Check Code In Swf?

Sep 30, 2009

Is there a way to see for example what code is behind a button if I just have the swf file?

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ActionScript 3.0 :: Check For A Serial Code To A Xml File?

Jun 8, 2011

Here's a little script i wrote to check for a serial code to a xml file, and allow the user to use the flash document. this code seems pretty useless, but in all reality you can sell you flash document, with having users to input a serial code in order to use the flash document.

which might allow flash developers to make money on such a pointless project. eg. sell games, as a (.exe, or a .app) file, or make then buy a serial online an play it online. or sell very useful programs, for real money, and don't have to worry about people using it for free.

[Code]...

NOTE: i am not responsible for any lost of anything due to this actionscript code that you have choose to use at your own lost, of hackers, cheating you to use your flash document for free.

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Way to pull in a map (say mapquest or google maps), into a flash app based on a user postal code.

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ActionScript 3.0 :: Check 'Coin Toss' Game Code?

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Finished with coin toss gameWhat done good, what wrong..? what need change? what method better?And now in this user can be winner just 50% ?Attached files.Also code here:

import fl.controls.RadioButtonGroup;
coinToss_btn.label="Coin Toss";
coinToss_btn.useHandCursor=true;

[code].....

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ActionScript 2.0 :: Code Which Can Check To See If The Background Swf Is Already Loaded Into Its Container?

Jan 9, 2008

I am creating a site where there is a portfolio section with icons for each piece of artwork.Regardless of which icon 1-10 is clicked, for the first time ONLY, I want to load a swf which "draws in" a portfolio "background", and another swf on a higher level which corresponds to the icon clicked (lets say a sample artwork).

However, if the user has previously clicked another portfolio icon and is currently viewing one of the portfolio pages, there is no need to load the "background" swf again (it would be tedious watching the drawing in animation over again).

I've designated a target container movieclip for each.The icons swf file with the buttons is another swf on the timeline.Is there some code which can check to see if the background swf is already loaded into its container? And in which swf would I attach the code?

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Regex :: Regular Expression To Check If A String Has HTML Code?

May 31, 2011

give me the Regular Expression that can check if a given string has any HTML code in it, and coming to think of it I would be bothered with <a href="something">something</a> exactly.

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ActionScript 3.0 :: Assign Code To MC That Will Check To See If Frame 40 Of Scene 2 Is Loaded?

Apr 5, 2011

I'm new to AS3 coming over for AS2 and trying to figure out how to code a simple load sequence. I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign code to this MC that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"

onClipEvent(enterFrame) {
if (i > 40) {
gotoAndPlay("firstframe", "Scene 2");
}
}

"firstframe" is the frame label for the Frame 1 in Scene 1. This seems more difficult in AS3 than AS2.

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ActionScript 2.0 :: Moving Graphic X Axis Only Threw Mouse Move Code Check?

Jun 2, 2003

basically this is the code i got from a kirupa tutorial and i just want the graphic to be moved on the x axis

onClipEvent (enterFrame) {
getlimits = _root.normalpic.getBounds(_root);
//get the limits of the normal pic movie

[code].....

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ActionScript 3.0 :: Check If Somewhere In Code Some Eventlisteners Are Still "on"?

Jan 28, 2009

1. How to check if somewhere in my code some eventlisteners are still "on" ? and i dont mean check by interaction, but with the code? is that possible?

2. If i have a menu with some tween, and the user clicks, it takes some time before he will be able to click on another menu button (at least it doesnt happen instantly), or if i have a gallery and when user clicks on the thumbs it also takes some time to remove the previous picture and add the new one with few transitions, is this is good practise in that case? in for loop when i am creating and adding multiple objects to push tem into array:

[Code]...

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ActionScript 3.0 :: 1180: Call To A Possibly Undefined Method Check -> Var RightCheck = New Check();

Oct 2, 2009

See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?

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Actionscript 3 :: Check The User Selections On Dynamically Generated Radio Buttons And Check Boxes In Flex?

Jan 27, 2011

The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?

[Code]...

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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ActionScript 2.0 :: Centralize Code In All Movies Using Dot Notation Instead Of Spreading Code All Over The Place?

Jul 10, 2003

I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.

_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}

The pointer doesnt even change to a hand.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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Library/API/program For Converting Flash Code Into Html5 Code?

Aug 25, 2004

What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?

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ActionScript 2.0 :: Converting On-clip Code To On-frame Code?

Mar 19, 2009

converting the following code (i got from some site, i can't remember which) to on-frame code:

Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed

[Code].....

Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.

Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.

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ActionScript 3.0 :: Code Vs Class Code / Stage Items Go?

Oct 22, 2011

I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a

1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame

2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..

when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.

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ActionScript 3.0 :: Change Bitmap Code To MovieClip Code?

Nov 17, 2011

I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]

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Flash :: Converting Code To Pixel Bender Code?

Jul 9, 2010

I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.

The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...

[Code]...

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Actionscript 3.0 :: Code A Class Instead Of Putting Code In The Stage?

Oct 1, 2009

I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?

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ActionScript 2.0 :: Convert Button Code To Frame Code

Jun 5, 2007

I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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ActionScript 3.0 :: Preloading Code To Code Without Having To Re-write Everything?

Jul 3, 2010

I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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ActionScript 3.0 :: Replace Some Code Which Loaded An External Image And Triggered And Function Once Completed With Code That Uses And Embedded Image?

Jun 10, 2009

I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.

Code:

[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();

[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.

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ActionScript 3.0 :: Convert C++ Code To  Its Code?

Sep 21, 2009

I have the code which is written in C++ I will like to convert the same in to Action Script 3 code can anyone help me how to coveter is available this is any converter is available for the same?

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