ActionScript 2.0 :: CS3 StartDrag / Duplicate Object

Oct 17, 2009

I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.

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[Code]....

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[Code]....

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[Code]...

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[Code]...

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[code].....

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[Code]...

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[Code]....

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I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:

[Code]..

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ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

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ActionScript 3.0 :: Can't Disable .startDrag?

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Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
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[Code]...

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ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

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i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?

Code:

square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void

[Code].....

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How To Make A Infinit StartDrag

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How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.

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ActionScript 2.0 :: StartDrag Outside Of Boundries?

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trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,

Code:
for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....

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I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);

But it doesnt seem to work :/

I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.

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I've got a zoomable map within a frame, and of course I don't want it to be dragged out of view, right?

So, how do I set the startDrag (L,T,R,B) parameters when it's a different size when it's enlarged (zoomed)?

Would it be advisable to somehow set multiple conditions to do something like this? (if so, how would I do it?)

if ( between Size>100 AND Size<200) {
startDrag(this, false,400,150,600,250);
}
if ( between Size>200 AND Size<400) {
startDrag(this, false,500,250,500,150);
}

Would it be advisable to do something like that? If so, how would I code it?
If not, what would be a better idea?

...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.

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ActionScript 2.0 :: StartDrag Restrict X & Y Coordinate?

Jul 28, 2009

[URL]

If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?

The source is here - [URL]

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

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I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);

[code]....

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