ActionScript :: MovieClip Moves To The Left, But Not The Right
Apr 22, 2010
I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't.
[Code]...
I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.
looking to create an image/mc slider that moves form right to left via user clicks of a left and right button.I would assume I would create an array to hold a series of mc's in (my images) and then tell the left and right buttons CLICK events to move linearly through the array (displaying next in line and previous etc.
I have an input textfield, and when I click in it, all the text in the textfield moves to the left so you can't see it anymore. (Here is a screen shot of it with both textfields having "100" in them after clicking in the top one:'ve tried playing around with the different textfield properties (autoSize, condenseWhite..) and can't find one that fixes this.
I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
I built a game similar to the old Atari 2600 game Freeway. The object is to get the chicken to cross the highway while avoid becoming roadkill. It works fine. I kept tweaking it. I set it up so that when you reach a certain score the cars move faster. Now, I want to set it up that when you reach a certain score the player earns a stop sign. The ultimate goal is by pressing "s" the cars (which are all movie clips) will stop until the chicken makes it across to the other side.[code]...
I have created a button with this function to minimize my application window, in AS3 for an AIR app:
function mbtn(e:MouseEvent):void { stage.nativeWindow.minimize(); }
On the stage, I have an empty movieclip which loads an AS class file. It works fine and shows up where I have put the empty movieclip which acts as a holder. But, if I hit the button that minimizes the window, and then open my application again the content of my AS class move some pixels below and go off stage.
What i need to know is whether or not i can modify this to calculate the distance of the mouse from the clip, even if it is contained in another clip that moves around the stage.
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I have a few MovieClips that are motion-tweened via the timeline. I have a function that places a glow filter on the tweened movieclip. The glow works, but... the movieclip no longer moves. I found that if I tween via actionscript (AS3) that it does tween. However, I have about 1000 movieclips, all w/ different tween properties.Is there a (much easier) walk around or am I going to have to code for a few days/weeks?
Is there a code that will flip a MovieClip horizontally (e.g mirror image) when the mouse moves over a certain x-coordinate.For example, we'll say the movieclip is called "man" .When the mouse is on the left side of the man, the man faces right. However when the mouse is on the right side of the man, he now faces left. Of more simply, he 'flips over' when the mouse changes sides.Is there an actionscript code to tell the movieclip to do this or do i have to manyally free transform the movieclip?
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
This should be relatively simple, except that my entire movie (site) is TopCenter based. I just have one movie clip (some text) that I need to be top Left aligned & I can't figure out how to put it there, especially since it is within an MC that is centered and full-screen (liquid layout). This is my code right now (within terminal MC):
PHP Code: // initiate postitions and scaling values for objects //////The below is what I need left-aligned; current values are incorrect: //_level0.terminal_stage.terminal.terminal_text._x = -440; //_level0.terminal_stage.terminal.terminal_text._y = -315; _level0.terminal_stage.terminal.terminal_bg._width = Stage.width; _level0.terminal_stage.terminal.terminal_bg._height = Stage.height; [Code] .....
The terminal_text MC should be about 20px from the left edge & 20px from the top edge of the browser...
Basically I need to have a cartoon character walking to the right hand side of the screen and then turning around and moving back to the left hand side and so on. I have some code done but it could be all wrong as I am not the best coder at all, just starting out.
Code: package classes{ import flash.display.MovieClip; import classes.RollableChar; public class MainApp2 extends MovieClip{ //public var theCharacter:MovieClip; //public var myCarrot:RollableChar; [Code] .....
In my scene I've got a movieclip. If I press left the same movieclip should be duplicated a distance left of the first movieclip. If I press right, one should appear to the right of the first movieclip. If I press left again another duplication of the movieclip should show up on the left of the copied one on the left...
I have an oversized moveclip which i will place on the stage.When flash swf is running, I would like to move the movieclip left, right, up or down when i mousedown. Just like the "MOVE" tool in photoshop.
I got this pretty much working, but there is a bug, when the bird is going right the trace statement says right but I get the movieclip flashing between flipping right and flipping left. So I assume its a problem with that bit of the code. Also this function is running constantly so I don't know if that might be an issue:
Code: public function objDirection() { trace('old' + oldX); trace('charx' + char.x); if (char.x>oldX) { trace("Bird right"); [Code] .....
i am trying to check if the movieclip has left the stage. by using the Stage.width. When the movieclip leves the stage no it not recognised. As the trace function does not appear.
var stageName = Stage.width; var speed:Number = 5; box.onEnterFrame = function(){
Way with actionscript to determine the right and left side of a movie clip? I have a row of dynamiclly loaded pictures that load into a movieclip and then have arrows that scroll the photos left and right using an interval and _x +=10. The scroll works great. Only problem is, it just goes on and on and on if you keep pressing the arrow. Is there any way to tell it where the left and right side are and not to let either side go past a certain point.
How to make movieclips move only from left to right under the same lane (meaning it is like marching on a lane straight) and stop at 3/4 of the whole stage(3/4 of a stage is a platform I wish to have) irregardless of how big the stage is then disappear. When the object move and get closer to the edge of the platform, the player press either left or right arrow keys to so called remove the object. When click on the right arrow key, "rectangle box" disappear and left arrow key, "circle box" disappear. After like a certain timing(let say its a minute), it would go to another frame to show end of the game.
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage: Code: speed =-5 name._x += speed if (name._x<-500) { name._x = 250; } And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
I have 4 movieClips on stage named text1, text2 etc. When I RollOver any one of them I have a tween which changes their xscale and yscale. So basically when you rollover they get bigger and when you rollout they go back to 100 scale.
What I want to be able to do is make it so that if I hover over item 3 then item 4's x position is shifted according to the scale of item 3. I ALSO want to be able to move items 1 and 2 to the left to account for the new scale. I can do this but only by moving things to the right, I cannot understand how to make items to the left of that selected update their x position to account for the scale.
the code I'm using is:
[Code].....
The onEnterFrame function is working but only shifting the x position of items that are on the right of that currently selected - it doesn't scale the selected item and shift things left and right accordingly.
Basically I wanna remove my mc "ball" when you press the left arrow key. I've tried stuff like Code: if (Key.isDown(Key.LEFT)){ ball._x -= 1; } Some reason gives me like, "needs clip events"
im trying to get a movieclip to move by pushing either the left or right button, and then when the enter button is pushed i want the mc to keep moving but it seems to stay still. this is what ive got so far:
ActionScript Code: mcBoat.onEnterFrame = function() { if (Key.isDown(Key.RIGHT) )
[Code].....
it keeps moving if the enter button is pushed and then pushing an arrow key but not the other way.
I am building a dynamic movie clip scoller in flash the swf at the moment returns all the images from the db using an asp page and does display them side by side! I am using a method of loading that I am not 100% sure about as I need to make the whole thing scroll left to right style....and right to left....
The code for this loading is .. myLoader = new MovieClipLoader(); function loadPics() { myY = 0; myX = 0; for (i=0; i<=_root.image_array_length-1; i++) { _root.attachMovie("image", "image"+i, i); this["image"+i]._x = myX; etc...
Now when I am making this scroll I am confused as to what to target to make scroll - the 'image' movieclip is in the library and uses linkage identifer of 'image' for the script... and also seems to sit on the highest layer/depth each time....
I need to make a MovieClip rotate around it's center point to the left or right depending on mouse drag. I got some basic semblance of what i want going, but it's pretty hackish. Normally i calculate the angle and such but i only really need to use the distance the mouse travels and apply it to the movieclip and for flavor add some nice easing when you let go.
public function Main() { var wereld:MainScreen = new MainScreen(); addChild( wereld );