ActionScript 3.0 :: Rotating 270 Degrees Breaks Program?

Nov 5, 2011

when I rotate my avatar. So while "this.rotation = 270" rotates it the correct amount, it registers as being rotated by -90 degrees. Thus, if you type "if(this.rotation == 270)" it won't ever be used.

My character movement has been working all day, now I changed the rotation because I added eyes to my character. Soo... Apparently rotating my character by 270 degrees and then hittesting my LevelArray doesn't bounce him back the way it should, and does, if the rotation is at 90 degrees.

Here is my code:

Code:
public function enteringFrame(evt:Event)
{
if (elementStatus == 0 || elementStatus == 2)
{// No collision

[Code]...

Again, the other movements work, and the left movement works too, only when hitting the wall from the left it stops. Hitting the wall from all other sides is fine.

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