ActionScript 2.0 :: Can't Load Movie Onto Level
Apr 19, 2004
I have a button that is a few levels down in movie clips. When It is pressed, it is supposed to load diamonds.swf. It does this, but not on the first press. On the first press the _root time line goes to and plays "fade," but doesn't execute the rest of the script. [code]...
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Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
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Aug 23, 2004
Let say A is the main movie and B will be a external swf file that i'm going to load into A movie. The problems is that, some actionscript(AS) in my B movie is not working anymore after i load it into A movie. I believe that the AS in my B movie is not working anymore because it is refer to A as the _root instead of B movie as _root. This can be a common problem. So, i wonder what should i change in the B movie AS in order to make it work in A movie.
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Oct 13, 2009
Is there any method or possibility to load AS3 flash movie in AS2 on level 1, or higer, or in target loder.
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Jan 5, 2006
I'm designing a site at the moment & I've run into a minor snag. I am loading about five external swf's, for each page of the site, from the main 'home' page. you can view it here Trouble with levels. I can load the movies fine, but what I want is to load each new movie into a higher level than the last, as each movie appears with a mask (for an example have a look at the site I've done then click on the 'Contact Us' button - that is what I want to do on all of the pages...) all of the swf's are loaded into level one with the exception of the 'Contact Us' page. (By the way, there is no 'News' page yet)
The very simple code I used to load the movies is:
Code:
on (release) {
loadMovieNum("contact.swf", 2);
}
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Feb 7, 2007
I'm using xml to load .flvs into a movie player. I have it setup to load an external .swf to level 1 when the movie is finished. My goal is to have the .swf on level 1 select the next .flv from the xml array by way of simple buttons. Needless to say, it's not working. Anyone care to give it a crack?
[Code]...
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Jan 15, 2008
how do i load a movie clip SYMBOL at the highest level and then unload it.
i dont want a SFW or JPG to be loaded- that would be one of the symbols from the same swf file.
the issue is- i have used "getNextHighestDepth()" to create movie clips.. now i need to add a box on top of that- so again, i will have to use "getNextHighestDepth()" - which im having hard time to unload (when i use duplicateMovieClip) -
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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Jul 25, 2006
assigning a level for the external movie(reseller_locations.swf) loaded to a moivie clip(clipHolder)
code
loadMovie("reseller_locations.swf", this._parent.clipHolder);
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Jul 30, 2007
basically - using the kirupa xml photo gallery script[URL] - i am trying to simply load the next image on top of the current image and then unload the previous image - just for a smoother transition. instead of the current image unloading then loading the next image.
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Oct 2, 2010
I am using the smoke AS3 file from: [URL] Everything works great, but I would like for my particles to load on a certain level, for example:
[Code]...
Actually, I would like for my Content to always be on top (pertaining to my layer order on the timeline) and everything else to always be behind, but in the manner described above. I'm not sure how to do this,
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Dec 14, 2009
I am planning a complex system where eventually users will need to do immersion into 3rd dimension and also play lots of flash quizz. I know director can load flash which makes it obvious choice for development but coding in lingo (a non POO language) maybe a little bit of regression looking the average age of the development team that I am building. So looking forward, i wonder if it's possible to make flash load director levels.
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Jan 12, 2012
I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.
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Aug 7, 2010
I have a FLA that needs to randomly load 5 different SWFs at level 10.
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Mar 11, 2009
Is it possible to load images outside the host's HTTP level?
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May 30, 2011
I gave up on Flash heavy coding when it switched to AS3. Always thought it was less intuitive, longer, and a brand new language and I got tired of trying to keep up when most of my clients did not want to pay for a full flash site. But I got this client...
Here's the problem, I can load a swf into my main stage or into an MC , but I cannot find out anywhere how to set parameters or load into a level so it doesn't replace the current material or fix to a size that doesn't block my other material.[code]...
