ActionScript 3 :: Flash - Local Timer Object Event Handler

May 5, 2011

I have the following code in a class function :

[Code]...

The above code works most of the time but my concern is what happens if timer gets garbage collected? Is it possible that onTimerComplete will never fire because there are no other references to timer? I know timer has an internal list of handlers but that won't keep it from being GC'ed i think.

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
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[code]....

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Below is my AS3 code:

[Code]...

If I run add('movie123'). How do I get the string 'movie123' in the enter_frame_handler function? UPDATE This forum post (Click Here) describes the issues I am having but doesn't provide the solution I am looking for. Luckily @kapep provided a simple solution that solved the issue.

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Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.

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[Code]...

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Something like:
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I have an event listener for a custom event type. This custom event overrides the clone method as required.In this event listener I want to dispatch an instance of a different type of event... a different custom event instance altogether. It also overrides the clone method as required.The problem is I'm getting a type coercion error: TypeError: Error #1034: Type Coercion failed: ...I do not know what is trying to do the casting. My code is:

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I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

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code below:
Code:
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.display.*;[code]................

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[code]...

The basic idea is that I have a FlashMOGService class which has an RPCSocket member that it may share with other FlashMOGService objects. The idea is that you can create two distinct FlashMOGService objects and have them both connect to the same host/port via socket. I use my special RPCSocket class for two reasons:

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[Code]....

My initial thought is that this should be fine because it's all done within the class. However, when I consider the monkey chain that results in this function being called, it seems almost logical that it wouldn't work. The problem is that the browser freezes when a socket message arrives that tries to call the service's client method, _service.client.firstClientMethod. This client firstClientMethod is attempted when data arrives from the server on the Socket (an RPCSocket, actually). The RPCSocket class deserializes the socket data and extracts an array with a service name, a method name, and an array of arguments. It looks into its own private class variable (an array of services using the RPCSocket) and tries to invoke whatever function was assigned thusly:

[Code]....

I'm guessing there's some kind of infinite loop going on to check access control for the various intertwined classes.

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I'm trying to find a way that I can control how a flash movie handles the click event from the HTML page outside the movie.

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Any thoughts on a good way to accomplish something along the lines of

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Why isn't this working as I am thinking it would:

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If I add i to an array (like myArr.push(i)) it will have 3 elements, 0, 1 and 2.

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I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:

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[Code]...

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Is it possible to grab an event, hold it in a class property, do some action, then, when that action is complete, dispatch an event and then retrieve the original event.target in the listener?I am trying to avoid using a custom event for now, as it is giving me massive amounts of heartburn when dispatching it from a loaded SWF.Here is some code (that doesn't work)what I am attempting to do:

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I am able to stash the event in a class variable, and then access it later, but the cherry on the icing would be to get it from the event fired withing tweenHandler() in my example above.

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My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.

[Code]....

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AS:

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[code]....

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I have the next code:

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I'm adding event handlers to dynamically created movies. The event handler is not active and the cursor does not change to a finger over the clip Here is the applicable code.

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[code].....

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[code].....

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I'm editing an xml gallery.you can see how it works now here (thumbnails are different than images, cause it's just for the sake of testing now)[code]...

oki. this all works via for each loop which creates thumbnails dynamically. the event handler for the click on the thumbnail is inside the - also dynamically created via this for each loop - button over each thumbnail. more or less like this[code]...

and now: i'd like to add "next" and "back" buttons,so that the user doesn't always have to click the closing cross and go back to the thumbnails, but that he can also -once he selected an image - simply loop through the gallery image by image.

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