ActionScript 1/2 :: Use Keyboard To Trigger Actions In Flash?

Dec 23, 2011

i need a simple

prevFrame(); for Backspace
nextFrame(); for Space

have ni other ideea where to go

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ActionScript 2.0 :: Trigger Actions Associated With A Button?

Jul 17, 2004

How do you trigger the actions associated with a button

take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.

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ActionScript 2.0 :: Trigger The Actions Associated With A Button?

Jul 17, 2004

How do you trigger the actions associated with a button

take for example a button called "buttonGo" that you have specific code in. When you click button b you also want buttonGo to execute its code.

I saw this done before and know it's possible... I just need some clarity as to the process.

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ActionScript 3.0 :: Can't Trigger Functions That Are Mapped On Keyboard Events

Sep 24, 2009

I build a game that is working great on its own.Using keyboard events enter frame.When i load it in another movie, i cant trigger functions that are mapped on keyboard events.The listener is executed, but doesnt listen.On its own fine, loaded into another movie: no keyb events and from time to time enter frame event errors.I can access the keybard functions AFTER clickin on the movieclip that contains my loaded swf.

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ActionScript 3.0 :: Keyboard And Mouse Input Does Not Trigger The Appropriate Functions?

May 25, 2011

After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.

The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.

Code:
package {
import flash.events.*;

[code].....

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ActionScript 3.0 :: Make A Button's Overstate Trigger From Keyboard Detection?

Feb 14, 2009

Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeys)
function checkKeys(event:KeyboardEvent):void {
if(event.keyCode == 48) {

[Code]....

When I press the '0' key it makes the movie play. When I click the actual button it also makes the movie play. But how do I make it so that when I type '0' the overstate of the button becomes activated? In this way keyboard detection and mouse_down would work together.

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Professional :: Use Keyboard Events To Trigger A Button Rollover Event Instead Of A Mouse?

Jun 1, 2010

I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.

stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}

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Flash :: Field Doesn't Accept Numerical Keyboard When One Use Upercase Keyboard?

Apr 29, 2010

When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?

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ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

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ActionScript 1/2 :: Put Another Set Of Actions In Frame 2 Of The Actions Layer?

Sep 29, 2010

1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
 
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
 
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
 
if ( apple is not clean BUT is tasty)
{
eat(apple)
}

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ActionScript 2.0 :: MX: Trigger A MC Then Wait Then Trigger Another?

Aug 23, 2005

I have an application done in flash- on the main Scene Level, everything has only one frame but I have MCs and the like that are triggered by actionscript.There are quite a few nested functions on the main actions layer as well as an "onEnterFrame" function that reloads XML data in the background, etc... but that is not the problem.

The problem is, that at one point, I am calling a few MCs that kind of close up a section of the page like blinds- and then I want a text to appear ontop of that now closed area... but if I just write...

Code:
_root.TimelineFader.BlendeT1.gotoAndPlay(2);
_root.TimelineFader.BlendeT2.gotoAndPlay(2);
_root.TextAboveTimeline.theMessage_txt._visible = true;

...it all happens simultaneously, of course.I guess I could check for "BlendeT1"'s (or T2's) current frame (since it's an MC)... but how do I wait while that MC runs / until it reached a certain frame? How can I keep the rest of the actionscript in the main function from continuing?

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ActionScript 3.0 :: Keyboard Events (movie Clip Moves Via Keyboard Control) And Scenes

Nov 7, 2009

I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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Android :: Flex Mobile Project: Numeric Keyboard - Not A Full Keyboard

Jul 26, 2011

How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook

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ActionScript 3.0 :: Asdoc Generation Fails On Keyboard.A And Keyboard.D?

May 4, 2011

I get an error while extracting the asdoc of my flash professional project:

Code:

C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
^
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);

[code]....

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Trigger Thickbox From Flash?

Nov 18, 2009

How to trigger thickbox from onRelease() event in flash.

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Flash :: Auto-trigger StageDisplayState?

May 17, 2011

I'm working with StageDisplayState for the first time. I was wondering if there's any security reasons for not being able to trigger a FULL_SCREEN state.In this simple class I wrote when viewed in a browser (firefox - mac), the timer event FULL_SCREEN doesn't trigger, the mouse event on the other hand does.

package {
import flash.display.StageDisplayState;
import flash.display.Sprite;

[code].....

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Data Integration :: Using The .asp Response For A Trigger In Flash?

Aug 17, 2007

Ok, so I got this flash guest book that sends the name/message to the .asp script. The .asp script puts the name/message nicely into a .txt file. How do I use the response from the .asp to trigger something in my actionscript?

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Javascript :: Trigger Flash Button Object?

Apr 16, 2010

Is it possible to trigger for example flash uploading button via javascript?For example I have made empty image wrappers and by clicking on them, they trigger flash button to open as select window.

