ActionScript 2.0 :: Applying Stroke To MovieClip Dynamically?
Jan 3, 2007Is there any way to apply a stroke to a movie clip dynamically? Or tweak a filter effect to make it look like a clean 1 or 2px stroke?
View 3 RepliesIs there any way to apply a stroke to a movie clip dynamically? Or tweak a filter effect to make it look like a clean 1 or 2px stroke?
View 3 Repliesam loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!
View 5 RepliesThe panel is added OK, but the wipedown effect dont work
import mx.controls.Alert;
import spark.components.Panel;
import mx.effects.Effect;
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a quick explanation of what I'm at... I'm working on something at the moment, basically what I have is an external textfile which contains several variables; I am loading these variables into flash using loadVariables().one of these variables invokes the script to create several buttons on the stage using for() and attachMovie(), and add onRelease() actions for each. when each button is clicked, a new textfield for that button is created on the stage.
the other loaded variables contain appropriately named html-formatted strings of text, which are then loaded into their respective, newly created textFields. pretty traightforward, and everything's working perfectly, the tags are being rendered etc. bold text is turning up bold and links are working correctly.but, I know nothing about CSS and flash! here's what I'm wondering... although my text is being rendered properly, I currently have no control over the style of my text, so it is rendering as black, times new roman etc. how can I apply CSS styles in order to control font size, type, colour etc.?does this entail attaching an external stylesheet, or can CSS styles be defined within the movie?here is my code at the moment:
PHP Code:
//
create box for textFieldfor loadingMsg_root.createTextField("loadingMsg", 20, 10,
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When I create a tab dynamically via ActionScript, the style for the newly created (and selected) tab get applied to the skins, but not the text, unless I click on another tab and then click back to it.
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I've added some movieclips using addChild and it was working perfectly, and then the next day I loaded it back up and now only an outline, which I guess is the stroke part of the movieclip, is loaded and my collision detection using hitTestPoint also quit working on them.If I instead use gotoAndStop in place of stop and use frame 3 or later then it shows the proper frame and the collision detection starts working again.
View 2 RepliesIs there a way to have the full stroke size (height/width) fully included or excluded in the movieclip symbol?If I'm making a rectangle with size 100, adding dynamically lines of size 20 when certain criteria are reached in game. But I also want to have stroke of size 5-6, problem is that they half their size in included in the rectangle 100 of height, and half are outside.It makes it more tricky to make the formulas to take in consideration the 2.5 for the size and also the effect on x positionning etc. Much easier to just have to do the like of "x += 20" without the assle of calculating the half stroke height.So how to have those stroke included/excluded when converting to symbol?
View 1 Repliesi have a movieclip (hairline stroke) and after changing its width or height it disappears...
View 1 RepliesHere i am looking to apply the texture to the Text and Movie Clip dynamically.
View 2 RepliesApplying tint to movieclip is just changing the color transformation of movieclip.
The easiest way is the Color class of fl.motion package.Just make the object of Color class, call setTint function and assign the object to movieClip.transfrom.colorTransform just find the attachment and do yourself. Cheers
visit this following link for more details and example [URL]...
I'm a very competent PHP/AS coder, but I can't seem to find a way to solve this problem. Can it be done? Possible ways I've theorised (but not been able to put into practice yet):
1) Loading AS script from external text file, much like loading CSS, or JS in HTML.
2) Writing AS to a movieclip as it is created on the fly.
I asked some flashers to take a look at my problem, but they did not know what happed or why it happend.If you apply a color to a movieclip within a timeline, you also destroy the animation so it seems.I enclosed the fla file for test purpuse. But what i am doing is:I have a main clip called animation and in this clip the playhead goes from frame 1 to 30Inside this animationclip i have a square called myclip that also does some animation.But when you apply a color to this square and you run the animationclip, you will notice thatthe square does not animate anymore. But the playhead still runs, so that is weird isn't itDoes anyone know the answer to this bug ?
