ActionScript 2.0 :: Isometric View Game - How To Make Doors
Dec 23, 2004
I've been studying this isometric view game...and I was wondering how to make doors, unfortunately I'm not experienced enough to try and create a script that will actually work. I added the fla. file which I'm currently studying.
View 2 Replies
Similar Posts:
Feb 11, 2012
I've been trying to make a small isometric game, based on a grid of hexagons. So far I've managed to draw the hexagons and fill the screen. However, I can't seem to find any tutorials or information on how to convert them to an isometric view. The ones I have seen assume you want to draw squared and boxes. Does anybody have suggestions on how I do this?
View 2 Replies
May 17, 2010
I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.
View 2 Replies
Jun 13, 2010
I am currently working to a Role-Playing Game in Adobe Flash CS3 with ActionScript 2. I must include doors inside rooms, but when I do that, my player dissapears. I use this code:
Code:
...
for (var i = 0; i<mapHeight; ++i) {
for (var j = 0; j<mapWidth; ++j) {
this.attachMovie("tile","t_"+i+"_"+j,++d);[code].....
View 1 Replies
Dec 26, 2011
Any simple path finding method for my isometric game im making. The game consists of a character in a 7x7 isometric grid and you can buy items from the shop and you would be able to pick up and set down the items but I know how to do that what I need is to find a way lets say theres an item using a tile and I click further from that tile the character would need to walk around it ill do all the _rooting for where the character faces and stuff I just need a simple way to let my character know how to walk around stuff heres where my games at : (not done, my character can walk but with a cheap algorithm I made, he cant even walk everywhere ) [URL]
View 4 Replies
Mar 4, 2011
I am currently creating a game similar to cafe world, farmville etc (social game). Would like to know how could I make an object move in an isometric direction when my mouse move. For example, when I want to build a house, I click on the house build button, and when my mouse move, I want my house object (stored in the library) to be move together with my mouse in an isometric direction. To give you all a better impression of the solution i am looking for, click on this link for a sketch: [URL]. So I want something like only when my mouse move 20 units more than the original mouse position, then my house item should move to the next grid.
View 1 Replies
Mar 11, 2011
I am developing an isometric game but I want the user to be able to see all sides of their character. Is it possible to import a 3d model into an actionscript (flash)? Also is this a good idea? Or should I stick with the basic 2d sprite idea?
View 1 Replies
May 27, 2004
I is chuckmul again. I am starting a new game of war stratigy. It has an Isometric veiw point. I was just wondering how I could first make the I sometric grid using flash and second make a fully interactive enviroment
View 7 Replies
Mar 18, 2010
I am wondering how to make a 360º view bubble, like they use for Google Street View, but have no idea how to go at accomplishing this task... i have the string of photos that i attached in photoshop(so that if you connected the left to the right it would be a full 360º view).
View 1 Replies
Jul 15, 2011
I've built a grid of tiles using a bunch of variables and arrays, but what do I have to do to make it isometric?
As a note, I've done a few searches on isometric games, but none of their placement methods have worked so far (I don't know why).[code]....
View 4 Replies
Jun 11, 2011
I'm trying to dynamically draw out an isometric grid but I'm hitting a few problems, currently I'm using a matrix transformation to get the grid to look more isometric that tile based but it has it's problems so I want to add the grid with out using the matrix transformations. currently I have..
[Code]....
I tried to draw it out using Sin ,Cos and Tan functions to try to set the coordinates but it didn't behave like I had expected,
View 9 Replies
Mar 30, 2011
am working on a car game,can any one help me to find car side collission, actually the method I used is hittestpoint.
View 3 Replies
Nov 11, 2011
I'm doing a football game which is now seen from above, I would like to know the easiest way to transform it into a perspective view.
View 2 Replies
Aug 30, 2011
I'm trying to make a sniper game, but I'm having trouble creating the scope view (you can only see a part of the screen i.e. the scope, the rest is black). Now, I'm pretty sure bitmapdata is somehow involved, but I've never really worked with the class and therefore am not sure how to do it.
View 2 Replies
Jun 13, 2009
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
View 9 Replies
Apr 1, 2011
how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
View 1 Replies
Aug 3, 2009
I tried to code something in AS3, it works technically, but not so smoothly.Try opening the three graudge doors here: http:[url]....They don't relly want to open and seem to open when the mouse moves out of the movies clip which is not how it's programmed:
import flash.events.*;
stop();
one.addEventListener(MouseEvent.ROLL_OVER,oneOVER) ;[code].......
I have remove child there becasue if I didn't, the movie would go above the opened door and when moused over, would replay the animation.
View 0 Replies
Feb 27, 2011
[URL] I'm making a website menu and I have two sections of menus- one for personal and one for business. What I am trying to accomplish is when the user's mouse rolls over either door. The door will open and stay open until the user takes their mouse outside the door area (I put a transparent rectangle at the bottom layer and converted it to a movieclip symbol and named it personalZone and businessZone to use as reference points).