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Actionscript 3 :: My Flash Custom Event Can't Trigger

Apr 7, 2011

There is no trace output of my custom event why ?[code]...

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Flash - Trigger An Event When The Stage Is Loaded

Apr 30, 2011

I tried trial and error by tracing strings so I could understand the program flow of actionscript(or any similar language in general) but to no avail; I couldn't understand it at this point or maybe it because I didn't eat my breakfast. Please explain to me why the trace statements showed in the output first?

Here's the code of the first Frame

import flash.events.MouseEvent;
import flash.events.Event;
trace("I'm in line 3!");

[code]....

What I'm trying to do is to trigger an event when the stage is loaded; It generates some URL of images and inject them into an array then trace it back.It is very crucial for me to understand the flow, I don't want to move forward without understanding this.

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Actionscript 3 :: Trigger Ajax With Flash Buttons?

Jun 7, 2011

I'm working on something where there are 2 links which triggers some Ajax. However I need to turn the links into Flash buttons (AS3).

The Ajax:

<script>
$(document).ready(function() {
$('a.catlink').unbind('click').click(function(e)

[Code].....

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ActionScript 3.0 :: Trigger A Print Function Via Flash?

Dec 27, 2010

There is an output that fits in A4 papersize with a resolution of 827x1169px. I trigger a print function via Flash AS3


[code]...

But the printout does not fit on A4 paper size (it tries to print larger and can see only a small portion on the paper). How can I arrange this with AS3?

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Store Actions In Flash As3?

Jul 23, 2010

I am trying to create a history of the actions, perhaps stored in an array, I make in flash so that I can have a button that allows the user to go back to a previous action

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CS5 :: Can't Type Anything In Actions Box In Flash Pro

Sep 30, 2011

After working fine for about a month, all of a sudden I can't type anything in the Actions box. I can select and enter code snippets, but if I try to edit the code, it disappears. If I start a new Flash file (doesn't matter which Actionscript version, 2.0 or 3.0), the cursor briefly flashes, and then disappears and I can't enter any code in the new file. I can create and edit .as files -- it's only the Actions box for .fla files that's problematic.

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ActionScript 2.0 :: Flash 8 - Trigger Time Up Without User Interaction?

Aug 10, 2009

I would like to start a timer on a button release which will trigger a "time up" on the user when a reasonable time to respond has been reached. I think I know how to use getTime to set a starttime variable but how do I trigger the "time up" without any user interaction?

This is the code I have:
var starttime=getTimer() // put this where you want to start tracking time
var elapsedTime=getTimer()-starttime; // put this where you want to know the time.
while (elapsedTime>4000)

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ActionScript 3.0 :: OnClick Command In Flash So It Will Trigger Some Javascript In Php?

Aug 29, 2009

I have such onClick command in my php file:onClick="hideCol(4, true); hideCol(5, true);showDiv('2');return false;"I want the same command to be executed in flash, can I do such onClick command in flash so it will trigger some javascript in php? Basically do the onClick command above but the php file must catch the command.

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Jquery :: Mouseleave Trigger On Every Pixel, When Flash Movie Is Below Div?

Sep 29, 2011

I have a problem with a flash movie, that is initated below a div element with z-index: 2000;. I have a onMouseDown event, on the div - which is triggering fine, and I have $(divelement).hover(functionIn(),functionOut()) attached. (The onClick event is captured by the underlying flash regardless of z-index)

In FF and IE9 this is all working as expected, but in IE8 the functionOut() and functionIn() is triggered on every pixel! What's a good way to fix this?

Possible to add some sort of pixel boundaries based on the element size and position to aid .hover() ?

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ActionScript 2.0 :: Trigger Flash To Go Full Page With Button?

Aug 13, 2009

I am trying to trigger flash to go full page with a button in which I have added this code:
on(release){
fscommand("fullscreen", true),
}
But it isn't working. The idea is if I press the button I go full page and if I press another I'll go out of full page mode.

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ActionScript 2.0 :: [Flash CS4] Conditional Statement To Trigger An Event

Nov 30, 2008

I want to trigger an event when 4 buttons are being set to visible(originally set to ._visible=false at the beginning of the movie) say, the instance names of the buttons are "a","b","c",and "d", and their visibility is triggered by other events.When all of them are triggered/being set to visible, I want a movieclip to play (say, the name of the movieclip is "animation") I tried using the if statement and came up with the following code:

[Code]...

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Flash CS4 - No Actions But Get Compiler Error

May 18, 2011

I'm making an animation in Flash CS4 and I have absolutely no actionscript in my project. At some point I added a new layer called "actions" and typed a simple piece of code in a keyframe (stop) but then I changed my mind and deleted it. But even though now there is no code in my project I still get a very annoying compiler errors window, every time I test my movie. What should I do to get rid of it?

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