ActionScript 2.0 :: Get The AngleA In Degrees?

Apr 7, 2005

I have this: cosA=0.76545842217484 How do I write the code to get the angleA (in degrees)?

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Wanting to spin a product 360 degrees.

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Php :: View Images In 360 Degrees?

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I would like to rotate an image in 360 degrees, like this site.

I have a site, where the users can upload images and view them in 360 degrees.

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ActionScript 3.0 :: Rotate 90 Degrees?

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I want to write a function to make a movie clip rotate 90 degrees but I can't figure it out. I'm using as3

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ActionScript 2.0 :: Rotating Text 90 Degrees?

Mar 26, 2009

I am trying to rotate this text 90 degrees. I've read that you're supposed to embed the text....and I've tried that and the text just vanishes. I've also tried to set my own text format, but the problem persists.

Code:
var tf:TextFormat = new TextFormat();
tf.font = "Verdana14B";
tf.size = 14;[code]...........

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Professional :: Objects Moving 360 Degrees?

Feb 1, 2010

i'm not quite sure which forum to use, so therefore I post this discussion here. I want to animate an object that is turning 360 degrees around.

[Code]...
 
It does'nt need any navigation like this example, but it's going to just an animationmovie.This animation is going to be viewed on a widescreen tv. How do I make the animation fit the screen? I'm not sure which resolution the animation must be. I guess this has to match the resolution of the tv. But is it just as simple as changing the flash file settings in 1920 x 1080?

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ActionScript 3.0 :: Scrolling Of Images - 360 Degrees

Jan 4, 2010

I want to scroll these image 360 degrees. Right now i can go end to end but it will not recylcle the image. Is there any code out there that will do this? How would i fix the code i have to accomplish this? Working swf file [URL] Source code link
[URL]

[Code]....

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ActionScript 3.0 :: Rotation Troubleshoot: Where Is 270 Degrees?

Oct 19, 2010

I am rotating an object by incrementing in 90 degrees,however after 180degrees it rotates to -90...then it can't quite make it's mind up if it should go to -180, or 0, which should be the same thing? (except it messes up my if statements down the line)(by that I mean, sometimes it will go back to 0, and sometimes it will switch to -180??)Where is 270, and for that case, 360?

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ActionScript 3.0 :: Converting Degrees To Radians

Apr 6, 2011

I have a program which must convert degrees to radians every frame and use this value to change a variable. After a while, I notice that the variable becomes way different than what it should be, because of the slight inaccuracy when converting degrees to radians (I multiply to value by pi/180). I was wondering if there is a more accurate way to convert or maybe a way to use Math.cos() and Math.sin() with degrees.

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ActionScript 3.0 :: Convert Slope To Degrees?

Jul 7, 2011

I'm having trouble with this mainly because Flash's Math.atan() doesn't give the same results as my TI-83's tan^-1 function.

If I have a line with a positive rise and run for the slope and use tan^-1( (the slope) ) on my calculator, I get a value between 0 and 90, with 0 being a horizontal line and 90 a vertical line. A negative numerator with a negative denominator for the slope puts it in quadrant 4 where tan^-1(slope) gives 0 to -90 values, again with 0 being horizontal and -90 being vertical.

Putting the slope of the blue line into tan^-1() would give a value of about 80 degrees, while the red line would calculate to about -50 degrees. The rotation property Flash uses rotates objects clockwise and can range from 0-360. Using the -90 to 90 values and figuring out if the rise and run of the slope are positive or negative, I can determine which quadrant the line is in and calculate the degrees.

However, this so far is not possible for me because Math.atan() gives odd results.

A practical application for this knowledge would be a player in a game throwing spears from (0,0) to the mouse x,y. The slope would take care of the trajectory of the spears, however if your spear sprite is a spear flat and facing toward the right, you need to rotate it appropriately from 0-360.

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ActionScript 2.0 :: Rotating Object By Set Degrees

Apr 8, 2004

I need to get a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).

What I have in mind are 5 buttons that control the rotation:
1. 120 deg. ClockWise
2. 60 CW
3. 60 CCW
4. 120 CCW
5. 180 CCW

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ActionScript 2.0 :: Rotating MovieClip From 0 To 180 Degrees?

Jan 23, 2007

I've created some code that rotates an arrow up or down when the user clicks on it, depending on whether the timeline is on frame 1 or 5. The problem I am encountering is that rather than rotating visually, it just flips to the correct degree (in this case, 0 or 180).

Code:
function turndown():Void{
for(i=0; i<16; i++){
this.upDownMC._rotation += 11.25;
}} function turnup():Void{
[Code] ......

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ActionScript 3.0 :: Rotate A TxtField To 270 Degrees?

Jul 6, 2011

how do i simply rotate a txtField to 270 degrees?

when i do this my text disappears:

txt.rotation = 270;

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ActionScript 2.0 :: (MX): Rotating An Object By Set Degrees?

