ActionScript 3 :: Flash - Local Timer Object Event Handler
May 5, 2011
I have the following code in a class function :
[Code]...
The above code works most of the time but my concern is what happens if timer gets garbage collected? Is it possible that onTimerComplete will never fire because there are no other references to timer? I know timer has an internal list of handlers but that won't keep it from being GC'ed i think.
View 4 Replies
Similar Posts:
Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
View 1 Replies
May 20, 2011
How do I access timer.running from inside event handler?
View 1 Replies
Dec 17, 2011
Below is my AS3 code:
[Code]...
If I run add('movie123'). How do I get the string 'movie123' in the enter_frame_handler function? UPDATE This forum post (Click Here) describes the issues I am having but doesn't provide the solution I am looking for. Luckily @kapep provided a simple solution that solved the issue.
View 4 Replies
Apr 11, 2010
I am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
View 5 Replies
Feb 15, 2011
Ok I have this 100% width/height Flash embedded and when the user moves the mouse I want to display a panel, which disappears after x seconds if there is no more mouse movement.
I think I need an addEventListener, but I am not sure MOUSE_MOVE is the correct one. When the mouse stops moving I need to start x seconds to hide the panel, so I think with a timer?
[Code]...
View 1 Replies
May 27, 2011
I have a Tree, which has an itemRenderer. On the itemRenderer, driven by the XML conditions, objects are created dynamically and added as a children to nodes. These new objects shall trigger an event handler ( some click events mostly ). How do I pass the event handler to the tree and later to the dynamically created new objects inside itemRendere?
Something like:
<mx:Tree x="534" y="49" newObjectsOnClick="newObjectsOnClickHandler">
View 1 Replies
Jun 10, 2010
I have an event listener for a custom event type. This custom event overrides the clone method as required.In this event listener I want to dispatch an instance of a different type of event... a different custom event instance altogether. It also overrides the clone method as required.The problem is I'm getting a type coercion error: TypeError: Error #1034: Type Coercion failed: ...I do not know what is trying to do the casting. My code is:
/* elsewhere in a method */
addEventListener(GestureEvent.GESTURE_SCALE, handlePinched);
/* the event handler */
[code].....
View 1 Replies
Nov 24, 2009
I seem to be having a recurring problem attaching events to a button i have created within 2 other movieclips.I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
So it looks like it can't find the button, in order to attach the event listener. The question is why? I am attaching a similar event to a button on the main timeline and that works fine. So it looks like a scope issue, but I am referring to it properly.
code below:
Code:
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.display.*;[code]................
View 6 Replies
Feb 15, 2011
I have written a framework that facilitates RPC calls between AS3 and PHP 5 called FlashMOG. I recently got a forum request that has introduced a pretty bizarre question regarding access control. This will be a lot easier to discuss if you have access to the FlashMOG 0.3.1 client source which is here:
[code]...
The basic idea is that I have a FlashMOGService class which has an RPCSocket member that it may share with other FlashMOGService objects. The idea is that you can create two distinct FlashMOGService objects and have them both connect to the same host/port via socket. I use my special RPCSocket class for two reasons:
1) Let developers use one port but separate functionality into two distinct services...a form of multiplexing i guess
2) RPCSocket adds functionality to the standard Socket class that works to serialize and unserialize data and get it where it needs to go. The essence of the problem here is that created a class with a FlashMOGService object as a member and has tried to assign a private method of his class as an event handler to the FlashMOGService object:
[Code]....
My initial thought is that this should be fine because it's all done within the class. However, when I consider the monkey chain that results in this function being called, it seems almost logical that it wouldn't work. The problem is that the browser freezes when a socket message arrives that tries to call the service's client method, _service.client.firstClientMethod. This client firstClientMethod is attempted when data arrives from the server on the Socket (an RPCSocket, actually). The RPCSocket class deserializes the socket data and extracts an array with a service name, a method name, and an array of arguments. It looks into its own private class variable (an array of services using the RPCSocket) and tries to invoke whatever function was assigned thusly:
[Code]....
