ActionScript 3.0 :: As3 MainTimeLine.as Class Access From Symbol MovieClip

Jan 9, 2010

i have a MainTimeLine.as Document Class using as3 in flash cs4.it beginning looks like:[code]where the as file is declared in the Document Class of the primary fla file.  under this primary fla file, i have a MovieClip symbol which points to another fla file.  well this file declares a Class Linkage and i can access the properties and objects of the embedded symbol fine from the MainTimeLine.as script file.however, i have the above public player variable defined, as shown above, in the MainTimeLine.as code.i am having trouble accessing the player properties/methods from the embedded symbol fla file.  how do i do that?

View 5 Replies


Similar Posts:


Flash :: Access MainTimeline Symbol Using Class-level Embed?

Jan 18, 2012

Here's the scenario: We have a creative team that operates in Flash CS5.5 and produces SWF assets which have both graphics elements and actionscript code in them, and an engineering team which authors .as files and builds "code SWFs". The code SWF files must load or embed the creative assets and interact with the code therein for our apps to function.

For iOS mobile development, there is another consideration - it is not possible to load runtime code in an AIR app packages for iOS because of Apple TOS (see related question). Hence, it is not possible to use a Loader to load SWFs in an iOS environment and retain their code.

Embedding a SWF into an ActionScript file the standard way results in a Loader that loads the embedded SWF directly as bytes. This results in access to the top-level, main timeline as follows:

[Code]...

View 1 Replies

ActionScript 3.0 :: Access MainTimeline From Class?

Feb 15, 2008

I have a .as class which calls an event function. When the event fires, I'd like the MainTimeline to play..

View 9 Replies

ActionScript 2.0 :: Access Movieclip Library Symbol From A Class

Nov 9, 2009

I have a movieclip library symbol exported for ActionScript with name McFloor and identifier McFloor and I'd like to access it from OneChart class.

[Code]...

View 1 Replies

IDE :: Access The Maintimeline From Within A Movieclip?

Aug 20, 2009

is there a way to access the maintimeline from within a movieclip?

root. doesnt seem to work

View 7 Replies

Flash :: Access A Symbol From Inside A Class Extends Movieclip?

Oct 14, 2011

I created a movieclip symbol and exported to actionscript, I created the .as file:

class BRIQUE extends MovieClip
{
function BRIQUE()
{

[Code].....

"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?

View 1 Replies

ActionScript 3.0 :: Swf Loading As MainTimeline Class Instead Of MovieClip?

Aug 18, 2009

I'm loading a few external swf's into my file at runtime using load().Once each one is loaded I run a function on it to search through it's children.I use code similar to below to iterate through all the children and check if the name contains a particular string and then perform a function on it.

Code:
for(var k:String in theMC){
if(k.indexOf("character")==0){

[code]....

View 3 Replies

ActionScript 3.0 :: Access Symbol From A Custom Class?

Apr 29, 2011

I'm trying to write a custom class for a library object. for example i have a movieClip in my library and there is a textField in it instance name is textField .

i exported my clip for actionScript and i write class definition like "com.xxx.MyClipClass". it's ok, there is no problem. but when i want to access to textField in MyClipClass like this.textField.text ="abc" i got an error undefined property.

View 3 Replies

Access An Array That's On The Maintimeline?

Jun 2, 2009

I need to access an array that's on the maintimeline from with in a movie clip im having issues with it.
 
The variable has all its info on the maintimeline but doesnt show up when i reference it in the movie clip So i tried referencing to the array var thumbURL:String =parent.thumbs ; and var thumbURL:String =root.thumbs ; but got an empty variable.

View 7 Replies

ActionScript 3.0 :: Access An Instance Of A Symbol Created And Added To The Stage In One Class?

Oct 31, 2010

How do you access an instance of a symbol created and added to the stage through the addChild(); method, from a different class?

View 3 Replies

ActionScript 3.0 :: Access Function On Maintimeline?

Jan 28, 2009

I want to define a function on the maintimline and then from inside a movieclip I want to call a function.

In AS2 simply doing this could achieve the resuly _root.callFunction() but this is not possible in AS3

View 1 Replies

Data Integration :: Access Dynamic Text Within A MovieClip Symbol?

Nov 1, 2011

Using CS3 Flash Pro, AS2 or AS3Once the dynamic TextField is converted to a Movie clip symbol,access to that TextField is lost / broken.Could this be a "Class" issue?How do I enable the dynamic text to be passed into the Movie clip symbol?

View 2 Replies

ActionScript 3.0 :: MainTimeLine Vs Access A Dynamic Text On Stage

Jul 31, 2009

Short version : Im confused on the difference between the two when accessing something on the stage from a package. Longer version: I passed in a ref to the stage to the constructor on a class, and was unable to use it to access a dynamic text on stage. I pass in this instead and am able to access it.