Apr 8, 2004

getting a certain object to rotate by set degrees (my navigation for this project is organized on a wheel--6 sections on the wheel), and I would like to have buttons that tell this object to smoothly rotate by set degrees (intervals of 60 degrees in this case).What I have in mind are 5 buttons that control the rotation:1. 120 deg. ClockWise2. 60 CW3. 60 CCW4. 120 CCW5. 180 CCW

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ActionScript 2.0 :: Rotate Stick 45 Degrees When Click It?

Mar 17, 2009

i have a stick id like to drag and rotate. ive followed a nice tutorial for it, and it works fine but i only want to rotate my stick 45 degrees when i click it. the tutorial i followed only alows my to rotate 180 degrees ??this is the code ive used

Code:
handle.grip.onPress = function() {
handle.onMouseMove = function() {

[code].....

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ActionScript 3.0 :: Capture Total Degrees Rotated?

Apr 13, 2011

I am using Senocular transform tool and I have an object on the stage which I can rotate freely using the mouse. What I want to do is "capture" the total degrees I am rotating the object and write in a a text box. For example, if I will rotate the object clockwise 3 times, the text box will show 1080 (360 * 3), if I will rotate the object counter clockwise 1.5 times the text box will show -540 (360 * -1.5).

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Rotate A Movieclip 360 Degrees Over A Period Of Time?

Aug 9, 2010

How do I rotate a movieclip 360 degrees over a period of time?  Can I use "new tween" ?  I am trying to rotate the movieclip while it is moving from position y to y+50 (this is done using new tween)

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Professional :: Rotating Mc 360 Degrees Using The 3D Rotation Tool

Nov 30, 2010

I'm new to Flash and I'm having trouble rotating my mc 360 degrees using the 3D Rotation Tool. I can rotate it 180 degrees, right side coming forward, but when I attempt to rotate it back to its original position, it doesn't continue the rotation in the same direction (right side coming forward). So instead of apearing to rotate completely, it looks like it rotates half way, stops, and rotates back (left side comes forwards). Probably an easy solution, but as I said, I'm new.

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Actionscript 3 :: Rotating An Image, By 90 Degrees, That Was Loaded From Url?

Nov 10, 2010

I got an error saying "Attempted access of inaccessible method rotation through a reference with static type flash.display:Sprite.ssd.rotation(90)}" I just want to know how to rotate my image by 90degrees when I double click on it.

var shootingstar:Loader = new Loader();
shootingstar.load(new URLRequest("http://i51.tinypic.com/m8jp7m.png"));
shootingstar.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete);
var ssd:Sprite = new Sprite();

[Code].....

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ActionScript 3 :: Calculating Degrees For MovieClip Rotation

Sep 6, 2011

I've a movieclip representing an arrow (with registration point in its middle). When I click a button, the arrow must point to a certain movieclip on stage. I use this code to execute the Tween:
TweenLite.to(arrow_clip,1,{rotation:degrees});
But I can't understand how to calculate the degrees. I tried the following with no luck:
var degrees =Math.atan2((clip.y-arrow_clip.y),(clip.x-arrow_clip.x))*(180/Math.PI);
I found the following is working but I can't completely understand why:
var degrees = -(Math.atan2(arrow_clip.x-clip.x, arrow_clip.y-clip.y))*(180/Math.PI);

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ActionScript 3.0 :: Angles: Converting Degrees And Radians?

Aug 9, 2009

I am currently learning some trigonometry tome with my actionscript...In AS I am aware that angles need to be converted from degrees to radians to use certain Math properties, such as Math.sin...etcHere is my code to convert degrees to radians...

ActionScript Code:
var degrees:Number = 90;
var radians:Number = degrees * Math.PI / 180;

[code].....

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ActionScript 3.0 :: Draw - Rotate The Umbrella In X Degrees

May 26, 2010

With AS3 i must draw an arc with diameter x and a line in the middle of the arc with length x (kind of umbrella). Then, I need to rotate the umbrella in x degrees. The rotation point is on the end of the line(not the middle of the umbrella).

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ActionScript 3.0 :: Placing A Different Movie Clip Every 30 Degrees?

Aug 7, 2011

I've been asked to make an Analogue Clock with roman numerals. Our tutor has decided to make us to it the long way round, and use AS3 for everything.

So, the rotation works for one image, "the number 12" and rotates a new copy of itself every 30 degrees. But how do i get it so that every 30 degrees, a new image is placed at that angle? Therefore "12" then 30 degrees "1" etc.

ActionScript Code:
for (var i:int=0;i<=12;i++)
{
var angleDegrees:int = 30* i; //so we get angles from 0 to 330
var radius:int=170; //you can set this to whatever you want

[Code].....

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ActionScript 3.0 :: Rotating 270 Degrees Breaks Program?

