ActionScript 3.0 :: Can't Get StartDrag Working

May 20, 2009

I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);

But it doesnt seem to work :/

I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.

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ActionScript 3.0 :: StartDrag In 3D Not Working?

Apr 1, 2010

The Language Reference states:
 
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the  display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional  object moves within the three dimensional plane defined by the  three-dimensional parent object."
 
However, this does not seem to be the case.  I have a 2D object which is the child of a 3D object, but startDrag will not work on the child.  If I remove any tweens in code from the parent's rotationY then startDrag will work.    If I have any reference to rotationY it will not work, even if it is set to 0.

[Code]...

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ActionScript 3.0 :: StartDrag Not Working Within A Loaded Swf?

Oct 14, 2009

I'm trying to work with a movie clip that I am loading into my main SWF. When run alone the draggable rail works fine but once loaded into the actual main SWF it won't drag. I put an on EnterFrame on it so that when I click it reads out some data and that still works within the main swf. Is there some sort of restriction on what loaded content can do?

import flash.display.MovieClip;import flash.events.MouseEvent;
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ActionScript 3.0 :: StartDrag() Not Working For Child?

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I have a movie clip that I want to drag, but it gives odd behavior. If I add the MC using:addchild(MC)it works fine. The problem occurs when I try to add it as a child of another MC:base.addchild(MC)When I do it like this the drag does not work (nothing happens). If I drag the parent, the child drags with it, but attempting to drag the child on its own does not work.  The function used is:

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ActionScript 3.0 :: Enterframe StartDrag Not Working With RotationX?

Jun 10, 2009

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ActionScript 3.0 :: StartDrag() Not Working When Loaded Into A Bigger Movieclip?

Oct 8, 2010

I am working on a simple drag and drop game which works fine by itself.

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ActionScript 3.0 :: Loaded External MP3 Player, StartDrag Not Working

Oct 23, 2010

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Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

Feb 11, 2011

i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

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Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

May 19, 2011

as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

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AS3 :: StartDrag X Y Coordinates?

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public function backbuttonDown(e:MouseEvent)
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F8 :: StartDrag() Multiple Mcs At The Same Time?

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is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?

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ActionScript 3.0 :: Can't Disable StartDrag

Feb 21, 2009

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

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ActionScript 3.0 :: StartDrag With MouseEvent?

Sep 24, 2009

I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
 
function dragItem(event:MouseEvent):void {            var instName:String = event.target.name;            trace(instName);            trace(event.target.width);                        event.target.startDrag();                        event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem);            event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem);                    }
 
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ActionScript 3.0 :: StartDrag Within A Loaded SWF

Jun 16, 2011

I have an index file in which I load my external .swf. One of the external .swf has a drag and drop quiz. And as you can guess, the startDrag doesn't work! In fact, when I publish within Flash it works just fine, but when played within the index file, it stops working!

For your information : all my files are in AS3.
 
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var interbouton : Number = 10;
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[Code]....

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ActionScript 3.0 :: StartDrag And Bounding Box

May 5, 2008

I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:

[Code]..

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Feb 5, 2009

I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)

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on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

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ActionScript 3.0 :: Can't Disable .startDrag?

Feb 21, 2009

Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.

[Code]...

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ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

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i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?

Code:

square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
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[Code].....

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How To Make A Infinit StartDrag

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How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.

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ActionScript 2.0 :: StartDrag Outside Of Boundries?

Nov 22, 2006

trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,

Code:
for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....

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ActionScript 2.0 :: Set The StartDrag (L,T,R,B) Parameters?

Jul 13, 2004

I've got a zoomable map within a frame, and of course I don't want it to be dragged out of view, right?

So, how do I set the startDrag (L,T,R,B) parameters when it's a different size when it's enlarged (zoomed)?

Would it be advisable to somehow set multiple conditions to do something like this? (if so, how would I do it?)

if ( between Size>100 AND Size<200) {
startDrag(this, false,400,150,600,250);
}
if ( between Size>200 AND Size<400) {
startDrag(this, false,500,250,500,150);
}

Would it be advisable to do something like that? If so, how would I code it?
If not, what would be a better idea?

...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.

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ActionScript 2.0 :: StartDrag Restrict X & Y Coordinate?

Jul 28, 2009

[URL]

If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?

The source is here - [URL]

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ActionScript 2.0 :: CS3 StartDrag / Duplicate Object

Oct 17, 2009

I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

Oct 19, 2009

I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);

[code]....

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Flash8 :: StartDrag And Bring To Front?

Jan 13, 2012

have a thing where i have a million drageable objects and to make it easy i made each one of them a movieclip with this on

on (press) {
startDrag ("");
}

[code].....

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ActionScript 1/2 :: Unable To DuplicateMovieClip&StartDrag?

Jun 2, 2009

How can I drag a duplicated Movie Clip from DuplicateMovieClip Function? ( use one movie clip)Example below:

on(press) { duplicateMovieClip("_root.a1","a2", 2); setProperty("a2", _xscale,100); setProperty("a2", _yscale,100); } on (release) {  startDrag("a2",true);}

It does dupllicat the Movie Clip but I can't drag the duplicate.I learned this from a very old Flash lesson. I wonder there is a new way to write it now.

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ActionScript 1/2 :: StartDrag Function On 2 Movieclips

Dec 14, 2009

Is there a way how the startDrag function can be used on 2 different movie clips on one stage?
 
I have my own photo slideshow player (photos + music) and I need 2 dragable movieclips (buttons). First one is on the timeline and second one on the volume slider. How to achieve that I could use the startDrag function on both of them in the same time?
 
Or is there any trick how to do it? A regular youtube player has 2 dragable buttons (volume, timeline) also...

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ActionScript 3.0 :: Use StartDrag With A Movieclip That Contains 3D Cube?

Dec 20, 2009

I'm trying to use startDrag with a movie clip that contains a 3D cube (comprised of 3D planes). It only moves the face of the cube, but not the other sides. Can one use startDrag in 3D space, or is there another method?

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ActionScript 3.0 :: Assigning StartDrag XY Coordinates?

Feb 26, 2010

I'd like to figure out how to get these four skulls to move on a constrained X axis on enter frame, and on CLICK, I'd like them to reset to their original positions.Example:On frame 1 is an mc I created named holder. Inside there's an mc named box. Inside box are four mcs, circles1-4, inside the circles I have four skulls.I've also created an mc called rectangle and dragged it over the first skull to get the coordinates I want using the following trace:

trace(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
Resulting in these coordinates: 143.95,119.05,131.15,61
So, this works MOUSE_OVER the circles

[code].....

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Professional :: Required With Limiting StartDrag()?

Jul 26, 2010

Quite new still to AS3 so if someone can help me out, or point in the right direction,Stage size is set to 750 wide x 440 high and my hi res image is 1500 wide x 880 high. image is called mcImage.The hi res image on the stage that is scaled down to 50% on both X and Y axes.I have a zoom in button, a zoom out button and a reset button. All do pretty much what their name suggests.When you zoom in, it adjusts the Z axes of mcImage to make the image appear larger on the stage. So far so good.I then get the new co-ordinates of X and Y by using the localToGlobal feature and record them in a variable, passing them to the mouse Handler for the dragging of the image.The issue is, whatever I try in startDrag(); does not limit the size of the dragable image, nothing happens, though I am expecting it to allow me to drag the image around within it's boundary!I am sure that the code can be tidied up, but I am still learning a lot about AS3 and trying my hardest.

[Code]...

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