ActionScript 2.0 :: Passing Parameters With A Mouse Event On A Button
Jul 22, 2009
I would like to pass Parameters to a functions from a button click. Currently I need to call a function that in turn passes the Parameters.
example
gardengate_btn.addEventListener(MouseEvent.CLICK, onClick_gardengate);
function onClick_gardengate(e:MouseEvent):void{
/*Sends the xml and the paintingCount_Numb to the parseXML function.
This will display the text and images for each painting
*/
ParseXML(xmlData,0);
}
I would think that i could just do this but it gives me an error. gardengate_btn.addEventListener(MouseEvent.CLICK, ParseXML(xmlData,0)); 1067: Implicit coercion of a value of type void to an unrelated type Function.
I'm stuck with an issue and I cannot understand why it behaves like that. In a for loop, I'm passing the for index as an event parameter. However, the eventHandler is getting the wrong index, but the right target...
I like reusing functions repeatedly so I pass the object to the function (blur, drop shadow, etc.) but if an Event or MousEvent function is involved, I have to do things I don't like. In my example, I had to put the TimerEvent.TIMER_COMPLETE function as a sub function of the setTimer function. I would rather keep the functions apart but I don't know how to pass a parameter to the event function to tell it what movieclip(timerObject) to fade in. Is there a better way to do this?
I have a 16x16 grid of buttons, and want to add an event listener to each of them so when clicked it will return its unique grid position number (anything between 0-255);
What I have so far: public static const GRID_SIZE:Number = 16; private var i:int; private var j:int; // Constructor public function Grid() [Code] .....
Unfortunately every time the listener function is called by each button, it uses the last two values of i and j, which in this case return 255 for every button.
I used to actuate the painter function by using a MouseEvent although I'm prefering to do it this way, but I'm having issues with an error "1120: Access of undefined property thisMouse." Error in Bold I've attempted to pass the Mouse Event to the painter function but had no luck. A simple solution (even potentially dangerous and WRONG) would be fine here, as this is part of University Coursework and I haven't been taught Classes etc. Its basically an introduction to scripting but im trying to do things slightly out of my depth
is there a way through action script to acquire a button event with parameters....lets say I dynamically load an mc that contains buttons...i want to find the names of the functions those buttons call, upon what event, and included parameters.
I have isometric tiles that are put together to form a map. Because the graphics are isometric, and the images themselves are rectangles (with transparent corners) I was wondering if there's way to pass a mouse event through image being clicked if it's being clicked at a point that is transparent onto the object that is layered below it. Using the bitmapData class I already know how to check if the position being clicked is transparent or not, just not the second part.
This has been driving me nuts. The short of it is that I have a main movie that loads smaller swfs. In the main movie, there is a textbox that holds descriptions of the smaller clips.What I am trying to do is this: When the user clicks a button in the loaded swf, a string variable "feedback" replaces the text in the description text in the parent clip.Here is the code I have. I have been searching this for a while now and have tried various things, so this may be way off base. The clips load fine and everything, I just can't figure this one piece out.I am only showing the relevant code because there is a LOT of other working code. If anyone needs more info, let me know.Main Clip
Code: clipLoader.contentLoaderInfo.addEventListener( Event.INIT, onLoaderInit ); function onLoaderInit( e:Event ):void {
I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
Here is some code I have for me to show you what I am doing.
package{ //some import statements public class changes extends MovieClip{
I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.
I need to perform an event when the mouse moves AND when the mouse button is down, how can I do that? What will happen is that when I click and drag the mouse, the width of an object will change. Here is what I have so far:
I followed the tutorial and have SWFAddress setup and it works fine in one way (the browser is showing the right thing) but since all buttons on my site use one and the same function (what happens depends on the button witch was clicked - using the e.target variable) I can't tell flash what has to happen when the browserbuttons are used. As in the tutorial I'm working with a switch statement where I call the MouseEvent function for every possible case, but I can't find out witch variable to pass inside that function.
url (it's a french site about birth, some pictures are kind of explicit) [URL]
I would like to know if it is possible to pass a clip event on to both the function that has a listener, and to the button that is being pressed. I am finding the listener takes it and thus the button doesn't see it.I found a walk around, however, I'd like to know if it is possible say for one clip event to be seen by both objects?For example, with the mouse over a button the listener function detects the event and carries itself out, however, the button misses the event now.
