ActionScript 2.0 :: CS3 StartDrag / Duplicate Object
Oct 17, 2009
I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.
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Feb 11, 2011
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
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Aug 9, 2005
I am trying to resize an object inside a movie clip. In inside this movie clip there is two objects. One object is the main one that I want to resize while draging the other. The problem is that when I am calling the drag object it does not respond.
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May 19, 2011
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
//panning ability
my_x = 800 - myImage.width;
my_y = 480 - myImage.height;
[Code]....
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Jan 7, 2010
Here's the layout:I have a main SWF. Inside that main SWF is a container MC that has been rotated in 3D space to have a bit of perspective. Inside _that_ container is a container MC into which is loaded various images, videos, and SWFs. Images: no problem. Videos: no problem.The problem:If an SWF is loaded into the media MC that has an MC in it with a listener/startDrag combination allowing that MC to be dragged it seems to fail (the drag).I've tested this child SWF extensively to make sure the drag works, and I've even loaded it externally into other SWFs and it works. I've also tested in various ways to make sure that the problem isn't something simple, like an intervening clip in my main SWF keeping the MouseEvent from reaching the MC with the startDrag
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Feb 8, 2010
I have problems in my flash project. I cant duplicete some pictures or "group items" , when I copy/paste them and when I start to edit that one that I copyed it automacly edit the original version...I cant duplicate this object on picture ( http:[url]....)... what ever I do..it always start to change the oroginal object...
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Jul 27, 2006
well I have this frame as a movieclip called field. And inside it, there's another mc that is moved by the cursor keys called box. Now I have created another movie clip called boxclone. I want boxclone to make the same movement as the box in the field. I know it has something to do with localToGlobal but I don't know how to setup the code correctly...
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Oct 16, 2009
I am creating a flash object that does some heavy image lifting. What I am looking to do is load many flash objects onto the same page to take an image, modify it, and display it within the flash object.The problem I am running into is that when I try to add 100 flex objects to the page, the browser freezes as it tries to re-load/initialize each instance.Once they are all loaded, the processing of the images goes by quick.Does anyone know how to duplicate the flash piece without having to reload everything?
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Mar 24, 2008
I want to load some .swf files using the Loader class. I'm all set with that and got the image on screen but I wish to have multiple instances of it. Do I have to reload one for each that I intent on using?
For example say I'm attempting to load a power up's graphic from an .swf (i'll call it ex.swf). I load it and then put the image I loaded into the power up. But then I also want to have another power up of the same type somewhere else, and I want to use that same graphic. Neither adding the loaded ex.swf's contents or simply assigning the contents to a child of the power up will work obviously. So do I have to load a new copy every single time i want a new one, or can I just clone/duplicate the contents?
I mean I know it must be common for games to have 100's of copies of the same graphic being used by different things, yet If I try to preload the amount I'd need it's not exactly flexibly and if I load them as I need them it seems bad practice..
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Aug 3, 2011
I am getting a duplicate variable trying to get different colours to move to the object in a colouring book. here is the code. I am only getting the color red.
[Code]....
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Mar 20, 2010
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
[Code]...
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May 4, 2010
If I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
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Sep 26, 2000
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
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Jul 7, 2010
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
[Code]...
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Jan 11, 2008
not sure if this is possible but i'd like to get the X,Y coordinates of a button I drag. here's my problem:
PHP Code:
public function backbuttonDown(e:MouseEvent)
{
[code].....
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Nov 1, 2007
is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?
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Feb 21, 2009
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...
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Sep 24, 2009
I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }
I get this error when I try to drag the item...ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Main/::dragItem()
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Apr 1, 2010
The Language Reference states:
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional object moves within the three dimensional plane defined by the three-dimensional parent object."
However, this does not seem to be the case. I have a 2D object which is the child of a 3D object, but startDrag will not work on the child. If I remove any tweens in code from the parent's rotationY then startDrag will work. If I have any reference to rotationY it will not work, even if it is set to 0.
[Code]...
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Jun 16, 2011
I have an index file in which I load my external .swf. One of the external .swf has a drag and drop quiz. And as you can guess, the startDrag doesn't work! In fact, when I publish within Flash it works just fine, but when played within the index file, it stops working!
For your information : all my files are in AS3.
So here's a bit of my code.
var interbouton : Number = 10;
//I have 7 items that I can dragfor(var i:Number=0; i<7;i++){ var dragBtn :MovieClip = new Drag();
[Code]....
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May 5, 2008
I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:
[Code]..
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Feb 5, 2009
I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)
What i need to do is to make the map draggable (kinda like maps.google.com) and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:
ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....
And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?
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Feb 21, 2009
Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.
I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.
[Code]...
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Dec 31, 2011
i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?
Code:
square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void
[Code].....
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Mar 25, 2009
How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.
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Nov 22, 2006
trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,
Code:
for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....
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May 20, 2009
I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);
But it doesnt seem to work :/
I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.
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Jul 13, 2004
I've got a zoomable map within a frame, and of course I don't want it to be dragged out of view, right?
So, how do I set the startDrag (L,T,R,B) parameters when it's a different size when it's enlarged (zoomed)?
Would it be advisable to somehow set multiple conditions to do something like this? (if so, how would I do it?)
if ( between Size>100 AND Size<200) {
startDrag(this, false,400,150,600,250);
}
if ( between Size>200 AND Size<400) {
startDrag(this, false,500,250,500,150);
}
Would it be advisable to do something like that? If so, how would I code it?
If not, what would be a better idea?
...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.
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Jul 28, 2009
[URL]
If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?
The source is here - [URL]
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Oct 19, 2009
I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...
Code:
("animation", false, 0, 0, 300, 300);
but know joy...
my code:
////Button Listeners/////////////
Code:
// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);
[code]....
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