View 3 Replies
Feb 28, 2012
Imagine a locker room that you can open and close the doors. I have the opening and closing working (one sample below) but I need to make it so that only one door can be open at any time. I had thought about using a boolean that switches between true and false within an if/else statement. If the boolean is false (no doors open) then the one clicked can open. As it opens it sets the boolean to true so no others can be opened. Trouble is to close it the way its set up right now you click it again and the movieclip's timeline continues and resets to the closed position. This is an issue because the opening of the door sets the boolean to true and I need a false value to click the button again and close the door.I'm building on top of a tutorial I've just run through so ignore the "response_mc" - although that's where I'd put a "Please close the open door first" line through the else function.
ActionScript Code:
// Door ActionScripting
mc_door1.buttonMode = true;
mc_door1.addEventListener(MouseEvent.MOUSE_DOWN, clickDoor1);[code].........
there are a total of 15 doors which are all set up the same way (a 15 frame movie clip that has its button mode turned on). Is there a less intense way of coding it rather than doing the above 15 times? Finally diving into AS3 and getting it slowly (been married to previous versions for so long it was hard to force myself to change).
View 2 Replies
Mar 19, 2012
In a game in which a player must pass through one of three different colored doors , each of the doors on the stage is a different instance of the same symbol. The symbol contains three frames labeled "door1", "door2" and "door3". I am attempting to get the doors to be randomly generated. The following code seems to work correctly when I trace it:
function getNewDoor(min:Number, max:number):Number
{
var getNewDoor:Number = Math.round(Math.random() [code].........
View 4 Replies
Mar 5, 2011
I'm having trouble creating code logic for 2 doors that open up to a business and personal section. I want them to be coded for all these scenarios:
1. when user's mouse is over the door (or section), the door opens up. the other stays put where it is. (done)
2. when the user exits the zone, the door closes shut (but slower than the opening)
3. if the user's mouse exits and reenters very quickly, i need to detect that somehow and rewind the easing function? example
if (user left and reentered in 2 sec){
trace(personalDoor.rewind());
}
what kind of method or class gives access to a rewind function.
[URL] put an http: before that and the whole link will work.
View 3 Replies
Dec 19, 2009
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
View 1 Replies
Dec 9, 2010
apologies if this question doesn't seem very clear, i'm finding it difficult to describe what i mean.can i make object move 'out of view' in a movieclip?for example, in the same waya movieclip can move offstage, i'm trying to find a way to make the content of a movieclip move out of view to the side but within the scope of the movieclip.so if i have a square movieclip size x=100 y=100 with a circle size 10 in the centre, i'm trying to make it so when my circle moves to the left more than the size of the movieclip it starts to move out of view.another example would be if i had a character on a television (the screen being the movieclip
View 3 Replies
Sep 20, 2009
I have created an xml slide show and currently when one presses the next or back btns then the next or previous image will come on screen. I am trying to make it where when one presses next the next image will slide on the screen from the right side and stop at the center while the previous image slides off to the left side.
var xmlRequest:URLRequest = new URLRequest("imageData.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);
var imgData:XML;
[Code]....
View 2 Replies
Jul 20, 2005
I'm trying to make a panoramatic view for my site but I can't find any good tut or .fla for it.
View 4 Replies
Dec 6, 2010
I was trying to make a shooter from a bird's view perspective...So far I've got my character which is a simple circle, and a rectangle protruding from him (the gun), and it rotates depending on where the mouse is located.I've also got a custom cursor set in, to add some kind of excitement...Here's the dumb question... How do I get it so that whenever I click (shoot) the cursor movieclip will play a certain frame inside of itself? I want it to do something like:
Code:
on(release){
gotoAndPlay(2);
}
It just says that I can't have mouse functions unless it's a button.I was thinking of just making a huge button that covers the whole stage, set the alpha to 0, and when that button is clicked, it will play what I want it to play.
View 2 Replies
May 1, 2010
I am designing a very long page. There will be a flash animation at the bottom of the pageI want this animation to play only when the user scrolls down and this flash object comes into view. How do I do this? I am quite familiar with flash and actionscript, so I just need some pointers.I have seen that this is already being used for advertisements. If you visitthere are ads that appear far below on the page. These ads play only when you scroll down and the ad appears within the browser window. This happens on many other sites as well.Many popular sites also use something like this. On CNN, try opening a new tab that loads a flash video. The video begins to play only when you actually go to that tab. Until you open the tab and the contents become visible in your browser window, the video doesn't start. How is this done?
View 5 Replies
Nov 3, 2010
I have the following markup:
<s:Group width="100%" height="100%">
<s:BorderContainer borderWeight="3" borderColor="black" cornerRadius="5" width="100%" height="100%">
[code]....
View 3 Replies
Jul 25, 2009
How to make a DYNAMIC TEXT invinsible at the begining and toggle the view accordingly.The Important thing is - I need the text to be invinsible at the begining. The main thing behind my need is WHEN the user GO FORWARD and BACKWARD in the main timeline the visibility of the text box should be unchanged unless the user decide to change it's visibility by clicking "chk_tbtn1" button.
In the code below every time the user go backward in timeline, it makes the txt box invinsible.
_root.my_Dyn_Txt1._visible = false
this.chk_tbtn1.onRelease = function() {
_root.my_Dyn_Txt1._visible = !_root.my_Dyn_Txt1._visible;
};
View 1 Replies
May 31, 2011
i'm trying to make an augmented reality game..my game will be composed of a main menu..and in the main menu you can either choose to start a new game,option,and exit button, what will i do to make my background a webcam view when i click the new game button??
View 2 Replies