ActionScript 3.0 :: Calling A Function On Maintimeline From Class?
Apr 17, 2009
How do i go about calling a function in frame 1 of my timeline from a class file?
my function TEST on frame one of main timeline is just using a trace.
This is my error:
1061: Call to a possibly undefined method TEST through a reference with static type flash.displayisplayObject.
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Mar 30, 2009
Found several suggestions, none of which have worked. I am sure I am probably overlooking something really stupid, so I need another set of eyes to look at my code. I have a main.swf that preloads and loads an intro.swf. On the intro.swf there is IntroMC that contains skip_btn. When the user clicks skip_btn, I need to call a function named traceMe() from the document class of main.swf. If you look at the comments for the intro.swf code, you can see the error I am getting.
Here is the code for main.swf
Code: Select allpackage
{
[code].....
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Nov 21, 2009
I'm not sure that I'm on the right track here. I've got what is essentially a 'gateway' movieclip and depending on the CLICK a corresponding movieclip (form) is loaded -- these all being in their own AS file. There are multiple corresponding pages that will all load/close in their own fashion but the 'gateway' will reload in it's own function-- consequently, I have this function on the main_AS. Can I trigger this function from the sub class or do I need to move the 'reload' function to a 'reload' class.
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Feb 4, 2012
I've been searching around trying to work this out for a while now. There's been various ideas popping up, like dispatchEvent etc but nothing that seems to be a clear, simple way of doing this.What I'm trying to do is call a function from a class seperate (but in the same folder as) my document class.Specifically, I want to 'spawn' an object and run a function within that object's class from my Main.as.The snippet I have at the moment is as follows;
In Main.as:
var object:class_Object = new class_Object();
object.spawn();
[code].....
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Feb 24, 2009
I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.
If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:
Drag_and_Drop.as
Code:
package {
import Tooltip;// Import custom class
public class Drag_and_Drop extends MovieClip {
[Code]....
I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.
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Mar 9, 2011
I'm trying to have a class reference a variable within the document class and have scoured the web but can't seem to find a solution. It seems relatively simple, but is a major stumbling block for me.
I want the variable in the doc class to increment each time a draggable object is within bounds and snapped to a box in the subclass. By tracking successful snaps, the objects will be placed one under the other each time.
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:
[Code]...
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Jun 12, 2009
I want to call a function that is inside in a document class from another class how can i do this ??
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May 12, 2004
Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags. I am trying to get through this code:
[Code]...
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May 27, 2010
I have a two classes. One is linked to a menu and controls that. The other is linked to a 'viewer' movieclip. At the start (in the contructor function of the classes that relates to that mc) the 'viewer' mc feeds off an XML document, and an image is loaded into itself. When I click on a menu tab I want the image to change.
Both the viewer mc and the menu mc are on stage already. I tried to import the viewer classes into the menu class...
[code].....
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Oct 19, 2010
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The basic flow is this: On the main timeline I instantiate Ships and vGX.
ActionScript Code:
import sprites.ships;
import sprites.vectorGraphics;
[Code].....
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May 8, 2010
I've been searching around the forums to find a solution of this problem. I have two classes: Monster and Player. Constructors are defined and the classes by themselves apparently works. My problem is that I want to get player.x inside the Monster class.
[Code]...
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Sep 26, 2010
I want to call a function on the "Driver" class which is the main document class, from another class.
but i always get this error. 1061: Call to a possibly undefined method Test through a reference with static type Class. here is the main document.
[Code]...
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Jul 27, 2009
package asas
{
public class main extends EventDispatcher[code].....
I have this class and a MXML file... how will i call the function doCheck in button. When i call like this, it throws me an error.
<mx:Button
styleName="LoginButton"
id="loginButton" [code]...
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Oct 27, 2011
I'm trying to call a function to another class after an event.
Here's my code:
From the doucment class:
public static function redrawMap():void {
removeChild(global.world);
var world:WorldHandler = new WorldHandler(40,30);
[Code]....
I can't get it to work correctly, I get weird messages like "Call to undefined method removeChild" and it pointing to the redrawMap function. Which means it found the function, but I can't seem to do anything with it.
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Jan 11, 2012
I have two classes. One called Sledge and one called Sock, there is also the document class called Main. My issues are as follows: Inside of Sledge, I call a function that is defined inside of the Main document class. How would I go about telling the class to go to the document class and run that function? Would this also be the same for other classes or just for the document class? Inside Sledge, I have the following statement: if(hitTestObject(sock.myHitArea)) { /* somecode*/ }
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Sep 29, 2008
I have done this type of thing a million times before, but I cannot for the life of me figure out why it isn't working this time. As of now I have three classes: Main, UI, and Bear.
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[Code]...
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Code:
package {
public class CLASS {
[code].....
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package
{
import flash.display.MovieClip;
[code]......
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private function thumbClick(e:MouseEvent = null):void
{
trace("YOU CLICKED THUMBNAIL: " + e.target.id);
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ActionScript Code:
var newClass:MovieClip = new myClass;
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Code:
map[1][1].addUnit(new Infantry);
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[code]......
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