Professional :: Drag And Drop Coin Paying Machine
Jan 9, 2012
i am trying to create a flash ticket machine where i want the user to simply insert coins into a box as a way of paying for a ticket.i have created two objects a "coin" movie clip and a "target" movie clip.what i want essentially do is, be able to drag the coin onto the target.Then for the system to determine whether it has been recognised by outputting a value in a dynamic text box(this i know how to do)Also i have given it a go and tried to drag the coin on top of the target but for some reason it keeps hiding beneath the target:[code]
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Mar 26, 2011
My problem is with score counting, i have a score field, a main character and 5 coins.When the character collides with the coin the following happens:1. The coin disappears (Supposed to happen)2. Adds 1 point to the score (doesn't work the way it should)What happens is (i have set the score field to start at 0 with (_root.score = 0 this for some reason doesn't have any affect.Only the first coin to be hit adds (1) to the score, after hitting a second it completely disappears. Also have it set so that if the score goes to 5, the door in the top left will open. (NOTE: for some reason this seems to work, if you "collect" all the coins the door will open, but the SCORE field doesn't show the number)
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Apr 22, 2010
I got my Drag n drop working. Now I've added a timer. I want the students to have 45 seconds to finsih the game. I can code a timer OK, I can even get it to jump to a "time's up" frame, with a restart button that takes you back to where intro page for the drag n drop.If you click one of the two visible navigation btns on the d'n'd page BEFORE the timer has stopped, you get an error.I have no idea how to stop the timer as a result of fishing the d'n'd game within the time limit (i.e. correctly placing 12 pegs). As it is, you finish the game, one text field says "Congrats!" (which is good) but you still get tmed out (which is bad).inal step in my little prototype edu app.Here's the salient part of the code (I think) and I have removed all the code that comes after the important part:
var counter:Number = 0;
var startX:Number;
var startY:Number;
[code]....
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Mar 30, 2011
I am looking to do a drag and drop where the user has to drag over 1 of 3 clothes onto a sales person to let us know which one is the correct dress code for our store. What would be the best way to do this?
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Feb 6, 2010
Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.
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May 11, 2010
Im trying to create a simple drag and drop app where you can drap a movieclip into multiple areas.This is the code i have so far (taken from a tutorial i found) thats works perfectly for 1 target but not for multiples. I initially tried giving the targets the same instance name but that didnt work.
stop();var startX:Number;var startY:Number;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void { square_mc.gotoAndStop (2); event.target.startDrag(true);
[code]....
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May 19, 2010
im working on a website at the moment (just for fun) and are done with the layout and almost everything. Now I want to make one of the pictures so you can drag and drop it around on the site. The problem is that it does'nt work, i've tried out many different tutorials and codes without success. Sometimes i get the 1120 error and when not, nothing happens.
[Code]...
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Jul 26, 2010
I've built a drag and drop project with 9 elements in Flash CS5 using AS 3.0. Using code from an AS3.0 4 element drg&drp tutorial (which worked) I copy/pasted the code into the new project, renamed graphics in AS where necessary and added the additional code required to accomodate the additional graphics.When playing the test I get no errors however the first logo (element) and it's invisable target just flash on and off 11 times, then I see a frame of the whole project (for 1 frame) and then the cycle repeats.
I've double checked all naming conventions and everything is correct between movie clips and code. I've even simplified the code to just 1 element to see if I could track down where the problem starts and I get the same thing. The strange thing (to me anyway) is if I change the name of element to be dragged/dropped (in the code) to a different element on the stage I still get same original graphic flashing. So I don't think it's the code at all I think there is some weirdness in the graphic setup.
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Aug 10, 2010
I'm trying to adapt the memory game in chapter 3 of the book "ActionScript 3.0 Game Programming University" for my own uses. I want to get all of the cards to flip and drag. I am able to flip the first card and drag it, but when I flip the second card over, I can't drag it. I have two files, MatchingGameMe.fla and MatchingGameMe.as. All of the actionscript is in MatchingGameMe.as. Here is the code. Does anyone see how I can modify it so that all the cards drag?[code]
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Aug 12, 2010
Is there a way to make an item, which can be draged onto the stage mulitple times? Like in making beats in music apps. You select a sample and drag it into the stage.
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Mar 2, 2011
I want to be able to create the following if possible:
Create five words that make up a sentence and they are mixed up in order. So basically I would turn each word into a Movie clip perhaps.
I would then like to assign a target hotspot for each word so that a user can drag the words into the correct order.
Once they are in the correct order they click a button to go to a correct response or incorrect response. Is this possible?
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Apr 9, 2011
After 3 drag and drops of the puzzle I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MultimediaProducttest_fla::MainTimeline/dropIt()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at MultimediaProducttest_fla::MainTimeline/pickUp()
restbar_btn4.addEventListener(MouseEvent.CLICK, restbar4Clicked);
museum_btn4.addEventListener(MouseEvent.CLICK, museum4Clicked);
sark_btn4.addEventListener(MouseEvent.CLICK,sark4Clicked);
market_btn4.addEventListener(MouseEvent.CLICK, market4Clicked);
[Code] .....
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Dec 13, 2011
I am creating animations in Flash 5.5 for use in Captivate 5.5. I have created a drag-and-drop animation for a horizontal line and a vertical line, to act as moveable "straight edges" for use on complicated charts. How do I lock the horizontal line to just move along the Y axis, and the Vertical line to just move along the X axis? (I'm a relative newbir working in Flash.)
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Jul 23, 2010
if this is posted elsewhere I searched but could not find topic. I would like to know if there is a way to enlarge the size of the target drop point. Seems the users have to be spot on or the shape snaps back.
Any way to give users a little more wiggle room with target drops?
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Nov 27, 2010
i have tried a lot of time to make my project into a success.this is the link to my swf...all objects are accepted when i drop it into the plastic bin
var startX:Number;
var startY:Number;
var counter:Number = 0;
[code]....
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Mar 3, 2011
My issue is that I want to not continue to draw the same movieclip over again, but reuse it to drag and drop in different locations in the project I am working on.review my Flash project and tell me how this can be done, I was told about bitmap cache, but that does not seem to work or I am missing some code needed, I really need guidance on this issue.Again attached is the one of the projects with action script
hyp1.onPress = function(){startDrag(this);}hyp1.onRelease = function(){stopDrag();}hyp2.onPress = function(){startDrag(this);}hyp2.onRelease = function(){stopDrag();}hyp3.onPress = function(){startDrag(this);}hyp3.onRelease = function(){stopDrag();}
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Feb 10, 2010
I am trying to create a quiz in Adobe Flash CS3 using Drag and Drop Feature. I have created similar Drag items and I want to drag the item and place it into any target. For Ex. I want Drag1, Drag2, Drag3, Drag4, Drag5 should go to any target from Target1, Target2, Target3, Target4, Target5. The objects on Drag1 through Drag5 is similar like I am working on number system. So I want the Drag boxes to go to any place values into the target boxes. But the drag and target instance names should be unique and should be mentioned in the component inspector also.
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Mar 19, 2010
I need to create a game where you drag and drop clothing onto a body that snaps into place then when the body is fully clothed you click a button to see if the clothing you selected is correct. There will be 4 different areas of clothing with 3 options for each area, one for each area is correct. how to achieve this? In either actionScript 2 or 3.
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May 13, 2010
I'm cruising through the Classroom in a Book series for ActionScript 3.0 and I'm having problems with the uiscrollbar attaching to a text field. I've used them before, but this time when I drag it over to the text field it keeps jumpimg to the outside of the box instead of attaching and I can't seem to get in inside the box unless I manually change the X and Y settings and force it where I want it to be. Even then it doesn't work correctly.
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Oct 30, 2010
I am trying to make a quiz on metals. I have several elements which i want to fall into multiple target areas (e.g. the target areas are shaded grey in the following swf; metal_mc, nonmetal_mc, metalloid_mc). I can make individuals match to target areas (as there are tutorials for that) but i want each one to be able to slide in to any target area (and someday i want to create a solve button which will then place each element in the correct place). have started all over and have designated only chlorine to move (for the moment) but how do i code it to allow it to fall into any of the grey areas?
var objectoriginalX:Number;var objectoriginalY:Number;chlorine_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);chlorine_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);function
[code].....
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Feb 20, 2012
I ve got a drag and drop code working, but what I really want to do is have a check answers button that tells the user, you have none correct, or two correct or all wrong... I have one target area, and 3 correct answers (out of 7) so I would like to let the user put as many ansers on the target as they want and then check if they have any correct, also a reset code would be nice to put everything back where it started... I tried to break my code up but the events then went mad, Here is what i have so far, it works instantly and lets crrect answers stay and incorrect bounce back..
stop();
yes1.visible=false;
allcorrect.visible=false;
doit.text="drag over the words that mean Vision";
[Code].....
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Mar 27, 2010
I'm developing a G.U.I 'drag & drop' code module to place and replace 3D objects on a 3D object.
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Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
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Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
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