[Code]....

View 3 Replies

ActionScript 3.0 :: MovieClip Class To Load Its Symbol To Stage

Oct 1, 2009

In order to make it very simple, I have simplified the code as below:

Code:

Test_btn.addEventListener(MouseEvent.CLICK, TestHandler);
function TestHandler(e:MouseEvent):void
{

[Code]....

In this case, parent= NULL error shows up.

My requirement is just to load the MC on to the stage.

View 6 Replies

Actionscript 3.0 :: Accessing Function From Doc Class Of Maintimeline?

Mar 30, 2009

Found several suggestions, none of which have worked. I am sure I am probably overlooking something really stupid, so I need another set of eyes to look at my code. I have a main.swf that preloads and loads an intro.swf. On the intro.swf there is IntroMC that contains skip_btn. When the user clicks skip_btn, I need to call a function named traceMe() from the document class of main.swf. If you look at the comments for the intro.swf code, you can see the error I am getting.

Here is the code for main.swf
Code: Select allpackage
{

[code].....

View 6 Replies

ActionScript 3.0 :: Calling A Function On Maintimeline From Class?

Apr 17, 2009

How do i go about calling a function in frame 1 of my timeline from a class file?

my function TEST on frame one of main timeline is just using a trace.

This is my error:

1061: Call to a possibly undefined method TEST through a reference with static type flash.displayisplayObject.

View 1 Replies

ActionScript 3.0 :: MainTimeLine.as Class & Import Fl.video.FLVPlayback?

Jan 6, 2010

i am creating a package, MainTimeLine.as, to extend my main timeline.  i use the FLVPlayback component under the package.  however, i get the compile error:

1172: Definition fl.video:FLVPlayback could not be found. so i added the "import fl.video.FLVPlayback;" line to my MainTimeLine.as file, but flash gives the above error. now i had this problem when i added this code directly under a frame of the main timeline until i added a FLVPlayback instance to my library.  now, i am trying to simply embed all of the code under the MainTimeLine.as file and have the as file encapsulate all of it.  but, i still get that error.
 
so, how do i get flash cs4 to recognize and use the import properly

View 2 Replies

ActionScript 3.0 :: Access A Movieclip On Document Class From Another Class?

Mar 3, 2011

Going further on my app, I felt in another problem. Despite having lots of posts on the web regarding this, none of the solutions worked for me In my document class (Main.as) ve two containers. One empty and another with a star that is being imported from the library. Here´s the main class:

package
{
import flash.display.*;

[code]......

View 4 Replies

Flash :: TypeError: Error #1009: Cannot Access A Property Or Method Of A Null Object Reference. At Videogame_fla::MainTimeline/loop()?

Feb 2, 2012

I keep getting the #1009 error coming up, i checked that everything was on my stage and was named correctly.This is the error message that comes up:TypeError: Error #1009: Cannot access a property or method of a null object reference.at Videogame_fla::MainTimeline/loop()Here is my code:

var carrot:Number = Math.floor(Math.random() * 460) +0;
var carrot1:Number = Math.floor(Math.random() * 460) +0;
var carrot2:Number = Math.floor(Math.random() * 460)+0;

[code].....

View 2 Replies

ActionScript 3.0 :: Removing A MovieClip From The MainTimeline Completely?

Nov 15, 2011

I need to remove a MovieClip from the stage completely and keep it that way. The following code works just fine but when I come back to that frame later the MovieClip is there again.

Code:
removeChild(myMovieclip);

View 1 Replies

ActionScript 3.0 :: Access A Movieclip Via Its Instance Name In Another Movieclip Class?

May 28, 2011

how can i access a movieclip via its instance name in another Movieclip class?

and a nother question how can i access a movieclip via its class name in another movieclip class?

BTW i want to access the movieclip child

View 4 Replies

ActionScript 2.0 :: Movieclip Continue On Maintimeline When Finished Playing?

Apr 23, 2010

I am loading a 29 frame movieclip on fame 15 of the main timeline. Is there a way to have it continue playing maintimeline when it finishes. So when it gets to frame 20 of the movieclip AS sends control back to frame 16 of the maintimeline.

View 1 Replies

ActionScript 3.0 :: Error 5000: The Class 'Particle' Must Subclass 'flash.display.MovieClip' Since It Is Linked To A Library Symbol Of That Type

Jun 7, 2009

Running Flash CS3, I've reviewed the lynda.com tutorial on building particle systems in ActionScript 3.0 to try and build some shooting sparks in an animation.I'm getting stuck at what I think is a really elementary point, but I can't seem to get past it. 