I'm trying to reference a movieclip that's been passed through the class primary function (constructor/instance, tried both) but can't get a button event instance to recognize it. Since the button's based around an event, I'm not sure how to pass the reference. I stripped a lot of the code, but left the function sctructure as the button events are tied into a dynamic loop structure, a main reason why I can't move the buttons to a different class.
The example looks something like this: package { import flash.display.*; import flash.text.*; import flash.utils.*; import flash.events.*; [Code] .....
I'm trying to figure out how to get the site_mc reference to the button event so it can trigger other nested movieclips inside it (gallery_mc, etc). If this were AS2 it'd be a piece of cake but now I have all these invisible walls for variable passing.
I need to dynamically pass 2 parameter to an swf movie to make it work properly, they are a number and a boolean. To do this I've changed the html page which contains the movie to php, I pass to the page the parameters' values through GET. The values are correctly passed to the page, I've tried to print them.
I build the call to the swf in this way collpreloader.swf?connid=<?php echo $_GET['connid'] ?>&animazione=<?php echo $_GET['animazione'] ?>
collpreloader.swf correctly reads the connid parameter, but animazione results always true.
I've somewhat decided n Anvsoft flv player for a flash website project. There seem to be many of these players free and otherwise, but they seem to all publish for HTML, not from anothe SWF.. The published html is below, and my question is how to call the SWF from Actionscript 2 rather than HTML? I believe I can figure out the rest of the mechanics to a recent education .
So I have an MC that has 6 labels and 6 buttons all with different names. When you click on a button, it needs to direct you to it's appropriate frame label in the MC. Now, since AS 3.0 has done away with inline functions, how the heck do I code it so I don't have a function with a bunch of if statements inside of it in addition to all of my eventListeners that I have to add to each of my buttons? In AS 2.0, I would have done it like so:
With AS 3.0, you have to add eventListeners to each of your buttons where each eventListener calls a function, but how can I write it so I don't have to write a bunch of if statements inside the function the eventListeners are calling in order to test for which button is being clicked? Like so:
What I want to do is to pass parameters from the browser to flash. I searched and seems like the best way is FlashVars. However, I have tried different codes and can't get Flash to detect the parameters. I decided to follow the example here and just copy and paste the whole thing (just changing the "main.swf" to my swf name): [URL]. The flash loads, but it only shows "param:" without anything else. I gathered that it probably is a more fundamental problem. (e.g. the way I am debugging, or some settings, etc.) I am using CS4 trial version AS3.
I want to open a .swf file with a parameter for instance test.swf?beer=good and set "good" (the "good" parameter is going to constantly change) as a variable in the script so that I can add it to the stage in the swf file. The problem is I can't seem to figure out how to read the parameter so that it can be placed in the script.
For instance I have it set to:
var beer = ""; on (release) { getURL("http://www.google.com/search?&q="+ beer , "_self"); }
I've got 2 files, my Application and a custom component. In my component I have a httpservice and a string named _requestUrl that is bindable. The httpservice uses this.
I'm trying to create four cubes in Papervision using a for loop. The cube class requires, as its first parameter, a MaterialsList. I've created four different MaterialLists in my code with the names materialsList1,materialsList2, materialsList3, & materialsList4. In a for loop, I'm trying to pass those variables as the MaterialsList parameter. It's not working. If I use the variables themselves in the code, it works fine, so I know my problem has something to do with how I'm trying to data type the dynamic name (see Actionscript below)The Actionscript:
PHP Code: for (var i:int = 1; i<5; i++) { [COLOR="red"] var cube:Cube = new Cube(("materialsList"+i) as MaterialsList,396
after 3yrs doing this stuff, i feel like I'm still learning the basics of .as and .html and am wondering how I can pass a parameter to another server using Flash. ... Man, how do I explain this? ... An html guy set up his server to display my content- ie: He setup his server..