I'm guessing there's some kind of infinite loop going on to check access control for the various intertwined classes.
View 5 Replies
Aug 8, 2009
I'm trying to find a way that I can control how a flash movie handles the click event from the HTML page outside the movie.
I run a website where we have advertising space for Flash Ads provided by our customers which, when clicked, open their own website in a new browser window (i.e. target='_blank') - however this causes us a few issues:
1.) We want to track the success of their ads, so we give them a custom URL that their ad should link to instead of linking directly to their site. This URL logs the click before redirecting the browser to the customer's website.
2.) Often the flash files we get use GetUrl() which seams to trigger the popup blockers in IE 7 & 8.
These two points mean we have to provide them with the custom URL for them to include in their flash ad, and/or tell them how to set up the movie to handle the clicks in a way that doesn't trigger the IE popup blocker, and this doesn't make it as seamless as it should be to place an ad on our site.
So, what I'm trying to do is find a way that I can reference the Flash movie object with JavaScript (or similar), and set the click event to open up a specified URL - so if the customer's flash movie doesn't have the right URL set in it, or is triggering IE's popup blocker it doesn't matter because when we display it, we can modify the event handler to use the correct URL and to open up their website without tripping any popup blockers.
View 5 Replies
Aug 6, 2010
Any thoughts on a good way to accomplish something along the lines of
var request:URLRequest = new URLRequest("http://myurl.com");
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, function(event:Event):void {
System.setClipboard(loader.data);
});
It seems as if System.setClipboard() isn't available inside an event handler (which makes at least some sense given what I know about Flash security).get it to work? or block on the URL load so that I can then call setClipboard() in the main event flow?
View 1 Replies
Dec 3, 2009
Is it true that the timer class uses an enterframe handler to check it's delay?
View 1 Replies
Oct 22, 2011
Why isn't this working as I am thinking it would:
var i:int=-1;
for each(obj in myData)
{
i++;
[Code]....
If I add i to an array (like myArr.push(i)) it will have 3 elements, 0, 1 and 2.
View 2 Replies
Jul 9, 2009
In AS2 we can add additional event handler on same event as below code does.
on (rollOut, dragOut) {
// Statement 1
}
Now , I am workin in AS3 . So, how to add additional event handler on event in AS3
Let's say display Object's instance name is "myBtn"
Here I have include only Mouse Out only, Now I want to add additional event handler
myBtn.addEventListener(MouseEvent.MOUSE_OUT, myBtnEvent);
myBtnEvent(event:MouseEvent):void
{
// Statement 1
}
View 2 Replies
Jul 13, 2009
I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:
function randomMatchedTrial(event:MouseEvent) {
... lots of code that probably doesnt matter, but let me know if it does...
}
the program starts by calling the function as followed:
randomMatchedTrial(event)
Can event handler functions be called outside of the event listeners they are handling?
View 4 Replies
Feb 10, 2011
I have what seems to be a simple task, yet I cannot seem to figure it out. I am busy creating a project in ActionScript 3, and while I am fairly fluent in ActionScript 2, I am being stumped a bit here.
I have a simple dynamic text field inside a button object. This text field has the name of txt_title. I have attached event handlers to change the alpha of the buttons when they are hovered over, however I also want to change the value of the text field within the button, when hovered over. My event listener looks like follows:
[Code]...
View 2 Replies
Jun 27, 2010
Is this possible? I have looked around but I can't really find anything.
View 3 Replies
Jul 22, 2010
Is it possible to grab an event, hold it in a class property, do some action, then, when that action is complete, dispatch an event and then retrieve the original event.target in the listener?I am trying to avoid using a custom event for now, as it is giving me massive amounts of heartburn when dispatching it from a loaded SWF.Here is some code (that doesn't work)what I am attempting to do:
package
{
import fl.transitions.easing.Regular;
import fl.transitions.Tween;[code]....
