What i need to know is whether or not i can modify this to calculate the distance of the mouse from the clip, even if it is contained in another clip that moves around the stage.
I'm trying to calculate the distance between two images (A and F - there are other images between A and F) but I can't seem to figure out how to do it the right way. The image A.x is "(stage/2) - (A.width/2)" and image F.x is "E.x - imgSpace" which is a negative value (all the images x is of negative value to image A.x). In my oppinion the calculation is F.x - A.x and although it might be right I still ned the value to be non-negative.
I'm creating a drag based control in Flex / Flash, similar to a film strip, where an individual can swipe horizontally to scroll through the items. To make the control feel a bit more natural I've added some inertia to slow the scrolling once a swipe has taken place. When first loaded up there will be five items in view with 'x' numbers of items to scroll through with the 3rd item centred and selected.
My problem though is that I want, when animating, a swipe gesture to determine whether an item will end up the middle (3rd position) and adjust its movement calculation accordingly so it docks with the 3rd / centre position. Imagine you perform a long swipe, it flys pasts 'x' amount of items, but as it slows to a stop it elegantly stops with an item centred / in the 3rd position. To do this I believe I need to determine the distance to travel just from the speed value (as time is irrelevent to the user experience, i.e. a longer / stronger swipe would justify a longer animation skimming through the items).
At the moment I'm invoking the animation routine (with inertia) in the ENTER_FRAME event when the user generates a MOUSE_UP event. When they do this, I obtain the speed of drag (by monitoring this beforehand) and then decrement this speed value on each call of the ENTER_FRAME event until it reaches an appropriate value to stop the animation.
Unfortunately all the speed calculations I've seen deal with Speed and Time to determine distance, I just need Speed. Admittedly, my knowledge isn't strong in this area so I might be missing the obvious.
I have two movie clips. One is simply on the screen, meaning it can be referred to as _root.movieclip1. The other is within another movie clip, like _root.movieclip2.movieclip3. How do I calculate the distance between the movieclips 1 and 3? The third's coordinates are shown not as they would be on stage, but from inside the second movie clip. I'm using Macromedia Flash Professional 8.
I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
private function moveToNextLocation():void { var angle:Number = _rotation * 0.0174532925; // 1 degree = 0.0174532925 radians var speedX:Number = Math.sin(angle) * _speed;
I'm trying to jump to a position in the mc by clicking on a progressbar that is 388 pixels in width the total frames of the mc I am trying to jump to with the progressbar is 3348 my function is:
I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween: TweenLite.to(arrow_clip,1,{rotation:degrees}); But I can't understand how to calculate the degrees. I tried the following with no luck: var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI); I found the following is working but I can't completely understand why: var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);
I am working on the project where everything is based on the distance from the center of the stage. First I made this fla where flash outputs the x and y distance from the center. First problem is that I want to output distance only in positive numbers.
I am posting my code that attaches the movieclips on stage
[Code]...
i was hoping that when the newMc expands, all other mc would keep the same distance between each other as at initialisation. I not able to figure how to do it. maybe even an earlier post or llink where similar query was explained.
I am trying to create a scenario where I can have two or more movie clips interact with each other to determine the distance between themselves. I found a script online where it does two movieclips however I need it to do more than two, possibly up to about a dozen. That is the first part. The second part is that I need to be able to select one movieclip and for it to become the "master" and then the other clip determine there distance from the "master". I hope I am explaining this correctly. I have attached the fla file which has the script in it for two movieclips, and then I have modified to add the other clips but not sure of the coding to make it work.
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I am building a website for a client in Flash. (horrible idea I know; they insisted)I am a novice in actionscript, and I can't figure out how to keep a bottom nav bar, that is a movieclip, above the bottom of the browser window so that it doesn't disappear.
I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't.
[Code]...
I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.
I built a game similar to the old Atari 2600 game Freeway. The object is to get the chicken to cross the highway while avoid becoming roadkill. It works fine. I kept tweaking it. I set it up so that when you reach a certain score the cars move faster. Now, I want to set it up that when you reach a certain score the player earns a stop sign. The ultimate goal is by pressing "s" the cars (which are all movie clips) will stop until the chicken makes it across to the other side.[code]...
I have created a button with this function to minimize my application window, in AS3 for an AIR app:
function mbtn(e:MouseEvent):void { stage.nativeWindow.minimize(); }
On the stage, I have an empty movieclip which loads an AS class file. It works fine and shows up where I have put the empty movieclip which acts as a holder. But, if I hit the button that minimizes the window, and then open my application again the content of my AS class move some pixels below and go off stage.
I have a few MovieClips that are motion-tweened via the timeline. I have a function that places a glow filter on the tweened movieclip. The glow works, but... the movieclip no longer moves. I found that if I tween via actionscript (AS3) that it does tween. However, I have about 1000 movieclips, all w/ different tween properties.Is there a (much easier) walk around or am I going to have to code for a few days/weeks?
Is there a code that will flip a MovieClip horizontally (e.g mirror image) when the mouse moves over a certain x-coordinate.For example, we'll say the movieclip is called "man" .When the mouse is on the left side of the man, the man faces right. However when the mouse is on the right side of the man, he now faces left. Of more simply, he 'flips over' when the mouse changes sides.Is there an actionscript code to tell the movieclip to do this or do i have to manyally free transform the movieclip?
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I've used the countdown AS from Kiruba to list a value of days left until 2008.[code]I want to calculate 1580 - (this.digit * 4) and have a new this.digit value of 1364.
trying to calculate the size of a progress bar.Here is the thing I have a movie with X scenes and I want the progress bar to fill up according to the porcentage of my timeline that has passed.here is the code I'm using
var parcialSeek var completeSeek this.addEventListener(Event.ENTER_FRAME, tamanhoBarra) function [code]...
with this code every new scene the bar starts again and since I don't have exacts 100 frames on my movie the bar size dosen't match?
As the title says I am looking for a loop sequence to search through my array and find values that are even and then calculate them with a button click. I have this code which is completely wrong:
what I am trying to do is calculate the position of a point along a curve, what I want to do is create a function where i am able to determine where a point intersects the curve when I provide an X value.I have created a simple diagram to illustrate what I am looking for:So assuming I know the x,y of each black dot, and the x of the red dot, how do I calculate it's y value?