ActionScript 3.0 :: StartDrag Not Working Within A Loaded Swf?
Oct 14, 2009
I'm trying to work with a movie clip that I am loading into my main SWF. When run alone the draggable rail works fine but once loaded into the actual main SWF it won't drag. I put an on EnterFrame on it so that when I click it reads out some data and that still works within the main swf. Is there some sort of restriction on what loaded content can do?
import flash.display.MovieClip;import flash.events.MouseEvent;
var upper_left = rail.x;var upper_top = rail.y;var travel = rail.height-handle.height;
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Oct 8, 2010
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Apr 1, 2010
The Language Reference states:
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional object moves within the three dimensional plane defined by the three-dimensional parent object."
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[Code]...
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May 20, 2009
I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);
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I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.
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[code]........
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[Code]...
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[Code]...
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[Code]....
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