How do I move a graphic symbol along a motion guide dynamically. The guide is on a lyer of an mc residing on the _root. The graphic symbol is just below on another layer. The effect is to have the graphic symbol (a ball) appear to move randomly from the start of the motion guide a random distance along the motion guide and then change directions randomly. So the symbol would move a random number of points in one direction along the path then change direction and move a random number of points in the other direction while never actually leaving the stage.
The motion guide is NOT to be removed or drawn dynamically as it is the exact shape of the landscape in an image I use in the background of the overall animation so either the timeline needs to be manipulated for that mc or the symbol that is moving along the motion guide needs to be directed along the path dynamically.I tried the following code which I placed in the first frame of an action layer of the mc (mc resides _root) just above motion guide layer and it did not solve
_root.dot_ball_main_mc.onEnterFrame = function () { var myVar:Number = Math.random()*(1-30)+30; if (_root.dot_ball_main_mc._currentframe == myVar){
I'm trying to move an object along circlular motion guide dynamically using two buttons -- a left button, when pressed down, will move the object counter clockwise, and the right button clockwise.
I have a bouncing ball movie clip that is being controlled by a guide layer. As the ball bounces I am rotating both the guide layer movieclip and the ball movieclip.
I need to find out where the ball is in relation to the stage. When I look at the balls x and y values they are in relation to the guide layer movieclip.
Is there a way to relate the location of the ball to stage coordinates as it rotates?
I'm trying to get a movie clip to follow a guide layer using action script. One thing that I have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
I'm trying to get a movie clip to follow a guide layer using action script.one thing that i have to do is "Create a movieclip and put it on a guide layer. Have it go along the path."
Lets say you have a bunch of similar movieclips and you want to move anyone of them dynamically. We would use:
[Code]...
Something like that. However, my issue is not selecting a movieclip dynamically, but selecting another movieclip dynamically within a dynamically selected movieclip.
I want to align some text to a path but I want it so that the each letter in the text follows the path and goes around curves and stuff. I don't just want a block of text following the path. This is what I am getting no
I have a simple problem, i have only the basic knowledge of AC3 like making simple tweens and doing some if else.
But as you can see, i have a triangle and a motion path. And lets say i need it to tween with an easeIn to the x location of my mouse, so the y location remains on the path, how would i do that?
i am using CS4 on a PC, and I have created my motion guide layers as I normally do, created a path, but when I scrub the playhead, the symbol just goes from point A to point B without follwing my guide. Also they are not snapping to the guide. I have not done a motion guide in a while, what am I missing here. Also where is the pallete to turn on object orienting?
I received a Flash project from an outside source. In it I found that some library items had these grey, dashed guide lines. It seems like they are used for assigning resize boundaries or something. Anyways, i can't reproduce them in my own library elements nor can I find any information on them.
I'm a beginner in Flash-AS, and I have been spending a lot of time on a (simple?) problem, still I didn't find anything that helps me. Here it is: I would like to place (via ActionScript) an object (let's say a ball) along a curve (free-shaped). The position of the ball is defined by a percentage in relation to the length of the curve : for example, 0% or 100% put the ball at the start or the end of the curve, 50% put the ball exactly at the middle of the curve... I don't need any animation, I just want to place the ball at the initialisation.
Using actionscript I'm drawing a line. For the record let's assume it's shape is completely random. Can I use the line as a motion guide for another graphic? If so how? Can I convert the line to an array of Points somehow?
I know there are a ton of AS masters around, and am wondering if you ever used this book, did it help?I can't wait until I get it... my AS up until now has been half assed and improper.
New to actionscripting, have focused on the graphic end of things until now so apologies for the noobish question...I have a star that runs along a guide layer to draw a shape, I would love to duplicate the movie of the star so that it trails along the guide layer to leave a trail of stars along that path.
So I am dynamically drawing lines. Pretend you run your flash movie, and click your mouse down, and move it around on the screen. It might have a curve, it might do anything, and once you release, the line is completely drawn. That part I can do no problem. I now want say, press a button and to have an MC appear on that dynamic line I drew, just like a motion path or guide, and then follow it until it comes to the end.
I have a problem with dragging movieclip which is dynamically generated via attaching movieclip from library.I want to move the movieclip by pressing the yellow square within a boundary say 100*4. I am attaching the flash file with this thread.
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
Hopefully someone can give me a hand with this.I'm trying to create motion using scripting instead of a guide path or tweening event which should occur like this:Stage default size (550x400)Instance of a ball (in a movie)Ball starts on top left corner of stage then travels to top right, then travels to lower right, then travels to lower left, then travels to top left, then repeats.Basically the ball should just travel clockwise around the inside border of the stage.The script I'm trying to setup is based on three frames.
First frame:
_x=30; _y=30; xspeed=20; yspeed=20;
[code]....
After this I seem to just run into problems. Each time I try and set the logic for the ball to change direction and head back to the left once it reaches the bottom of the stage it either just stops, or bounces slightly back and forth in the lower right hand corner.
In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
Is there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...