Nov 5, 2011

when I rotate my avatar. So while "this.rotation = 270" rotates it the correct amount, it registers as being rotated by -90 degrees. Thus, if you type "if(this.rotation == 270)" it won't ever be used.

My character movement has been working all day, now I changed the rotation because I added eyes to my character. Soo... Apparently rotating my character by 270 degrees and then hittesting my LevelArray doesn't bounce him back the way it should, and does, if the rotation is at 90 degrees.

Here is my code:

Code:
public function enteringFrame(evt:Event)
{
if (elementStatus == 0 || elementStatus == 2)
{// No collision

[Code]...

Again, the other movements work, and the left movement works too, only when hitting the wall from the left it stops. Hitting the wall from all other sides is fine.

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ActionScript 2.0 :: Rotate MC 1 Degree At A Time For 360 Degrees?

Jul 6, 2005

I have a cross shape that on button release I need to rotate clockwise 1 degree at a time for 360 degrees, stopping at each 90 degree point. Then continuing from that point when the button is released again, when the button has been clicked 4 times the cross will have made a complete circle. This needs to be available at all times

The catch is, I also need it to do the exact same thing counter clockwise from the release of another button at all times.

So for example imagine a stopwatch with 60 seconds, when one button is released the second hand starts counting clockwise 1 second at a time til it reaches 15 seconds then it stops.

Then when the same button is clicked again it starts from 15 seconds and goes to 30 seconds and stops, then on to 45 when the button is clicked and so on back to its original state at the 0 second point. Then there is another button that makes it go backwards from wherever it currently is for 15 seconds back.

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ActionScript 2.0 :: Determine If Angle X Is Within Y Degrees Of Mc._rotation

Sep 14, 2005

I'm having a problem determining if the angle created between two movie clips (which I've calculated with Math.atan2) is within +/-35 degrees of movie clip b's rotation.

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ActionScript 3.0 :: 3D Cube Rotate Only In X Axis 90 Degrees

Aug 22, 2011

I'm trying to make a 3d cube rotate only in the x-axis 90 degrees when you press a button and 90 degrees the other way when you hit another. I have this code to get the 3D:

Code:
// formation of 3D Cube2 starts here
container.getChildAt(0).rotationY = 90;
container.getChildAt(0).x = -75; // move the on of side panel to 75px right;
container.getChildAt(1).rotationY = -90;
container.getChildAt(1).x = 75; // move the on of side panel to 75px left;
[Code] .....

And the cube rotate to one side or to another. But it rotate only a little each time I clicked some of the buttons and I want that the cube rotate 90 degrees with an animated movement. How can I get this?

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ActionScript 2.0 :: Rotating Turret That Will Follow The Mouse 360 Degrees?

Mar 18, 2009

i am terrible at explaning things but i'm going to try my best.for example. I have a rotating turret that will follow the mouse 360 degrees.so i wonder if it is possible to go inside the turret ("mc") and stop at frame (2);when the turret reaches 170 degrees.

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ActionScript 3.0 :: Rotate Wheel 90 Degrees With Button Click?

Mar 30, 2009

Flash CS3 Actionscript 3.0

Most of them have been random "wheel of fortune" type projects and those get me close, but most of them are in AS 2.0 and don't hit exactly what Im looking for.

So here is what I need:

A wheel with 4 sections and a button.

When you press the button, the Wheel rotates 90 degrees, easing into the rotation and easing out of the rotation.

Sounds simple right? Well, I got the easing part down and the code i have is designed to rotate 180 degrees. However, the trouble is that, my wheel code only works once, and only rotates the wheel once. Im having trouble making the code keep track of the wheel position and rotate from the position that it left off at.

Ultimately what will happen is, each of the 4 sections will trigger a sound loop. So each of the 4 sections will also have a hitTest function, but that is not my concern right now. I just want the rotation mechanism down pat. Here is my messy, overcomplicated code for your consideration (again, designed to rotate 180 degrees for simplicity but I need 90 degrees):

var i:int = .01;
var s:int = 10;
//add event listener for my_btn
my_btn.addEventListener(MouseEvent.CLICK, wheelRotate);

[Code].....

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ActionScript 3.0 :: Tween Rotation 180 Degrees On Each Button Click

Mar 30, 2011

I have set up a motion tween using the flash tween class to rotate an image 180 degrees. However, if I should want to work wit hthe image from that point (say click the button again and have it rotate another 180 degrees back to its original position) I can't. It will simply run the tween again because my function specifies to go from 0 to 180. How I can use the tween class to rotate this image 180 degrees on each button click?

Code is below:
import fl.transitions.*;
import fl.transitions.easing.*;
import fl.transitions.Tween;
rotation1_btn.addEventListener(MouseEvent.CLICK, rotateThePicture);
function rotateThePicture(event:MouseEvent) {
//IMG11_mc.rotation += 180;
var PicRotation:Tween= new Tween(IMG11_mc, "rotation", Strong.easeInOut, 0, 180, 5, true);
};

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