I am able to stash the event in a class variable, and then access it later, but the cherry on the icing would be to get it from the event fired withing tweenHandler() in my example above.
Edit: Well,it doesn't look possible.I am currently storing the retrieved event in a property _event and then getting it at a later time when I need it.This seems to work, but isn't wonderful.
View 1 Replies
Feb 8, 2010
My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.
[Code]....
View 2 Replies
Dec 3, 2009
I'm using the Actionscript Timer class. What happens if I run a function every 3 seconds, but the function takes 4 seconds to complete? Does the Timer object queue up events? I guess this must happen if only 1 thread is being used?
View 1 Replies
Oct 26, 2011
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image
callButtons();
function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
View 1 Replies
Feb 8, 2006
I have the next code:
mc.onPress=function()
{
//some code
}
How do I remove the event handler onPress?
View 4 Replies
Aug 5, 2011
I'm adding event handlers to dynamically created movies. The event handler is not active and the cursor does not change to a finger over the clip Here is the applicable code.
Code:
function loadSubNav():void{
//Load Thumbnails
[code].....
View 3 Replies
Apr 2, 2009
I would like to use System.showSettings(0) up front and trapwhen the user chooses Deny instead of Allow in an onStatus eventhandler as I show in attached code.
View 1 Replies
Jan 20, 2010
I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.
function fadeCanvasOut(event:TimerEvent):void
{
canvas1.alpha -= 0.1;
[code].....
View 2 Replies
Aug 7, 2011
We (AS3 coders) all know that one of the great things about the AS3 event model is that handlers are scoped to their containing objects. I'm writing an EventDispatcher for JavaScript, and trying to achieve the same effect.My question could be answered in a couple different ways:A: How does ActionScript 3 set scope within an event handler to the handler's container object, rather than to the event handler's caller (the IEventDispatcher on whom dispatchEvent() was invoked)?
View 1 Replies
Jan 16, 2012
I'm loading some images from a database using a PHP script through CodeIgniter, but when I try to add an event handler to do some stuff with these images, Flex compiler is showing me an error:1180: Call to a possibly undefined method cloneCar.Why I can not add an event handler in this context?
<mx:Accordion>
<mx:Form id="menu5" label="Prueba" width="100%" height="100%" backgroundColor="#707070" icon="{roadIcon}">
[code].....
View 1 Replies
Jul 17, 2009
I'm using a progress bar component in a movie clip and this progress bar works loading an external movie clip. However, once the external clip is loaded, it seems the "complete" event is not registering with the object listener. This is what I have:
ActionScript Code:
this.createEmptyMovieClip("FOB", _root.getNextHighestDepth());
var progressBarListener:Object = new Object();[code].......
The code a little more complicated than this in that there is an array that stores some information and a setInterval command that calls the loadContent function loading each external movie clip. I can past the entire code if necessary.Also the progress bar component is set up as thus: in the main movie (root) there is a movie clip called progressBar. Within progressBar the component resides with a variant name of PB.For some reason, when the external clip is finished loaded, the progressBarListener doesn't seem to be called.
View 1 Replies
Nov 2, 2009
I'm editing an xml gallery.you can see how it works now here (thumbnails are different than images, cause it's just for the sake of testing now)[code]...
oki. this all works via for each loop which creates thumbnails dynamically. the event handler for the click on the thumbnail is inside the - also dynamically created via this for each loop - button over each thumbnail. more or less like this[code]...
and now: i'd like to add "next" and "back" buttons,so that the user doesn't always have to click the closing cross and go back to the thumbnails, but that he can also -once he selected an image - simply loop through the gallery image by image.
oki. so first i tried to get the name of the button clicked previously and store it in a variable, a thus this would tell which image should be loaded via loader (say, name instance56 means Image00002 was loaded, so if now user clicks next, Image00003 should follow) . but i'm simplytoo simple to get the variable out of the event handler and for each loop scope. i also tried to do it inside the event handler,but then it gets terrbily messy, and i can never force loader to load the right image.
View 0 Replies