Basically, all I'm trying to do at this point is create a class called Particle (which I will teach to do things that particles do a little later) link it to a MovieClip on the stage in my .fla file and use the particle's update function to move it across the stage in a manner defined in the instance (so I can later give different movement properties to each AS generated instance of the MC).  I know there are easier ways to accomplish my base task without loading an external package, but this seems so strightforward that I must be doing something very simple wrong I just can't see so I thought I'd post the code here and see what I'm missing.
 
I start with a file called Particle.as in the same folder as my Spark Test.fla file.
 
In Particle.as I have the following code:
 
package{ import flash.display.*; public class Particle extends MovieClip {  public xVelocity:Number;  public yVelocity:Number;    public function Particle()  {   xVelocity = 0;   yVelocity = 0;  }    public function update():void  {   this.x += xVelocity;   this.y += yVelocity;     } }}
 
So I'm declaring that all particles are built with no motion, but if they are explicitly granted an x or y velocity, they will move by that much when the instance's update function is called in the timeline.
 
Then in my Spark Test.fla file, I have a small shape in a MovieClip called Spark.  In the Linkage properties of Spark I have chosen to Export for ActionScript and Export in FIrst Frame.  The class is called Spark and the Base class is Particle.  For testing purposes I've dropped an instance on the stage and called it spark.  Then in the actions layer in the first frame (the timeline is just the spark layer and the actions layer, one frame long each with no "stop();" so it should run forever) I have included the following code:
 
spark.xVelocity = 5;spark.yVelocity = -1;
function updateSpark(event:Event):void{ spark.update();}
addEventListener(Event.ENTER_FRAME, updateSpark);
 
What it looks like this should do is on each ENTER_FRAME Flash should call updateSpark which is a function that runs the update() event for the spark instance which is a instance of a movieclip that has an update event which moves x and y position by their relative velocity variables.  This all seems pretty straightforward to me, but when I ctrl-Enter to test the movie, I get the following 3 compiler errors:
 
Particle.as Line 1: 5000: The class 'Particle' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Particle.as Line 7: 1071: Syntax error: expected a definition keyword (such as function) after attribute public, not xVelocity.
Particle.as Line 7: 1084: Syntax error: expecting rightbrace before semicolon.

View 7 Replies

ActionScript 2.0 :: Replace A Certain Symbol(button) By Another Symbol(movieclip) Stored In The Library?

Dec 25, 2004

what i want to do is, when certain button is clicked, replace a certain symbol(button) by another symbol(movieclip) stored in the library. i try things like loadmovie("","") to replace the symbol from a external jpg, but some how it does not align even both images are exact dimension. can i replace an image straight from the library?

View 1 Replies

ActionScript 3.0 :: Find The X And Y Position Values Of A Symbol Within Another Movieclip Symbol?

May 16, 2011

Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.

View 2 Replies

ActionScript 3.0 :: Access Movieclip From Class?

May 28, 2010

I would like to tell a movieclip on the stage to be visible from a class.

View 1 Replies

ActionScript 3.0 :: Access New Movieclip Using Class?

Mar 26, 2010

I took a template to create a flash game using AS3 and it uses a class that first runs a movieclip where the game is played. So when the game runs, I set a countdown timer to count down from 60 to 0. When it hits 0, I want to go to another movieclip.

Unfortunately, I have no idea how to access the other movieclip.

My code are as follows

Code:

package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.TimerEvent;

[Code].....

View 2 Replies

Actionscript 3 :: Access A MovieClip On The Stage Using Class?

Sep 2, 2011

public class MyClass extends MovieClip {
public function MyClass():void {
my_mc.addEventListener(MouseEvent.CLICK, action);
}
private function action(e:MouseEvent):void {

[Code]...

I can't able to access the my_mc(placed in FLA) movieclip. How do I access?

View 2 Replies

ActionScript 2.0 :: No Access To MovieClip Inside Class

Aug 17, 2009

I can't acces my MC that was created inside my class. 've got a MC "bttn" on my stage, if u create an instance of the BttnClass a copy of the MCbttn is made and given an other position, than I want to play the bttn's(contains multiple frames) and NOTHING happens. The Bttn's are copied,but I can't play them. So my class works but how can I play my buttons?

Class file:
ActionScript Code:
class Bttn {
//variables
private var num:Number
//constructor function
public function Bttn(i) {
[Code] .....

View 1 Replies

ActionScript 3.0 :: SWC Class Movieclip Members Access

Dec 5, 2010

So i have a movieclip with a textfield in it. Also there is a class for this Movieclip. This all is exported to a swc that is linked into other projects for reuse purposes. However I cant access the textfield from classes in other projects. I get the 1009 error. Even when accessing ti from the Added to stage event.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved