where I can find a GOOD tutorial on how to build an equalizer. I tried the one at flashkit.com but it tried to make me download all these software and the links were all broken and I thought it was explain poorly.And I was also wondering if there was any action script amoungs the lines of [code]Is "movieloaded" a valid actionscript?
I have a horizontal volume slider working, but I'm not sure how to give it the effect of lighting up as the volume is increasing or decreasing. I'm guessing it's something along the lines of controlling a separate movie clip via AS, but I'm not sure how to do it.
I have a horizontal volume slider working, but I'm not sure how to give it the effect of lighting up as the volume is increasing or decreasing. I'm guessing it's something along the lines of controlling a separate movie clip via AS, but I'm not sure how to do it.
adding an equalizer and volume control for the following code.
Code: //number that is redefined when the pause button is hit var stopPoint:Number = 1; //a true or false value that is used to check whether the sound is currently playing var isPlaying:Boolean;
Ya know, with those bars and peaks that scale according to bitrates and stuff?URL...I heard that you need to turn an mp3 file into swf and add some variables (heard about a program that does it automatically) and then "loadMovie" from another swf that "reads" the variables in the first swf... I don't know... Something to do with streaming and timelines..
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
I would like to do script to do 10 band equalizer which would change sound from microphone dynamicly (in real time) and result play in earphones (also realtime) with small time lagIs that possible? Maybe some paid library? I would like to get 15 band EQ.
I know how to do just that based on the sound playing on the flash window.But what if I want the equalizer to follow music playing outside flash.How can I take this information in my application for the equalizer to follow ?
Edit: I want that my flash application had a way to catch the music playing (no matter if it comes from web browser or desktop application) .I think it must be a way of getting this data through windows .
I'm wondering if there's any way that i load an audio file and then create an equalizer like one that you can see in an usual application for edditing sounds. I found one method in Actionscript, [URL], but this only returns a value for the current moment of a sound, and i need, to create for the whole song.
Using FDT, when I have a debug configuration with several operations in the launcher chain and the final launcher opens in Flash Player, how can I retrieve the build output from the console once the build is complete and Flash player is running?
It seems that once Flash Player has started the console clears to make way for the application's trace output, but I need to be able to look back over the events and build times for each item in my launch chain while Flash Player is running. Is there a setting I can enable to either log my build output to a file or to preserve it in the console?
Edit: I know I can still read the info when building normally, this question is specifically for building with the debugger.
i've got a looping mp3 that i want to put on my website with a dummy animated equalizer, the problem is the coding for the mp3 is in as2 and my site is as3, I've been trying to change the coding to as3 so i can put it on my site but when I solve one part something else doesnt work
I am trying to get an equalizer animation to redirect to a url AFTER the called on MP3 track has finished playing. But I am pulling my hair out in trying to figure out how to do this... Based on some help and more research, I think i need this following action script inserted somewhere into the original action script, but i'm not sure. Am I even on the right track?
I'm trying to create a parametric equalizer in Flash. I've been looking for a way to read audio data and mess around with the samples before Flash plays them on the fly. Loading a sound in one Sound object and using Sound.extract() to read the data, processing it, then play a second second empty Sound object and writing the data to its sampleData event seems to be the way to do it (please correct me if I am wrong or there is a better way).
Is there a way to use Sound.extract() while the Sound object is still loading a sound file? I don't want to have to wait for the entire sound file to load before it plays. Unfortunately, whenever I use Sound.extract() while the Sound object is still loading, it returns a zero-length byte array.
Is there a way to wait for enough samples to load first before playing? I imagine I'd have the same problem again when the Flash movie eats through all the loaded samples while the sound file is still loading.
Here's a simplified version of my code. It's working so far, but only when I wait for the Sound object to fire an Event.COMPLETE event.
var inputSound:Sound = new Sound(); inputSound.load("somefile.mp3"); inputSound.addEventListener(Event.COMPLETE, loadComplete);
[Code].....
EDIT: If I try using the PROGRESS event, I'm going to need to do a lot more low level stuff to implement buffering and whatnot (anything else I need to account for?). Could someone help me out with that? Also, is there a way to tell the position of a sample in milliseconds? Do I have to assume that all sound files are 44.1 kHz stereo (they may not be), or is there a better way?
I am trying to build a web banner, the functionality of which has to be pretty identical to the one on the following home page http://www.perfectblue.co.uk/. The only difference is that I am using static images, not flvs like in that banner. I am sitting here planning how to build it but its going right over my head. Can anyone give me any advice about how to script something that works like that? At a first glance, I thought possibley onRollOver / RollOut functions but now I'm not so sure.
[URL].. looking to build a gallery like that with fade transitions and next/previous buttons. that particular one is using an XML file for the photos. Any ideas or tutorials?
The one they are using is from a $30 program but I would like to see if there is a way to do it without paying for a program.
what I'm trying to make first, so: [URL] the big main box that shows the lastest stuff You can mouse over the small boxes and the content in the main box changes, and if you don't do anything, it goes through the different stories like a slideshow [URL] - like the ign box but hovering over it doesn't do anything, you have to click the button for the content to change So I'm trying to create a mix of the above two, like a slideshow but doesn't change when you mouseover, instead need to click it (see attached file).
What I've done so far is add the time interval, and created links on each page to each other, but if I click a link or let the slideshow run more than one loop it starts speeding up uncontrollably. I think I need to use clearInterval or something, but can't find any tutorials that actually make sense.
I have tried some tutorials but I can't ever get one to work. This program is so complicated. how it was created? All the layers only have one keyframe. Where are the edits/tweens?
I want to put preloader in one sene1 and other content in another sene give me the code which calculates the total bytes and loaded percentage and loaded bytes.how to iniciate in flash cs4.
Not sure if this better for stackoverflow or apple.stackexchange.com (as there is a programming angle and a apple angle) so hopefully this is the right place. i need to build a website that normally would need to be done in flash (because of the requirements for animation) but the owner wants to run this site on ipad and iphone. i thought that all of the iOS stuff didn't support flash but looking into the adobe flash website here, it says that it has iOS support.
Can someone please clarify if iPad, iPhone will support a website if i create it in flash If it doesn't, then does anyone know what it means on the link that it has support for Apple iOS ??
I'm trying to recreate a modernized version of this tutorail here - but I'm having problems building building and referencing an SWC file for inclusion in my project in Flash Builder. Whenever I try to reference the SWC, flash says it's "not a compile time constant" - can anyone help me with the process of building a SWC (mainly, naming it so that Flash Builder can reference it) - and then, in Flash Builder, creating that reference to the SWC?
Is it possible to set up FDT so that it only builds the workspace when I save (as opposed to constantly or manually) like it does in Flash Builder (previously Flex Builder) and if so, how?
I got the nice 3d cube from eric Lin. [URL]It would be very cool if the cube can build itself, before it starts rotating. So that 6 faces(left on the stage) transform to one cube(right on the stage).
I have to make a graph with 2 parts the main view which you can drag and a bottom part which will show your location on the whole graph. how can i make the 2 move together, I have attached a small jpg of what i mean.
I just got asked if it was possible to build an app in Flash,The prospective client wants to be able to view what users of the app are doing (note: with there knowledge) and may possibly want to give them instructions via a chat window.The App the clients are doing is a desktop like app. (not ****).Ok, I know how to this using Windows RDP connections and third party software. But I was wondering can I do this exclusively in Flash, Or do I need some variety of media server etc.