The code i used is:
function applyColor(mc:MovieClip, col:Number) {
var tempColor:Color = new Color(mc);
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I have the following code on frame1 of my movie that I want to apply to multiple instances of the same movie clip:
mainClip_mc.subClip1_mc.specifiedClip_mc.onPress = function () {
//code begins
SpecifiedClip_mc exists in subClip1 through 4. Is there a way to do this once without having to say:
mainClip_mc.subClip2_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip3_mc.specifiedClip_mc.onPress = function () {
//same code
mainClip_mc.subClip4_mc.specifiedClip_mc.onPress = function () {
//same code
Essentially, specifiedClip_mc's parent clip is what's throwing me here. The code to be applied to specifiedClip_mc is identical and I'm not going the correct route by doing this the long repetitive way.
How do I apply EventListener function to all objects of a MovieClip from the main Timeline?I have ball_1, ball_2.. ball_10 objects of movieClip Ball of class Ball. Is there any way I can add EventListener to all of them in a single line? Will there be a increase in performance?I have tried EventListener from inside the MovieClip , but for my purpose I need to use it from Main timeLine? or is it possible with Classes?
View 5 RepliesI have 3 movie clips (MC's) on the stage. The instance names of these objects are in an array:
var navItems:Array = new Array("nav1_mc", "nav2_mc",
"nav3_mc");
I want to loop thru these movie clips and modify them with the following:
for each (var item:String in navItems) {
item.anyMethod = asdf;
}
If I trace item at this point, I get the correct string name that matches the MC, but it won't let me do this kind of operation at compile time. It throws a "1061: Call to a possibly unidentified method ..."
How to get at a MovieClip using only a string of its name at runtime?
As the title suggests i want to apply physics (gravity mainly) to a line drawn with the curser using the createEmptyMovieClip method.Below is the code in the main frame (sorry its a bit long), what I'm trying to do is make something like crayon physics (i know it will be difficult).So far i can draw lines and make certain objects ( a ball for example) be affected by gravity, but when I try to make the drawn lines be affected by gravity it stuffs up.he first line drawn is produced in the wrong position, (it should be at mouse point but isn't) and you can't draw any subsequent lines. This problem doesnt exist when i remove the gravityBasically what i want is that each line that is drawn can have actions assigned to it... (so i can add gravity and unique properties for different line types)
//force settings
//Drawing tools
_global.general = 0x0000FF;
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I have a MovieClip that consists of multiple layers, one of those layers is an animated background Shape. let's call this MyMovieClip with the background shape have the instance name "mcBackground";
I'm adding the MovieClip to the stage from ActionScript by:
var myMovieClip = new MyMovieClip();
addChild(myMovieClip);
This works fine and when the movie clip is added to the stage it plays as expected (background is moving).
The problem is when I try to apply a colorTransform to the background shape, it stops from moving. what I'm doing is this inside the MyMovieClip class:
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Lets say you have a bunch of similar movieclips and you want to move anyone of them dynamically. We would use:
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Something like that. However, my issue is not selecting a movieclip dynamically, but selecting another movieclip dynamically within a dynamically selected movieclip.
what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:
trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));
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I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
View 1 Repliesknow how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
View 3 RepliesI want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
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I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
View 1 RepliesIn part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
View 11 RepliesI need to know how to add a stroke to an object after I have created it.
I guess the simple way of explaining is if I draw a circle without a stroke, how do I add one to the circle?
Is there a way to add a stroke to text in flash and if so could you explain how? I am still on flash 8.
View 2 RepliesWell i've used flash a bit but i never really messed with sounds. I want to make kind of a drum tool fun thing that can play sounds, so i need to know how to make a sound play when you press a letter or buton on keyboard
View 1 RepliesSo I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]
View 5 RepliesHow do I add a stroke to text in Flex 4? Specifically I'd like to add it to a Label (the text will change in it).
The closest solution suggested has been to add a drop shadow filter as shown below. I've added a rectangle with a stroke for comparison. If the stroke weight is between 2 to 3 it's acceptable. If it's above or below that then it's too blurry or rough. In my case I need to support 2 to 6 weight.
A follow up question would be is it possible to create a stroke filter through Pixel Bender.
<s:VGroup>
<s:Label text="Select an example on the left. Right-click to view source."
color="#FF8C00"
top="10" left="10"
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