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Jun 14, 2011
I'm building a basic tile game containing 3 layers of 'tiles' image the game has a dimension of 3x3 my data array's look like this:
[Code]...
How can i load this data from an external file which is easy to edit for the level-desiners ? (and what is best to use, xml, json,?) Is is not better to just use 1 datafile instead of 3 and what is the best way to do this?
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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Mar 31, 2009
I have a gallery which is created from the following scipt:
this.createEmptyMovieClip("images",100);
this.attachMovie("mask","mask",101);
etc....,
with the gallery still present i want a movie clip to appear ON TOP of this.
How is this done? i understand i need to set the z level but cannot find a simple explanation of how to do it. I do not want the image to be transparent (i've found lots of explanation on how to do this!)
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Oct 14, 2011
It may be pretty basic but I'm looking for the easy way out. I've a container that loads a movie on level10 using loadMovieNum(). Is there a way I can get the name of this movie?.
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Apr 18, 2010
I have an index.swf that loads the following movies.
loadMovieNum("home.swf", 4);
loadMovieNum("home_2.swf", 53);
loadMovieNum("help.swf", 50);
loadMovieNum("glossary.swf", 26);
loadMovieNum("Resources.swf", 27);
Is there a way to unload the home_2.swf from the index page when a button is clicked on the home.swf?
Home_2.swf is sort of a splash animation that plays over the navigation panel and then sits on the side so when any of the nav buttons are clicked on in level 4 .swf I want the level 53 .swf to unload.
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Oct 19, 2005
Im having trouble with this script again. I need to load a movie on the 2nd leve this is the script here.
// Time value, in milliseconds, after which, failing any mouse movement, an action is to occur.
numMouseTimeoutMS = 30000;
// Define what is to happen should the mouse be moved.
[Code]....
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May 11, 2006
Preload movie into level with percent, can this be done? I have tried several preloads from posts in the boards but none seem to work.
I have my main movie, and buttons that load the movies into the main movie by using LocalConnection(); I am using the following action script to load my movies, now I like to add a preload on the loadMovieNum(movie, 2); part.[code]...
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Nov 5, 2002
I am loading a swf into a level, but need to use actionscript to manipulate its location in the root movie. This is my code:
stop ();
loadMovieNum ("logo_sm.swf", 1);
_level1._x = 300;
// whatever you want for upperleft x
_level1._y = 300;
// whatever you want for upperleft y
yet the loaded swf continues to load in its native position, rather than at any coordinate which I specify. It is riding in the upper left hand corner, even tho here I am indicating a much different position.
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Aug 26, 2010
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
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Jan 8, 2009
If I writing actionscript on the _root level, but I want to reference a movieclip that is on a different level, how would I go about doing this?I know that if it was reversed I would something like this:_root.home_btn.onRelease = function () {Would I just do the name of the level, "_level2.home_btn.onRelease = function() { ?
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Aug 18, 2009
I've built a random image generator that places 6 different coloured movie clips randomly on the stage and at any quantity that I specify. So I can have say 100 black, 30 red, 50 blue clips scattered about the screen...lovely. My only problem is that the code goes through and does one colour clip at a time so it places the 100 black first on lower levels that the 30 red, which are on lower levels than the blue and so on. This creates the problem that the last colour always dominates as it's on the top most levels. Is there a simple way to randomise the levels as the movie clips are copied? Here's the code
[cODE].....
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Mar 28, 2009
Here is my dilema. I need to know how to find what level a specific movie within a movie on the main timeline is on.
I am confused because I am not even using external swf's so there should be no levels
I have tried finding the level using
_root.moviename
_level0.moviename
but when i try to assign this to an array variable it outputs as undefined.I have been able to put some other movies in arrays using _level0.moviename
but these movies are nested inside a main movie that is found on the main timeline.
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Jul 29, 2009
I wanted to know if there's any command that let's you bring in front target Movie clip or Move it at the end...
Also Is there any command that pauses the proccess of the script and another that let's you continue?
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