Flex - Abort An Event And Start Another Event
Apr 22, 2011
in flex application i have a button and two functions in action script. wat i wan is when i click the button it has to call a function and Abort and call another function simultaneously.
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Apr 12, 2011
I have editable grids which are 2-way binded to my model. What I want is to validate my data when user edits any cell before it get updated in model. I have applied my validation at ItemEditEnd handler, but, I want to apply validation in between itemEditBegin and itemEditEnd events.
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Aug 22, 2011
I hava a custom component and it contains a child icon. If I add a mouse-click event listener to both component(click-listener1) and icon(click-listener2), the event dispatched sequence is click-listener2, then click-listener1. I can understand it. But if I add a custom event to component (listener1), and mouse-click event to icon(listener2), when icon is clicked, the component will dispatch the custom event. In my test, the event dispatched sequence is listener1, then listener2. It doesn't match with event-bubbles rule.
In my opinion The custom event is dispatched in listener2, which triggers listener1. Why event flow sequence is not listener2, listener1?
In component.
icon.addEventListener(MouseEvent.CLICK, iconClickHandler);
private function iconClickHandler(event:MouseEvent):void
{
[Code].....
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Apr 12, 2009
I am having trouble using a custom event in flex. I need to dispatch an event from inside two nested components and receive it in the main application file. The basic set up is a main application file importing a custom "gallery" component.
[Code]..
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Aug 24, 2011
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
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Jan 27, 2012
I am trying to understand event propagation in Flex framework and have a following doubt on it:
Scenario: I have a built-in component DropDownList on change of which I want to create a custom event refreshPreview and want to propagate it to a custom component PictureComponent.
In the custom component's mxml, I have added the Metadata directive as follows to register a refreshPreview event with the compiler
<fx:Metadata>
[Event(name="refreshPreview", type="flash.events.Event")]
</fx:Metadata>
Layout Details: In my main mxml application I have laid out DropDownList and the custom component such that both are siblings (i.e. have a common indirect parent)
e.g.
<s:Group id="contentGroup">
<s:Group id="formGroup">
<s:Form x="11"
[Code]....
I am seeing that the refreshPreview event is not getting propagated to the custom component.
I doubt this is because the built-in component is a sibling of the target (where the event got generated) and not a parent. how to make refreshPreview event propagate to custom component?
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Apr 20, 2010
printableInvoice.addEventListener(batchGenerated, printableInvoice_batchGeneratedHandler);Results in this error: 1120: Access of undefined property batchGenerated. I have tried it as FlexEvent.batchGenerated and FlashEvent.batchGenerated.
The MetaData and function that dispatches the even in the component printableInvoice is all right. It I instantiate printableInvoice as an mxml component instead of via action-script it well let put a tag into the mxml line: batchGenerated="someFunction()
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Apr 21, 2010
I have this code below which produces no errors
import Card;
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var ace_clubs1:Ace_clubs = new Ace_clubs();ace_clubs1.scaleX=0.4;ace_clubs1.scaleY=0.4;[code]......
The only thing is the TRACE output for the MOTION_START EVENT does not fire.
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Nov 14, 2010
I working with my new website where I want to show a FLV movie.Next to the movie, I have a text box that will have a new text at certain times.I want some kind of marker in the film to trigger the change.I use Aftereffets to make the movie and know that in the program I can set layer marks in timeline. But how should I do so Dreamweaver or similar software detect such marker.
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Dec 28, 2010
I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.
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May 4, 2011
I have a repeater component with custom event. My repeater components fires custom event holding data. My need is to dispatch event so other repeater components can access data from dispatching component.
Edit: Added whole stuff here.
<!-- AttributeMapping.mxml -->
<?xml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code].....
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Jun 2, 2010
This example relies on 1 MC on the stage called testMc now when you run this code it works fine. Every time you click the movieclip in does what its suppose to do.
The output shows
trans
trans
trans
trans
etc
The problem lies when you resize the screen and then press the button again for a few times you will see this in the output
transresizeresizeresizeresizeresizeresizetransresizetransresizetransresizetransresize
Somehow after the resize is done it keeps calling out for the resize event.
How is this possible ?! I made it in CS5.
import flash.events.MouseEvent;import fl.transitions.*;import fl.transitions.easing.*;
stage.addEventListener(Event.RESIZE, stageResize, false, 0, true);
function stageResize(evt:Event):void{
trace('resize');
[Code] .....
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Mar 2, 2012
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
This is my custome event
package events
{
import flash.events.Event;
import ui.map.MapElement;
[code]...
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...
All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
play();
} isPlaying = !isPlaying;
}
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Nov 22, 2008
The preloader I usually use executes an addChild(loadedMovie)statement in response to an Event.COMPLETE event from the loaded swf's contentLoaderInfo object (a common approach, I believe.) The problem with this (as many of us know) is that the loaded swf starts running before the Event.COMPLETE event gets thrown, which means that once the child is added, it is already a few frames into its timeline. What I need is a way for the loaded swf not to start playing til its COMPLETE event gets thrown.
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Nov 23, 2010
I've got a problem with an if/else statement within a function which checks to see which 'drop area' one of ten items should to snap to.. the problem is I can only set the start location of each item to work on the first hitTest, otherwise after clicking another item or positioning any item in one of the drop areas, the drop area becomes it's start location due to startDrag() and stopDrag() been called again to move the object..
What I've tried to do here is to create a variable (which does trace the correct (currentTargetHome) movieclip reference, but as a string) but it doesn't work when I try to access it's attributes using [currentTargetHome]. The item exists within the movieclip "gamePage" and the rest of the function works !
[Code].....
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May 12, 2011
[URL] - which works fine on start, but I want to attach this function to only start on certain words at a certain event action. With what I got can anyone see how I can stagger the function to a specific event? Here is what I have so far, which starts the letter cycling, but it ends on the first letter and does not complete the full word:
[Code]...
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Jul 10, 2011
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...
all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
[Code].....
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May 9, 2011
Im looking to make the brightness of footage being captured by a webcam as a trigger to start or stop an event or animation. basically when the brightness being captured by the webcam goes below a certain level a layer will be effected and when the brightness goes back above this level it will revert back to its original state.
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Apr 7, 2011
Is it possible to abort a flex remoteObject call? I tried the below method but the http request is still loading in the background:[code]The thing I'm interested in is freeing up the browsers HTTP Pipeline, just like in javascript where you can use abort on the XHR.
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Oct 26, 2010
If I have a Global Variable Globalvars.vars.noLoaded which is in many classes How do I create an event where i detect to see if it reaches a certain number.
[code]...
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Jan 3, 2010
The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).
After an introductory animation, I want a mouse-over to trigger a function that populates the map-image with a series of buttons. I need the buttons to be distributed according to information in an XML file (ie. x/y coords, some information text, and an animation to load upon being clicked). I want each button to call a mouse-over function that loads info data from an XML field and place it in a dynamic text field at the top. Then, I want each button, when clicked, to call a function that animates replacing the map-image with an image of the corresponding travel destination. Finally, I want a button on each image that will clear that image from the stage and call the function that populates the map so the process can start again.
I'm working out of a couple of books on AS3, but I'm a little hazy on how I ought to be constructing this thing. So here's the first place I've run aground: After the intro animation, I want the user to mouse-over the stage and have a second animation play (clearing away the introductory text), and I want the conclusion of the clearing animation to immediately call the map-populate function; but I don't want a mouse-over to have any effect until the introductory animation is finished. Is there an event dispatched automatically at the end of an animation? What is the event listener class?
I'm not sure if I should be storing each of these animations in an independent .fla file or if I should create them on all one timeline and have the program redirect to specific frames.
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Mar 10, 2012
I know the difference between the two, but I never felt the need to use the bubbling feature. If I want to listen to an event from a deeply nested children, I always use the capture phase. Could someone explain to me why I should rather use bubbling, its advantages, and maybe show me a situation in which bubbling would be the only solution?
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Dec 16, 2010
In all the ActionScript examples I come across, people write custom events with the types defined inside the custom event's class definition. But, in my experience, it makes more sense for the object dispatching an event to own its own definition of that event (which, in ActionScript 3, is a String).
[EDIT: After writing this question, I've found there to be cases for both positions -- in some situations, event types should be stored on the event object, and, in others, they should be stored on the object dispatching the event.]
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Dec 8, 2011
In my AIR application, I try to dispatch a custom event from a class to main window.This class is use to call httpservice. My goal is to send a custom window when the httpservice result is send.[code]...
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Dec 20, 2011
I would like to extends the Event class to add some events I am using in game. But I don't want the new Event Class to have the old public static types. For instance I don't want to have:
NewEventClass.ENTER_FRAME
How do you go about extending the Event class without getting the old types mixed in?
Is there any way to outsmart AS3 to leave out the uneeded types?
Or should I avoid creating a new Event type altogether and just add the new strings?
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