actionscript 3 for Flash (9/10).
I'm working on Adobe Flash CS3 and I'm trying to get the "last" location of a URL loader (I'm calling a php with a header("Location: ..."); ) so I need the location after it changes. This should be made directly by flash and I cannot use php proxies not other.
Also, I cannot find the source code of the AIR HTTPStatusEvent Class, which I need to get the event (specifically, the responseHeaders and responseURL properties that the AIR class has).
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement; var m:IMovement = new ClassReference as IMovement; trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class; var m:IMovement = new ClassReference() as IMovement; and this doesn't seem to work...but the following var m:IMovement = new OuterSpaceMovement();
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code: class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
Given that both of these calls to getQualifiedClassName return the same thing (mx:Label), how would one go about programatically differentiating between an instance of a class and a reference to the class...
var lab1:Label=new Label(); var lab2:Class=Label; var qcn1:String=getQualifiedClassName(lab1); var qcn2:String=getQualifiedClassName(lab2);
In other words, how could I know that lab1 is of type Label, while lab2 is type "Class". typeof() simply returns "object" for both... getQualifiedClassName returns "mx.controls::Label" for both...
I have a class called Unit. When I use this class in a .fla file, I create it by saying:
var unit00:Unit = new Unit(...);
So then it creates a gfx representation of the screen for me. I would like to have a method like this:
PHP Code:
[code]....
So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?
I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:
I'm creating a Papervision3D scene in a document class. I have added an instance of a PointLight3D object. I'd like to create a class that uses the light instance in the main document class for its material. What would the Actionscript be to do this? I can't refer to the light as super.light because my class is inheriting the Sphere class. parent.light does not work either (even if I wait for the class to be added to the stage).
I want to retrieve the var reference of an instance of a class from within the class. For example:
ActionScript Code: var ref:MyClass = new MyClass (); //then via some method, I would like to get the var ref inside the class ref.getRef(); //returns "ref" instead of [object Object]
[Code]....
You may ask why, well I want to do some spring cleaning inside this manager class I am making. Of course the above is a simplistic version of what I am trying to do.
I have two questions about how the XML class in AS3 works.First, does the XML class care about the initial processing instruction when created from a string like this?:[code]Second, how can I add that procession instruction to an XML object that I am working with so that toXMLString() returns a string that looks like the above XML? (So that it includes the processing instruction.)
i'm using "iloveitaly"s easing scrollbar class, and it works great. however, i added an effect that i want on my scrollbar, and it doesnt work quite how it should. what should happen is when u press the dragger, it should duplicate itself and then fade out, giving it kinda a "mouse trail" type effect i guess you can call it. anyway, here is the code for the part in the class that doesnt work:
I have a function that takes as parameters 2 instances of a (custom) class. But they can each be one of several classes, and I need to then call another function based on what type they are. I'd like to do something like this:
Should I go and define 'classname' in each of my classes, or is there a better way to get the class name of an instance? I don't know how to get typeof() to return anything other than 'object' for a custom class, maybe it's possible?
EDIT: It would be inconvenient to use the instanceof operator, as each class can be 1 of 6 (currently).
This code works perfectly the way I want it to. However, I am having a very difficult time splitting this code up. What I want to do is take the function PlantGrass and place it in another action script file [URL] to help organize my functions and classes. I tried putting the PlantGrass function in the second file, but I can never get it to work.